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  3. Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks

Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks

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  • T [email protected]

    But denuvo

    R This user is from outside of this forum
    R This user is from outside of this forum
    [email protected]
    wrote last edited by
    #3

    Stellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.

    D 1 Reply Last reply
    19
    • mintiefresh@piefed.caM [email protected]
      This post did not contain any content.
      S This user is from outside of this forum
      S This user is from outside of this forum
      [email protected]
      wrote last edited by [email protected]
      #4

      Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

      Also

      So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

      Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

      b0nk3rs@lemmy.worldB W eupraxia@lemmy.blahaj.zoneE umbrella@lemmy.mlU 4 Replies Last reply
      67
      • T [email protected]

        But denuvo

        K This user is from outside of this forum
        K This user is from outside of this forum
        [email protected]
        wrote last edited by
        #5

        I know i want to buy/play this so bad... But denuvo.

        1 Reply Last reply
        7
        • mintiefresh@piefed.caM [email protected]
          This post did not contain any content.
          B This user is from outside of this forum
          B This user is from outside of this forum
          [email protected]
          wrote last edited by [email protected]
          #6

          No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

          M N clegko@lemmy.worldC A 4 Replies Last reply
          2
          • S [email protected]

            Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

            Also

            So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

            Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

            b0nk3rs@lemmy.worldB This user is from outside of this forum
            b0nk3rs@lemmy.worldB This user is from outside of this forum
            [email protected]
            wrote last edited by [email protected]
            #7

            That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.

            F eupraxia@lemmy.blahaj.zoneE A 3 Replies Last reply
            23
            • B [email protected]

              No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

              M This user is from outside of this forum
              M This user is from outside of this forum
              [email protected]
              wrote last edited by
              #8

              If you want realistic jiggle physics you just pay the silicon price.

              1 Reply Last reply
              9
              • B [email protected]

                No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

                N This user is from outside of this forum
                N This user is from outside of this forum
                [email protected]
                wrote last edited by
                #9

                You're below minimum requirements on VRAM and you say it's not optimized. Well done.

                1 Reply Last reply
                17
                • B [email protected]

                  No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

                  clegko@lemmy.worldC This user is from outside of this forum
                  clegko@lemmy.worldC This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #10

                  RDR came out in 2010…?

                  F B 2 Replies Last reply
                  20
                  • b0nk3rs@lemmy.worldB [email protected]

                    That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.

                    F This user is from outside of this forum
                    F This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #11

                    It's a negative feedback loop.

                    The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.

                    1 Reply Last reply
                    16
                    • clegko@lemmy.worldC [email protected]

                      RDR came out in 2010…?

                      F This user is from outside of this forum
                      F This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #12

                      And ran on the xbox 360.... which had 512 MB.

                      1 Reply Last reply
                      14
                      • B [email protected]

                        No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #13

                        My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)

                        B 1 Reply Last reply
                        3
                        • S [email protected]

                          Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

                          Also

                          So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

                          Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

                          W This user is from outside of this forum
                          W This user is from outside of this forum
                          [email protected]
                          wrote last edited by [email protected]
                          #14

                          People often say "developers" when referring to development studios, which includes management. They don't necessarily mean individual programmers.

                          S 1 Reply Last reply
                          19
                          • mintiefresh@piefed.caM [email protected]
                            This post did not contain any content.
                            hal_5700x@sh.itjust.worksH This user is from outside of this forum
                            hal_5700x@sh.itjust.worksH This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #15

                            It's UE4 game not a UE5. That helps.

                            F 1 Reply Last reply
                            20
                            • clegko@lemmy.worldC [email protected]

                              RDR came out in 2010…?

                              B This user is from outside of this forum
                              B This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #16

                              I forgot that RDR is also on PC, I was referring to RDR 2

                              1 Reply Last reply
                              0
                              • A [email protected]

                                My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)

                                B This user is from outside of this forum
                                B This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #17

                                I only have one screen on my 1080p laptop.

                                1 Reply Last reply
                                0
                                • R [email protected]

                                  Stellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.

                                  D This user is from outside of this forum
                                  D This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #18

                                  Or it will run exactly the same because it has a minimal performance impact when implemented correctly, which seems to be the case here.

                                  1 Reply Last reply
                                  3
                                  • mintiefresh@piefed.caM [email protected]
                                    This post did not contain any content.
                                    M This user is from outside of this forum
                                    M This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #19

                                    No, don't follow denuvo

                                    1 Reply Last reply
                                    13
                                    • hal_5700x@sh.itjust.worksH [email protected]

                                      It's UE4 game not a UE5. That helps.

                                      F This user is from outside of this forum
                                      F This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #20

                                      Hardly. I've played enough dumpsterfire UE4 ports to know it's no better if the devs don't put the effort in.

                                      1 Reply Last reply
                                      5
                                      • b0nk3rs@lemmy.worldB [email protected]

                                        That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.

                                        eupraxia@lemmy.blahaj.zoneE This user is from outside of this forum
                                        eupraxia@lemmy.blahaj.zoneE This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by [email protected]
                                        #21

                                        devs are also given barely any time to do it and have to ship across more platforms than ever. In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.

                                        True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.

                                        1 Reply Last reply
                                        0
                                        • S [email protected]

                                          Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

                                          Also

                                          So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

                                          Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

                                          eupraxia@lemmy.blahaj.zoneE This user is from outside of this forum
                                          eupraxia@lemmy.blahaj.zoneE This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by [email protected]
                                          #22

                                          In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.

                                          True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.

                                          1 Reply Last reply
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