Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks
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No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?
wrote 18 days ago last edited byMy desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
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Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
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So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
wrote 18 days ago last edited by who@feddit.orgPeople often say "developers" when referring to development studios, which includes management. They don't necessarily mean individual programmers.
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This post did not contain any content.wrote 18 days ago last edited by
It's UE4 game not a UE5. That helps.
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RDR came out in 2010…?
wrote 17 days ago last edited byI forgot that RDR is also on PC, I was referring to RDR 2
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My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
wrote 17 days ago last edited byI only have one screen on my 1080p laptop.
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Stellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.
wrote 17 days ago last edited byOr it will run exactly the same because it has a minimal performance impact when implemented correctly, which seems to be the case here.
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This post did not contain any content.wrote 17 days ago last edited by
No, don't follow denuvo
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It's UE4 game not a UE5. That helps.
wrote 17 days ago last edited byHardly. I've played enough dumpsterfire UE4 ports to know it's no better if the devs don't put the effort in.
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That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.
wrote 17 days ago last edited by eupraxia@lemmy.blahaj.zonedevs are also given barely any time to do it and have to ship across more platforms than ever. In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.
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Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
wrote 17 days ago last edited by eupraxia@lemmy.blahaj.zoneIn the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.
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That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.
wrote 17 days ago last edited byDaily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
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People often say "developers" when referring to development studios, which includes management. They don't necessarily mean individual programmers.
wrote 17 days ago last edited byTell that to Gamers
who harass the low ranking devs when a game comes out they don’t like.
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Tell that to Gamers
who harass the low ranking devs when a game comes out they don’t like.
wrote 17 days ago last edited byI haven't seen anyone here do that, and I am not willing to stereotype gamers based on a minority of jerks.
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I haven't seen anyone here do that, and I am not willing to stereotype gamers based on a minority of jerks.
wrote 16 days ago last edited by skunkworkz@lemmy.worldI’m not talking about gamers but capital-G Gamers
, those are two different groups. Non of those capital-G Gamers are here, they are all on xitter
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Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
wrote 16 days ago last edited by umbrella@lemmy.ml 7 May 2025, 01:02.
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This post did not contain any content.wrote 16 days ago last edited by
Stellar Blade ships with malware. Nobody should be paying for it or following its example. It’s really distressing that this even needs to be pointed out.