Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks
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But denuvo
wrote 19 days ago last edited byStellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.
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This post did not contain any content.wrote 19 days ago last edited by skunkworkz@lemmy.world
Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
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So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
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But denuvo
wrote 19 days ago last edited byI know i want to buy/play this so bad... But denuvo.
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This post did not contain any content.wrote 19 days ago last edited by bimbimboy@lemmy.world
No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?
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Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
wrote 19 days ago last edited by b0nk3rs@lemmy.worldThat's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.
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No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?
wrote 19 days ago last edited byIf you want realistic jiggle physics you just pay the silicon price.
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No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?
wrote 19 days ago last edited byYou're below minimum requirements on VRAM and you say it's not optimized. Well done.
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No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?
wrote 19 days ago last edited byRDR came out in 2010…?
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That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.
wrote 19 days ago last edited byIt's a negative feedback loop.
The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
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RDR came out in 2010…?
wrote 19 days ago last edited byAnd ran on the xbox 360.... which had 512 MB.
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No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?
wrote 18 days ago last edited byMy desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
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Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
wrote 18 days ago last edited by who@feddit.orgPeople often say "developers" when referring to development studios, which includes management. They don't necessarily mean individual programmers.
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This post did not contain any content.wrote 18 days ago last edited by
It's UE4 game not a UE5. That helps.
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RDR came out in 2010…?
wrote 18 days ago last edited byI forgot that RDR is also on PC, I was referring to RDR 2
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My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
wrote 18 days ago last edited byI only have one screen on my 1080p laptop.
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Stellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.
wrote 18 days ago last edited byOr it will run exactly the same because it has a minimal performance impact when implemented correctly, which seems to be the case here.
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This post did not contain any content.wrote 18 days ago last edited by
No, don't follow denuvo
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It's UE4 game not a UE5. That helps.
wrote 18 days ago last edited byHardly. I've played enough dumpsterfire UE4 ports to know it's no better if the devs don't put the effort in.
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That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.
wrote 18 days ago last edited by eupraxia@lemmy.blahaj.zonedevs are also given barely any time to do it and have to ship across more platforms than ever. In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.
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Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
wrote 18 days ago last edited by eupraxia@lemmy.blahaj.zoneIn the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.