Lies of P is getting difficulty options to make the Soulslike more accessible
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I have to be honest here and say I don't understand where you're coming from at all.
Thats okay! Thanks for asking. I'm coming from the place that video games are art.
If games are art, then I choose to support artists, even if they want to make weird or unconventional art. If an artist has a vision which clashes with my own I want them to be able to follow their vision that instead of always conforming to "general audiences".
As to the rest of your comment I already said first thing accessibility options are good so I'm not sure what got miscomminicated there.
A. The game is actually art and the artist vision includes an option making it playable for more people
B. The game is a product that they want to sell to more people, adding difficulties sells more
I don't see the issue either way. Why care what audience it's conforming to, you'll either enjoy the game or you won't?
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There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.
Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the "numbers."
Almost every game chooses to do the former and not the latter because it's cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.
while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Sounds like a normal dark souls experience to me, I see no issue
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A. The game is actually art and the artist vision includes an option making it playable for more people
B. The game is a product that they want to sell to more people, adding difficulties sells more
I don't see the issue either way. Why care what audience it's conforming to, you'll either enjoy the game or you won't?
I get where you're coming from.
B. The game is a product that they want to sell to more people, adding difficulties sells more
Sure. Not not necessarily untrue.
I don't see the issue either way
My stances is forced here. I support the artists.
Unfortunately, supporting artists means sometimes you have to disagree with the businessmen when the two groups disagree.
Selling microtransactions and skins and deluxe editions and pre-order exclusive content, etc, etc all "sells more" (or at least makes more money).
If the artists feel for whatever reason adding more difficulties is too much to manage or prevents them from making the experience they want to make, I have to take the side of the artist.
There's always going to be an argument the product needs to change to make more money, that's not the art I find super interesting.
Why care what audience it's conforming to, you'll either enjoy the game or you won't?
Because I think of the people who make games as artists and it pisses me off to think of some guy in a suit pressing his fingers into the Mona Lisa and pestering Da Vinci to make her smile and show cleavage so it can sell more.
I get that a business needs to make money, but those should be decisions the artists are in the room for at least.
If it's A I don't care, if it's B I do.
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Gatekeepers in shambles
The dodging on this game was frustratingly buggy.
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Gatekeepers in shambles
My favorite souls like.... Excited for more content!
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The dodging on this game was frustratingly buggy.
Dark Souls II fans will love it!
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I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.
an impossible encounter
That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.
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an impossible encounter
That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.
wrote last edited by [email protected]I'm a perfect game sure, but most of these are far from perfect. They often don't explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let's have it, these games are FULL of jank.
At the end of the day, the "pros" don't need to adjust their difficulty if they don't want to. More options is never a bad thing.
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The game doesn't really explain this, but you get different dodge animations when you are using an extra light build. To me, this made the game feel more like bloodborne, which made the combat easier to read. Eventually, I ended up parrying everything instead of dodging, but I really like how the game plays in this state. YMMV
I'll have to try that out, thanks
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Gatekeepers in shambles
wrote last edited by [email protected]I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.
Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?
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while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Sounds like a normal dark souls experience to me, I see no issue
wrote last edited by [email protected]Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn't even move because it's too big and would crash the game if it actually did even when you're completely maxed out in every stat.
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I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.
Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?
wrote last edited by [email protected]If, for example, the PSN store let you refund a game that you tried for a bit and gave up on I'd be more sympathetic to their argument, but it doesn't. It, in fact, won't let you refund a game you've only partially downloaded.
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I might actually give this a try now!
I love me some ambience and story, but I'm not masochist enough to grind through a souls-like.
Bloodborne almost got me though
Bloodborne actually gets pretty easy once you understand the parry timing. If you ever feel brave enough to give it a shot, just focus on learning that mechanic and you'll do well.
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Dark Souls II fans will love it!
The visceral feeling of betrayal I felt coming to dark souls2 never really petered out