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  3. Lies of P is getting difficulty options to make the Soulslike more accessible

Lies of P is getting difficulty options to make the Soulslike more accessible

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  • S simple@lemm.ee
    22 May 2025, 09:50

    Gatekeepers in shambles

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    kolanaki@pawb.social
    wrote on 22 May 2025, 21:25 last edited by kolanaki@pawb.social
    #42

    There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.

    Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

    Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the "numbers."

    Almost every game chooses to do the former and not the latter because it's cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.

    S 1 Reply Last reply 23 May 2025, 13:55
    12
    • T teft@lemmy.world
      22 May 2025, 21:20

      See, assuming someone calling out your bitching has downvoted you is part of your problem. I didn't downvote you before, now I have downvoted you because you sound whiny.

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      toneswirly@lemmy.world
      wrote on 22 May 2025, 21:47 last edited by
      #43

      You sound whiny too

      1 Reply Last reply
      1
      • S simple@lemm.ee
        22 May 2025, 09:50

        Gatekeepers in shambles

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        secret300@lemmy.sdf.org
        wrote on 22 May 2025, 22:02 last edited by
        #44

        I hope it's clear which option is the original difficulty. I plan on playing it and honestly I'm worried how they'll implement it. Difficulty settings are great but hard to pull off

        1 Reply Last reply
        1
        • S simple@lemm.ee
          22 May 2025, 09:50

          Gatekeepers in shambles

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          godric@lemmy.world
          wrote on 22 May 2025, 22:15 last edited by godric@lemmy.world
          #45

          Better find a different term to use than "soulslike" if you're removing and reducing the skill requirement.

          Edit: I invite the doonvootern to comment and fight (Soulslike) instead of whining cowardly (easy mode, afraid of confrontationlike)

          1 Reply Last reply
          3
          • C coelacanth@feddit.nu
            22 May 2025, 10:03

            Accessibility options are good. Not everyone is a god gamer with the reflexes of a 14-year old hopped up on Adderall and Red Bull. Some people just want to enjoy the story and the atmosphere of a game and it should be normal for us to let them.

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            whatstheholdup@lemmy.ml
            wrote on 23 May 2025, 03:08 last edited by
            #46

            Accessibility options are good.

            Agreed.

            Not everyone is a god gamer with the reflexes of a 14-year old hopped up on Adderall and Red Bull. Some people just want to enjoy the story and the atmosphere of a game and it should be normal for us to let them.

            Not everyone just wants to enjoy the story. Some people want a challenge which requires the reflexes of a 14 year old hopped up on Adderall.

            Why should every single game be changed to suit your specific play style?

            Instead of demanding their games change, maybe you could just accept its okay some audiences have different likes than you and just play the ones that cater to your style?

            C 1 Reply Last reply 23 May 2025, 13:12
            3
            • F frigidaphelion@lemmy.world
              22 May 2025, 15:21

              I really wanted to like this game, paid for it and everything, but I just couldnt get in to it. I'm an avid fan of fromsoft's stuff and have done them all several times, but with LoP i never felt like the combat clicked, and I strongly disliked most of the enemy designs. Not that fromsoft always has great enemy design either, but LoP just didnt vibe with me. I'll have to revisit it some day though

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              theoaktree@lemm.ee
              wrote on 23 May 2025, 03:09 last edited by
              #47

              The game doesn't really explain this, but you get different dodge animations when you are using an extra light build. To me, this made the game feel more like bloodborne, which made the combat easier to read. Eventually, I ended up parrying everything instead of dodging, but I really like how the game plays in this state. YMMV

              F 1 Reply Last reply 23 May 2025, 21:34
              1
              • S simple@lemm.ee
                22 May 2025, 09:50

                Gatekeepers in shambles

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                azrael@lemmy.ca
                wrote on 23 May 2025, 03:19 last edited by
                #48

                I might actually give this a try now!

                I love me some ambience and story, but I'm not masochist enough to grind through a souls-like.

                Bloodborne almost got me though

                D 1 Reply Last reply 24 May 2025, 03:11
                7
                • W whatstheholdup@lemmy.ml
                  23 May 2025, 03:08

                  Accessibility options are good.

                  Agreed.

                  Not everyone is a god gamer with the reflexes of a 14-year old hopped up on Adderall and Red Bull. Some people just want to enjoy the story and the atmosphere of a game and it should be normal for us to let them.

                  Not everyone just wants to enjoy the story. Some people want a challenge which requires the reflexes of a 14 year old hopped up on Adderall.

                  Why should every single game be changed to suit your specific play style?

                  Instead of demanding their games change, maybe you could just accept its okay some audiences have different likes than you and just play the ones that cater to your style?

                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  coelacanth@feddit.nu
                  wrote on 23 May 2025, 13:12 last edited by
                  #49

                  I have to be honest here and say I don't understand where you're coming from at all.

                  Why should every single game be changed to suit your specific play style?

                  Literally nobody is asking for this. Accessibility options, not "permanently and irrevocably reduce the difficulty of all games". The good thing about options is that they're option-al. If you want the game to remain challenging, the presence of accessibility options does not affect you in the slightest. You can just ignore them and go on with your day, enjoying the game just as it was.

                  W 1 Reply Last reply 23 May 2025, 13:20
                  5
                  • C coelacanth@feddit.nu
                    23 May 2025, 13:12

                    I have to be honest here and say I don't understand where you're coming from at all.

                    Why should every single game be changed to suit your specific play style?

                    Literally nobody is asking for this. Accessibility options, not "permanently and irrevocably reduce the difficulty of all games". The good thing about options is that they're option-al. If you want the game to remain challenging, the presence of accessibility options does not affect you in the slightest. You can just ignore them and go on with your day, enjoying the game just as it was.

                    W This user is from outside of this forum
                    W This user is from outside of this forum
                    whatstheholdup@lemmy.ml
                    wrote on 23 May 2025, 13:20 last edited by whatstheholdup@lemmy.ml
                    #50

                    I have to be honest here and say I don't understand where you're coming from at all.

                    Thats okay! Thanks for asking. I'm coming from the place that video games are art.

                    If games are art, then I choose to support artists, even if they want to make weird or unconventional art. If an artist has a vision which clashes with my own I want them to be able to follow their vision that instead of always conforming to "general audiences".

                    As to the rest of your comment I already said first thing accessibility options are good so I'm not sure what got miscomminicated there.

                    S 1 Reply Last reply 23 May 2025, 13:52
                    4
                    • W whatstheholdup@lemmy.ml
                      23 May 2025, 13:20

                      I have to be honest here and say I don't understand where you're coming from at all.

                      Thats okay! Thanks for asking. I'm coming from the place that video games are art.

                      If games are art, then I choose to support artists, even if they want to make weird or unconventional art. If an artist has a vision which clashes with my own I want them to be able to follow their vision that instead of always conforming to "general audiences".

                      As to the rest of your comment I already said first thing accessibility options are good so I'm not sure what got miscomminicated there.

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                      shoo@lemmy.world
                      wrote on 23 May 2025, 13:52 last edited by
                      #51

                      A. The game is actually art and the artist vision includes an option making it playable for more people

                      B. The game is a product that they want to sell to more people, adding difficulties sells more

                      I don't see the issue either way. Why care what audience it's conforming to, you'll either enjoy the game or you won't?

                      W 1 Reply Last reply 23 May 2025, 14:19
                      4
                      • K kolanaki@pawb.social
                        22 May 2025, 21:25

                        There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.

                        Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

                        Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the "numbers."

                        Almost every game chooses to do the former and not the latter because it's cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.

                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        shoo@lemmy.world
                        wrote on 23 May 2025, 13:55 last edited by
                        #52

                        while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

                        Sounds like a normal dark souls experience to me, I see no issue

                        K 1 Reply Last reply 23 May 2025, 22:34
                        1
                        • S shoo@lemmy.world
                          23 May 2025, 13:52

                          A. The game is actually art and the artist vision includes an option making it playable for more people

                          B. The game is a product that they want to sell to more people, adding difficulties sells more

                          I don't see the issue either way. Why care what audience it's conforming to, you'll either enjoy the game or you won't?

                          W This user is from outside of this forum
                          W This user is from outside of this forum
                          whatstheholdup@lemmy.ml
                          wrote on 23 May 2025, 14:19 last edited by
                          #53

                          I get where you're coming from.

                          B. The game is a product that they want to sell to more people, adding difficulties sells more

                          Sure. Not not necessarily untrue.

                          I don't see the issue either way

                          My stances is forced here. I support the artists.

                          Unfortunately, supporting artists means sometimes you have to disagree with the businessmen when the two groups disagree.

                          Selling microtransactions and skins and deluxe editions and pre-order exclusive content, etc, etc all "sells more" (or at least makes more money).

                          If the artists feel for whatever reason adding more difficulties is too much to manage or prevents them from making the experience they want to make, I have to take the side of the artist.

                          There's always going to be an argument the product needs to change to make more money, that's not the art I find super interesting.

                          Why care what audience it's conforming to, you'll either enjoy the game or you won't?

                          Because I think of the people who make games as artists and it pisses me off to think of some guy in a suit pressing his fingers into the Mona Lisa and pestering Da Vinci to make her smile and show cleavage so it can sell more.

                          I get that a business needs to make money, but those should be decisions the artists are in the room for at least.

                          If it's A I don't care, if it's B I do.

                          1 Reply Last reply
                          2
                          • S simple@lemm.ee
                            22 May 2025, 09:50

                            Gatekeepers in shambles

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                            flashmobofone@lemmy.world
                            wrote on 23 May 2025, 14:39 last edited by
                            #54

                            The dodging on this game was frustratingly buggy.

                            K 1 Reply Last reply 23 May 2025, 16:19
                            1
                            • S simple@lemm.ee
                              22 May 2025, 09:50

                              Gatekeepers in shambles

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                              mjkee9@lemmy.world
                              wrote on 23 May 2025, 14:49 last edited by
                              #55

                              My favorite souls like.... Excited for more content!

                              1 Reply Last reply
                              0
                              • F flashmobofone@lemmy.world
                                23 May 2025, 14:39

                                The dodging on this game was frustratingly buggy.

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                                kadup@lemmy.world
                                wrote on 23 May 2025, 16:19 last edited by
                                #56

                                Dark Souls II fans will love it!

                                E 1 Reply Last reply 24 May 2025, 03:59
                                2
                                • U ulrich@feddit.org
                                  22 May 2025, 17:58

                                  I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.

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                                  kadup@lemmy.world
                                  wrote on 23 May 2025, 16:21 last edited by
                                  #57

                                  an impossible encounter

                                  That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.

                                  O 1 Reply Last reply 23 May 2025, 18:42
                                  3
                                  • K kadup@lemmy.world
                                    23 May 2025, 16:21

                                    an impossible encounter

                                    That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.

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                                    oxideseven@lemmy.ca
                                    wrote on 23 May 2025, 18:42 last edited by oxideseven@lemmy.ca
                                    #58

                                    I'm a perfect game sure, but most of these are far from perfect. They often don't explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let's have it, these games are FULL of jank.

                                    At the end of the day, the "pros" don't need to adjust their difficulty if they don't want to. More options is never a bad thing.

                                    1 Reply Last reply
                                    1
                                    • T theoaktree@lemm.ee
                                      23 May 2025, 03:09

                                      The game doesn't really explain this, but you get different dodge animations when you are using an extra light build. To me, this made the game feel more like bloodborne, which made the combat easier to read. Eventually, I ended up parrying everything instead of dodging, but I really like how the game plays in this state. YMMV

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                                      frigidaphelion@lemmy.world
                                      wrote on 23 May 2025, 21:34 last edited by
                                      #59

                                      I'll have to try that out, thanks

                                      1 Reply Last reply
                                      0
                                      • S simple@lemm.ee
                                        22 May 2025, 09:50

                                        Gatekeepers in shambles

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                                        hyphlosion@lemm.ee
                                        wrote on 23 May 2025, 22:00 last edited by hyphlosion@lemm.ee
                                        #60

                                        I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.

                                        Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?

                                        D 1 Reply Last reply 24 May 2025, 03:09
                                        7
                                        • S shoo@lemmy.world
                                          23 May 2025, 13:55

                                          while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

                                          Sounds like a normal dark souls experience to me, I see no issue

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                                          kolanaki@pawb.social
                                          wrote on 23 May 2025, 22:34 last edited by kolanaki@pawb.social
                                          #61

                                          Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn't even move because it's too big and would crash the game if it actually did even when you're completely maxed out in every stat.

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