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  3. Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks

Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks

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  • T tisktisk@piefed.social
    19 days ago

    But denuvo

    R This user is from outside of this forum
    R This user is from outside of this forum
    righthandofikaros@lemmy.world
    wrote 19 days ago last edited by
    #3

    Stellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.

    D 1 Reply Last reply 18 days ago
    23
    • M mintiefresh@piefed.ca
      19 days ago
      This post did not contain any content.
      S This user is from outside of this forum
      S This user is from outside of this forum
      skunkworkz@lemmy.world
      wrote 19 days ago last edited by skunkworkz@lemmy.world
      #4

      Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

      Also

      So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

      Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

      B W E U 4 Replies Last reply 19 days ago
      73
      • T tisktisk@piefed.social
        19 days ago

        But denuvo

        K This user is from outside of this forum
        K This user is from outside of this forum
        k1ck455kc@sh.itjust.works
        wrote 19 days ago last edited by
        #5

        I know i want to buy/play this so bad... But denuvo.

        1 Reply Last reply
        10
        • M mintiefresh@piefed.ca
          19 days ago
          This post did not contain any content.
          B This user is from outside of this forum
          B This user is from outside of this forum
          bimbimboy@lemmy.world
          wrote 19 days ago last edited by bimbimboy@lemmy.world
          #6

          No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

          M N C A 4 Replies Last reply 19 days ago
          2
          • S skunkworkz@lemmy.world
            19 days ago

            Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

            Also

            So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

            Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

            B This user is from outside of this forum
            B This user is from outside of this forum
            b0nk3rs@lemmy.world
            wrote 19 days ago last edited by b0nk3rs@lemmy.world
            #7

            That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.

            F E A 3 Replies Last reply 19 days ago
            28
            • B bimbimboy@lemmy.world
              19 days ago

              No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

              M This user is from outside of this forum
              M This user is from outside of this forum
              mysticpickle@lemmy.ca
              wrote 19 days ago last edited by
              #8

              If you want realistic jiggle physics you just pay the silicon price.

              1 Reply Last reply
              10
              • B bimbimboy@lemmy.world
                19 days ago

                No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

                N This user is from outside of this forum
                N This user is from outside of this forum
                naticus@lemmy.world
                wrote 19 days ago last edited by
                #9

                You're below minimum requirements on VRAM and you say it's not optimized. Well done.

                1 Reply Last reply
                17
                • B bimbimboy@lemmy.world
                  19 days ago

                  No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  clegko@lemmy.world
                  wrote 19 days ago last edited by
                  #10

                  RDR came out in 2010…?

                  F B 2 Replies Last reply 19 days ago
                  21
                  • B b0nk3rs@lemmy.world
                    19 days ago

                    That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.

                    F This user is from outside of this forum
                    F This user is from outside of this forum
                    fuckwit_mcbumcrumble@lemmy.dbzer0.com
                    wrote 19 days ago last edited by
                    #11

                    It's a negative feedback loop.

                    The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.

                    1 Reply Last reply
                    20
                    • C clegko@lemmy.world
                      19 days ago

                      RDR came out in 2010…?

                      F This user is from outside of this forum
                      F This user is from outside of this forum
                      fuckwit_mcbumcrumble@lemmy.dbzer0.com
                      wrote 19 days ago last edited by
                      #12

                      And ran on the xbox 360.... which had 512 MB.

                      1 Reply Last reply
                      15
                      • B bimbimboy@lemmy.world
                        19 days ago

                        No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        arin@lemmy.world
                        wrote 18 days ago last edited by
                        #13

                        My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)

                        B 1 Reply Last reply 18 days ago
                        4
                        • S skunkworkz@lemmy.world
                          19 days ago

                          Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

                          Also

                          So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

                          Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

                          W This user is from outside of this forum
                          W This user is from outside of this forum
                          who@feddit.org
                          wrote 18 days ago last edited by who@feddit.org
                          #14

                          People often say "developers" when referring to development studios, which includes management. They don't necessarily mean individual programmers.

                          S 1 Reply Last reply 18 days ago
                          24
                          • M mintiefresh@piefed.ca
                            19 days ago
                            This post did not contain any content.
                            H This user is from outside of this forum
                            H This user is from outside of this forum
                            hal_5700x@sh.itjust.works
                            wrote 18 days ago last edited by
                            #15

                            It's UE4 game not a UE5. That helps.

                            F 1 Reply Last reply 18 days ago
                            23
                            • C clegko@lemmy.world
                              19 days ago

                              RDR came out in 2010…?

                              B This user is from outside of this forum
                              B This user is from outside of this forum
                              bimbimboy@lemmy.world
                              wrote 18 days ago last edited by
                              #16

                              I forgot that RDR is also on PC, I was referring to RDR 2

                              1 Reply Last reply
                              0
                              • A arin@lemmy.world
                                18 days ago

                                My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)

                                B This user is from outside of this forum
                                B This user is from outside of this forum
                                bimbimboy@lemmy.world
                                wrote 18 days ago last edited by
                                #17

                                I only have one screen on my 1080p laptop.

                                1 Reply Last reply
                                0
                                • R righthandofikaros@lemmy.world
                                  19 days ago

                                  Stellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.

                                  D This user is from outside of this forum
                                  D This user is from outside of this forum
                                  duchess@feddit.org
                                  wrote 18 days ago last edited by
                                  #18

                                  Or it will run exactly the same because it has a minimal performance impact when implemented correctly, which seems to be the case here.

                                  1 Reply Last reply
                                  4
                                  • M mintiefresh@piefed.ca
                                    19 days ago
                                    This post did not contain any content.
                                    M This user is from outside of this forum
                                    M This user is from outside of this forum
                                    mariusafa@lemmy.sdf.org
                                    wrote 18 days ago last edited by
                                    #19

                                    No, don't follow denuvo

                                    1 Reply Last reply
                                    22
                                    • H hal_5700x@sh.itjust.works
                                      18 days ago

                                      It's UE4 game not a UE5. That helps.

                                      F This user is from outside of this forum
                                      F This user is from outside of this forum
                                      flatfire@lemmy.ca
                                      wrote 18 days ago last edited by
                                      #20

                                      Hardly. I've played enough dumpsterfire UE4 ports to know it's no better if the devs don't put the effort in.

                                      1 Reply Last reply
                                      9
                                      • B b0nk3rs@lemmy.world
                                        19 days ago

                                        That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.

                                        E This user is from outside of this forum
                                        E This user is from outside of this forum
                                        eupraxia@lemmy.blahaj.zone
                                        wrote 18 days ago last edited by eupraxia@lemmy.blahaj.zone
                                        #21

                                        devs are also given barely any time to do it and have to ship across more platforms than ever. In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.

                                        True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.

                                        1 Reply Last reply
                                        0
                                        • S skunkworkz@lemmy.world
                                          19 days ago

                                          Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

                                          Also

                                          So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

                                          Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

                                          E This user is from outside of this forum
                                          E This user is from outside of this forum
                                          eupraxia@lemmy.blahaj.zone
                                          wrote 18 days ago last edited by eupraxia@lemmy.blahaj.zone
                                          #22

                                          In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.

                                          True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.

                                          1 Reply Last reply
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