Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

  1. Home
  2. RPGMemes
  3. What are you adding?

What are you adding?

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
54 Posts 42 Posters 102 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T [email protected]

    I think it’s so that it’s really low odds because you have lots of fights. Wouldn’t feel real if every third encounter had something like that.

    susaga@sh.itjust.worksS This user is from outside of this forum
    susaga@sh.itjust.worksS This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #27

    I'd just turn it into a running joke that roughly 50 different bandits have the same picture of the same woman in a locket, and another 30 keep sending money to the same "mother". Then I'll make a cult where the phrase "For the light in my darkness" is some twisted mantra.

    1 Reply Last reply
    7
    • T [email protected]

      How to roll 100:

      1. take 10 sided die, roll once
      2. take that number and multiply by 10
      3. roll 10 sided die again
      4. add that to the number from #2
      5. add 1 (otherwise it would be 0-99, not 1-100)
      L This user is from outside of this forum
      L This user is from outside of this forum
      [email protected]
      wrote on last edited by [email protected]
      #28

      Wouldn't that give you 11-100?
      l
      The Lowest number on a dice is 1, and 1×10 gives you 10.

      The formula would have to be

      ((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)

      So you'd still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can't get 90 as a result either.

      (This is assuming you have a d10 that's 1-10 btw and not 0-9!)

      T 1 Reply Last reply
      4
      • T [email protected]

        Modify step 2 so you subtract 1 from the roll first, then multiply by 10. That way if you roll a 1, the 10's digit becomes a 0.

        L This user is from outside of this forum
        L This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #29

        Then you get 1 to 99

        T 1 Reply Last reply
        2
        • P [email protected]

          Nice. Let's balance this out a bit at the other end:

          98 - A scroll containing a detailed plan to burn down the nearest orphanage.

          99 - Pockets full of napkins inscribed with insane anti-gnome racist gibberish.

          100 - A magic communication stone that, if activated, creates a magic audio connection with the lead villain of the current story arc.

          rickyrigatoni@retrolemmy.comR This user is from outside of this forum
          rickyrigatoni@retrolemmy.comR This user is from outside of this forum
          [email protected]
          wrote on last edited by [email protected]
          #30

          Anti-gnomery isn't bad.

          1 Reply Last reply
          14
          • ? Guest
            This post did not contain any content.
            N This user is from outside of this forum
            N This user is from outside of this forum
            [email protected]
            wrote on last edited by [email protected]
            #31

            100 - “ICE” patches.

            1 Reply Last reply
            7
            • ? Guest
              This post did not contain any content.
              mousekeyboard@ttrpg.networkM This user is from outside of this forum
              mousekeyboard@ttrpg.networkM This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #32

              The look of fear and confusion in their eyes as the mortal wound breaks the spell controlling them

              1 Reply Last reply
              4
              • F [email protected]

                Extra points if the slain party is a guard or other law enforcement official.

                J This user is from outside of this forum
                J This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #33

                Don't link to TV Tropes without a warning.

                1 Reply Last reply
                3
                • T [email protected]

                  Last name MakeaWillSaveOrTakePsychicDamage?

                  U This user is from outside of this forum
                  U This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #34

                  NP, my char has the psychopath trait.

                  1 Reply Last reply
                  3
                  • ? Guest
                    This post did not contain any content.
                    dabu@lemmy.worldD This user is from outside of this forum
                    dabu@lemmy.worldD This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #35

                    If your group didn't sign up for a gritty realistic setting do not hit them by a surprise like that. Guilt and depression are not emotions you should bring to a typical high fantasy table. Not every game needs to be edgy.

                    1 Reply Last reply
                    18
                    • ? Guest
                      This post did not contain any content.
                      bjoern_tantau@swg-empire.deB This user is from outside of this forum
                      bjoern_tantau@swg-empire.deB This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #36

                      Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.

                      S 1 Reply Last reply
                      5
                      • bjoern_tantau@swg-empire.deB [email protected]

                        Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin's passing.

                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        [email protected]
                        wrote on last edited by [email protected]
                        #37

                        "thank fuck that asshole is dead"

                        bjoern_tantau@swg-empire.deB 1 Reply Last reply
                        13
                        • S [email protected]

                          "thank fuck that asshole is dead"

                          bjoern_tantau@swg-empire.deB This user is from outside of this forum
                          bjoern_tantau@swg-empire.deB This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #38

                          You're not too far off. But she said it nicer.

                          1 Reply Last reply
                          6
                          • ? Guest
                            This post did not contain any content.
                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #39

                            I'm sorry, if the bandits didn't want to get killed, they shouldn't have jumped adventurers. I'm sorry if they had a home life, but it's not my fault my group defended itself.

                            1 Reply Last reply
                            8
                            • ? Guest
                              This post did not contain any content.
                              kshade@lemmy.worldK This user is from outside of this forum
                              kshade@lemmy.worldK This user is from outside of this forum
                              [email protected]
                              wrote on last edited by [email protected]
                              #40

                              "Oh wow, those scumbags really stole all that worthless, sentimental stuff before they ran into us? Serves 'em right then."

                              1 Reply Last reply
                              16
                              • ? Guest
                                This post did not contain any content.
                                L This user is from outside of this forum
                                L This user is from outside of this forum
                                [email protected]
                                wrote on last edited by [email protected]
                                #41

                                Is anyone else tired of murderhobo being ascribed to anytime a party kills anything? "How dare you murderhobo that mindflayer!" "How dare you murderhobo that zombie!"

                                Now, while I get the point of the post is that the bandits are still people, my comment doesn't refute that point. The point of my comment is that a DND is expected to kill in the campaign sometimes, and calling the party murderhoboes for doing so every time it happens is kinda condescending. In addition, the bandits deliberately attempted to murder the party for their money. The adventurers fought back and weren't able to pay attention to how lethal their strikes were. It adds more realism to do as the post describes, but it doesn't make the bandits better people than the party

                                T J 2 Replies Last reply
                                8
                                • L [email protected]

                                  Wouldn't that give you 11-100?
                                  l
                                  The Lowest number on a dice is 1, and 1×10 gives you 10.

                                  The formula would have to be

                                  ((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)

                                  So you'd still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can't get 90 as a result either.

                                  (This is assuming you have a d10 that's 1-10 btw and not 0-9!)

                                  T This user is from outside of this forum
                                  T This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by [email protected]
                                  #42

                                  there's a 0 on the die

                                  to roll 1:
                                  1st, 0 x 10 = 0
                                  2nd, 0+0 = 0
                                  add 1, 0 + 1 = 1

                                  to roll 100:
                                  1st, 9 x 10 = 90
                                  2nd, 90 + 9 = 99
                                  add 1, 99 + 1 = 100

                                  1 Reply Last reply
                                  0
                                  • I [email protected]

                                    Well, no, that's not exactly what you said. And rolling with a percentile die means you do not need to add anything. A result of 00 and 0 is the 100. And your way makes rolling a 1 impossible.

                                    T This user is from outside of this forum
                                    T This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by [email protected]
                                    #43

                                    that is a different way of doing it I didn't think about but my method still works

                                    to roll 1:
                                    1st, 0 x 10 = 0
                                    2nd, 0+0 = 0
                                    add 1, 0 + 1 = 1

                                    to roll 100:
                                    1st, 9 x 10 = 90
                                    2nd, 90 + 9 = 99
                                    add 1, 99 + 1 = 100

                                    that's the exact same except you count 0 AS 100 instead of adding 1

                                    1 Reply Last reply
                                    0
                                    • ? Guest
                                      This post did not contain any content.
                                      W This user is from outside of this forum
                                      W This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #44

                                      My group would start collecting the shit like Pokémon cards and then want to know the value of the "art objects".

                                      1 Reply Last reply
                                      3
                                      • L [email protected]

                                        Then you get 1 to 99

                                        T This user is from outside of this forum
                                        T This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #45

                                        You get 100 when you roll 10 twice

                                        (1d10 - 1) * 10 + 1d10 -> (10 - 1) * 10 + 10 = 9 * 10 + 10 = 90 + 10 = 100

                                        1 Reply Last reply
                                        0
                                        • B [email protected]

                                          42 - a letter describing the party’s previous actions from 20 minutes ago as a horrific crime against the innocent and vulnerable.

                                          S This user is from outside of this forum
                                          S This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #46

                                          Okay, this one actually slaps

                                          1 Reply Last reply
                                          1
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups