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What are you adding?

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
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    mousekeyboard@ttrpg.networkM This user is from outside of this forum
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    wrote on last edited by
    #32

    The look of fear and confusion in their eyes as the mortal wound breaks the spell controlling them

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    • F [email protected]

      Extra points if the slain party is a guard or other law enforcement official.

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      wrote on last edited by
      #33

      Don't link to TV Tropes without a warning.

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      • T [email protected]

        Last name MakeaWillSaveOrTakePsychicDamage?

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        wrote on last edited by
        #34

        NP, my char has the psychopath trait.

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          dabu@lemmy.worldD This user is from outside of this forum
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          wrote on last edited by
          #35

          If your group didn't sign up for a gritty realistic setting do not hit them by a surprise like that. Guilt and depression are not emotions you should bring to a typical high fantasy table. Not every game needs to be edgy.

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            bjoern_tantau@swg-empire.deB This user is from outside of this forum
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            wrote on last edited by
            #36

            Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.

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            • bjoern_tantau@swg-empire.deB [email protected]

              Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.

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              wrote on last edited by [email protected]
              #37

              "thank fuck that asshole is dead"

              bjoern_tantau@swg-empire.deB 1 Reply Last reply
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              • S [email protected]

                "thank fuck that asshole is dead"

                bjoern_tantau@swg-empire.deB This user is from outside of this forum
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                wrote on last edited by
                #38

                You're not too far off. But she said it nicer.

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                  wrote on last edited by
                  #39

                  I'm sorry, if the bandits didn't want to get killed, they shouldn't have jumped adventurers. I'm sorry if they had a home life, but it's not my fault my group defended itself.

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                    wrote on last edited by [email protected]
                    #40

                    "Oh wow, those scumbags really stole all that worthless, sentimental stuff before they ran into us? Serves 'em right then."

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                      wrote on last edited by [email protected]
                      #41

                      Is anyone else tired of murderhobo being ascribed to anytime a party kills anything? "How dare you murderhobo that mindflayer!" "How dare you murderhobo that zombie!"

                      Now, while I get the point of the post is that the bandits are still people, my comment doesn't refute that point. The point of my comment is that a DND is expected to kill in the campaign sometimes, and calling the party murderhoboes for doing so every time it happens is kinda condescending. In addition, the bandits deliberately attempted to murder the party for their money. The adventurers fought back and weren't able to pay attention to how lethal their strikes were. It adds more realism to do as the post describes, but it doesn't make the bandits better people than the party

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                      • L [email protected]

                        Wouldn't that give you 11-100?
                        l
                        The Lowest number on a dice is 1, and 1×10 gives you 10.

                        The formula would have to be

                        ((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)

                        So you'd still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can't get 90 as a result either.

                        (This is assuming you have a d10 that's 1-10 btw and not 0-9!)

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                        wrote on last edited by [email protected]
                        #42

                        there's a 0 on the die

                        to roll 1:
                        1st, 0 x 10 = 0
                        2nd, 0+0 = 0
                        add 1, 0 + 1 = 1

                        to roll 100:
                        1st, 9 x 10 = 90
                        2nd, 90 + 9 = 99
                        add 1, 99 + 1 = 100

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                        • I [email protected]

                          Well, no, that's not exactly what you said. And rolling with a percentile die means you do not need to add anything. A result of 00 and 0 is the 100. And your way makes rolling a 1 impossible.

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                          wrote on last edited by [email protected]
                          #43

                          that is a different way of doing it I didn't think about but my method still works

                          to roll 1:
                          1st, 0 x 10 = 0
                          2nd, 0+0 = 0
                          add 1, 0 + 1 = 1

                          to roll 100:
                          1st, 9 x 10 = 90
                          2nd, 90 + 9 = 99
                          add 1, 99 + 1 = 100

                          that's the exact same except you count 0 AS 100 instead of adding 1

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                            wrote on last edited by
                            #44

                            My group would start collecting the shit like Pokémon cards and then want to know the value of the "art objects".

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                            • L [email protected]

                              Then you get 1 to 99

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                              wrote on last edited by
                              #45

                              You get 100 when you roll 10 twice

                              (1d10 - 1) * 10 + 1d10 -> (10 - 1) * 10 + 10 = 9 * 10 + 10 = 90 + 10 = 100

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                              • B [email protected]

                                42 - a letter describing the party’s previous actions from 20 minutes ago as a horrific crime against the innocent and vulnerable.

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                                wrote on last edited by
                                #46

                                Okay, this one actually slaps

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                                  wrote on last edited by
                                  #47

                                  80 - a charcoal drawing on a rag of a child and adult with a heart around it

                                  81 - a letter from a mother saying there is no crops, but they know Pelor will provide

                                  82 - a pressed flower crown

                                  83 - a tax notice, warning of foreclosure

                                  84 - a letter warning a local prince wants to abduct this person, and to flee rather than give in

                                  85 - a threat from a cult of Bahl, demanding gold or the death of their family.

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                                    wrote on last edited by
                                    #48

                                    A letter saying you're looking for your cousin to tell them of a family endowment that was bequeathed to them, and how happy you were to meet said family member.

                                    Describe a player in the letter, preferably one that did the murder hoboing.

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                                      wrote on last edited by
                                      #49

                                      Aha! This locket is the first clue that will lead us to great treasure! Now we must hunt down this 'Fiancee'. What a weird name- must be Italian.

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                                        wrote on last edited by [email protected]
                                        #50

                                        A small, bloodstained journal.

                                        "Duke says he heard a rumor there's a group in town with enough gold to see us all the way to the Sword Coast and then some. Party of adventurers sitting pretty on loot from a goblin camp. Spent all night drinkin' and celebrating, says they'll be easy pickings.

                                        Duke sent word to Artur, but he's worried it's too big for us. He said he needed a cleric, told us not to make a move until he got here, but Dutch says this is our only chance. They'll be in the city by tomorrow, safe behind the walls and guards."

                                        "He says this is the last job. I've heard that before... but we're struggling out here. I don't know how much longer we can last like this. Something's got to give. One more winter, one more orc raid, and we're finished."

                                        "If you're reading this, I'm sorry Artur. I don't know where Jarn and his family went, but you find them. Keep them safe. If you ever manage to reach the loot we stashed in Waterdeep, you make sure to use it on living softly, instead of dying rough."

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                                        • P [email protected]

                                          Aha! This locket is the first clue that will lead us to great treasure! Now we must hunt down this 'Fiancee'. What a weird name- must be Italian.

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                                          wrote on last edited by [email protected]
                                          #51

                                          The idea of this mediveal fantasy world with dragons and sorcery casually having Italians is geniuenly funny.

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