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  3. Lies of P is getting difficulty options to make the Soulslike more accessible

Lies of P is getting difficulty options to make the Soulslike more accessible

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  • kolanaki@pawb.socialK [email protected]

    There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.

    Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

    Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the "numbers."

    Almost every game chooses to do the former and not the latter because it's cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.

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    wrote last edited by
    #52

    while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

    Sounds like a normal dark souls experience to me, I see no issue

    kolanaki@pawb.socialK 1 Reply Last reply
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    • S [email protected]

      A. The game is actually art and the artist vision includes an option making it playable for more people

      B. The game is a product that they want to sell to more people, adding difficulties sells more

      I don't see the issue either way. Why care what audience it's conforming to, you'll either enjoy the game or you won't?

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      wrote last edited by
      #53

      I get where you're coming from.

      B. The game is a product that they want to sell to more people, adding difficulties sells more

      Sure. Not not necessarily untrue.

      I don't see the issue either way

      My stances is forced here. I support the artists.

      Unfortunately, supporting artists means sometimes you have to disagree with the businessmen when the two groups disagree.

      Selling microtransactions and skins and deluxe editions and pre-order exclusive content, etc, etc all "sells more" (or at least makes more money).

      If the artists feel for whatever reason adding more difficulties is too much to manage or prevents them from making the experience they want to make, I have to take the side of the artist.

      There's always going to be an argument the product needs to change to make more money, that's not the art I find super interesting.

      Why care what audience it's conforming to, you'll either enjoy the game or you won't?

      Because I think of the people who make games as artists and it pisses me off to think of some guy in a suit pressing his fingers into the Mona Lisa and pestering Da Vinci to make her smile and show cleavage so it can sell more.

      I get that a business needs to make money, but those should be decisions the artists are in the room for at least.

      If it's A I don't care, if it's B I do.

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      • simple@lemm.eeS [email protected]

        Gatekeepers in shambles

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        wrote last edited by
        #54

        The dodging on this game was frustratingly buggy.

        K 1 Reply Last reply
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        • simple@lemm.eeS [email protected]

          Gatekeepers in shambles

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          wrote last edited by
          #55

          My favorite souls like.... Excited for more content!

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          • F [email protected]

            The dodging on this game was frustratingly buggy.

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            wrote last edited by
            #56

            Dark Souls II fans will love it!

            embed_me@programming.devE 1 Reply Last reply
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            • ulrich@feddit.orgU [email protected]

              I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.

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              wrote last edited by
              #57

              an impossible encounter

              That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.

              O 1 Reply Last reply
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              • K [email protected]

                an impossible encounter

                That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.

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                wrote last edited by [email protected]
                #58

                I'm a perfect game sure, but most of these are far from perfect. They often don't explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let's have it, these games are FULL of jank.

                At the end of the day, the "pros" don't need to adjust their difficulty if they don't want to. More options is never a bad thing.

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                • T [email protected]

                  The game doesn't really explain this, but you get different dodge animations when you are using an extra light build. To me, this made the game feel more like bloodborne, which made the combat easier to read. Eventually, I ended up parrying everything instead of dodging, but I really like how the game plays in this state. YMMV

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                  wrote last edited by
                  #59

                  I'll have to try that out, thanks

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                  • simple@lemm.eeS [email protected]

                    Gatekeepers in shambles

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                    wrote last edited by [email protected]
                    #60

                    I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.

                    Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?

                    D 1 Reply Last reply
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                    • S [email protected]

                      while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

                      Sounds like a normal dark souls experience to me, I see no issue

                      kolanaki@pawb.socialK This user is from outside of this forum
                      kolanaki@pawb.socialK This user is from outside of this forum
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                      wrote last edited by [email protected]
                      #61

                      Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn't even move because it's too big and would crash the game if it actually did even when you're completely maxed out in every stat.

                      1 Reply Last reply
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                      • H [email protected]

                        I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.

                        Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?

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                        D This user is from outside of this forum
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                        wrote last edited by [email protected]
                        #62

                        If, for example, the PSN store let you refund a game that you tried for a bit and gave up on I'd be more sympathetic to their argument, but it doesn't. It, in fact, won't let you refund a game you've only partially downloaded.

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                        • azrael@lemmy.caA [email protected]

                          I might actually give this a try now!

                          I love me some ambience and story, but I'm not masochist enough to grind through a souls-like.

                          Bloodborne almost got me though

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                          wrote last edited by
                          #63

                          Bloodborne actually gets pretty easy once you understand the parry timing. If you ever feel brave enough to give it a shot, just focus on learning that mechanic and you'll do well.

                          1 Reply Last reply
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                          • K [email protected]

                            Dark Souls II fans will love it!

                            embed_me@programming.devE This user is from outside of this forum
                            embed_me@programming.devE This user is from outside of this forum
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                            wrote last edited by
                            #64

                            The visceral feeling of betrayal I felt coming to dark souls2 never really petered out

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