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  3. The signatures are still coming and it's already making an impact

The signatures are still coming and it's already making an impact

Scheduled Pinned Locked Moved Games
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  • P [email protected]

    Minecraft has private servers (at least on Minecraft java) as well as their own server platform "Realms", also every client is also a server. Though the authentication system is a Microsoft account so that's likely to still be online well into the future

    S This user is from outside of this forum
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    [email protected]
    wrote last edited by
    #169

    Yup, I run a Minecraft server at home, and it's great. I'd love for more games to do the same.

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    • S [email protected]

      Yeah... The abstract (sorry, will read article a bit later) is bunch of nonsense to me (in respect to what is written, no offense to you):

      • online experience commercially viable? The fuck they are talking about? Yeah, I know what is meant, but they would get fucking F in school for expressing thoughts in such a nonsensical way

      • protections against illegal content would not exist on private servers? Really? Like only your company's servers can run that? What, you write them in machine code directly? Or is it all done manually? Anyhow, just release source code and it will be up to community to find a way to make it run

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      [email protected]
      wrote last edited by
      #170

      I basically quoted the whole thing, the last bit wasn't really relevant. And yeah, it's pretty much just BS.

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      • G [email protected]

        You can't lose stuff you bought just because the publisher shut down the servers.

        I mean that's exactly how it works right now. And depending on the exact wording of any laws passed as a result of this petition only the game itself or some or all micro transactions will have to be made available after official support ends.

        Public servers will either sell micro transactions themselves to finance servers or make all in game content available to everyone for free. I can see publishers having a problem with that.

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        wrote last edited by
        #171

        that’s exactly how it works right now

        Right, I'm explaining how Stop Killing Games would change things if adopted.

        Public servers will either sell micro transactions themselves

        That can certainly be restricted, since they're profiting off someone else's IP. Selling hosting is one thing, reselling assets in the game is another thing entirely and AFAIK would be a violation of copyright's fair use provisions.

        If they're no longer profiting from a game, surely releasing access to gated content isn't an issue any more? It's not like they are losing anything. So I think unlocking cosmetics for everyone would be fine, but it's up to them. If they want to preserve the restriction, they can find a way that doesn't reauire ongoing costs, such as the ones I mentioned.

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        • M [email protected]

          Before you can do that, you need to determine whether someone is cheating. This is the purpose of anti-cheat software.

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          [email protected]
          wrote last edited by
          #172

          Do you have spies behind you when playing cards too?

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          • N [email protected]

            Tbh when I read of it, being an open world driving game where you can just drive around a very large area, I kind of wanted it. Not as a game, but simply for driving around. MarioKart is too happy for that. I just want to get lost in thoughts while driving.

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            wrote last edited by
            #173

            Forza Horizon is good for that experience

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            • couldbealeotard@lemmy.worldC [email protected]

              This is the most level headed approach to IP I've seen. If you're not willing to use the property you forfeit it. It's a common contact for licensing rights for movies that forces a studio to make a movie or lose rights. That way people can't squat on a licence to prevent others using it.

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              wrote last edited by
              #174

              Sony has to make a Spiderman movie every few years even though DVDs of the old ones are still being sold, but Ubisoft can just delete games forever and they can never be played again.

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              • ulrich@feddit.orgU [email protected]

                I don't know why these companies think they can talk their way out of this. No one is buying your BS. Just STFU.

                N This user is from outside of this forum
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                wrote last edited by
                #175

                Do you mean
                Buying = believing
                Or
                Buying = buying

                Because I think the real problem here is that people actually are buying=buying and that's why they keep doing it.

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                • K [email protected]
                  This post did not contain any content.
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                  wrote last edited by
                  #176

                  Anti-murder laws are cuttailing my choice! What if I someday would like to make a choice to murder someone?

                  L 1 Reply Last reply
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                  • B [email protected]

                    History taught us that corpos would literally burn the world for a few more bucks. And by history, I mean right now.

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                    wrote last edited by
                    #177

                    Businesses would bring back slavery if we let them.

                    B 1 Reply Last reply
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                    • R [email protected]

                      Jesus you white knights need to calm down and let them respond for themselves.

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                      wrote last edited by
                      #178

                      Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.

                      Jesus you white knights need to calm down and let them respond for themselves.

                      R 1 Reply Last reply
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                      • S [email protected]

                        Which is doable, but is additional time and money.

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                        [email protected]
                        wrote last edited by
                        #179

                        Making games online is also additional time and money.

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                        • E [email protected]

                          Totally agree but the person they’re responding to implied they were some scrappy indie production. Ex33 (there are caveats/asterisks here but still) is a much better example. I think at its peak the whole team was like 40 people with hired hands.

                          Jesus you white knights need to calm down and let them respond for themselves.

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                          wrote last edited by [email protected]
                          #180

                          …that’s not white knighting. I said they gave a bad example and provided a better one. Are you sure you know what that term means?

                          Are you really that upset about the other conversation that you spent time scrolling through my comments to try and find the vaguest opportunity to try and use my own comment against me? Yeesh. Have a nice Monday dude.

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                          • K [email protected]
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                            [email protected]
                            wrote last edited by [email protected]
                            #181

                            It needs way more people, because I guess a lot of people from all over the world used VPNs to sign the petition and will get nullified.

                            So if you planned to do it, don't, you will hurt your goals more than you're doing an good.

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                            • H [email protected]

                              Businesses would bring back slavery if we let them.

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                              wrote last edited by
                              #182

                              They don't really need to bring it back, it's always been there, just in other countries

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                              • H [email protected]

                                Making games online is also additional time and money.

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                                wrote last edited by
                                #183

                                Yes, but that's immediately profitable, which is why so many companies do it.

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                                • D [email protected]

                                  This is just pure fabricated bullshit. They themselves started limiting options. Remember the old days where you could host your own server with basically any game? They took that away, not us. So they themselves are 100% responsible for this 'uprising'. Besides they could just provide/open-source the backend and disable drm. Hardly any work at all.

                                  But of course it's not about that. They just try to hide behind this 'limits options' argument. But they simply don't want you to be able to play their old games. They want you to buy their latest CoD 42.

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                                  wrote last edited by
                                  #184

                                  I remember the "old days". That was when dialup internet was still popular and running a server usually meant it was on your 10Mb LAN. When we got DSL it was better and you could serve outside your LAN. This was also the time when games had dark red code booklets, required having a physical CD inserted or weirdly formatted floppies (sometimes a combination of these). You could get around these things and many groups of people worked hard at providing these workarounds. Today, many of these games are only playable and only still exist because of the thankless work these groups did. As it was and as it is has not changed. Many groups of people are still keeping games playable despite the "war" that corporations wage on them (and by proxy on us). Ironically, now that there is such a thing as "classic games" and people are nostalgic for what brought them joy in the past, business has leapt at this as a marketing opportunity. What makes that ironic? These business are re-selling the versions of games with the circumvention patches that the community made to make their games playable so long ago. The patches that publishers had such a big problem with and sought to eradicate. This is because the original code no longer exists and the un-patched games will not run at all on modern hardware and the copy-protections will not tolerate a virtual machine. Nothing has changed.

                                  We can even go back as far as when people first started making books or maps that had deliberate errors so that they could track when their work was redistributed. Do the people referencing these books or maps benefit from these errors?

                                  Why do some of us feel compelled to limit knowledge even at the cost of corrupting that knowledge for those we intend it for (and for those long after who wish to learn from historical knowledge)?

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                                  • N [email protected]

                                    Anti-murder laws are cuttailing my choice! What if I someday would like to make a choice to murder someone?

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                                    wrote last edited by
                                    #185

                                    Yes!
                                    When I read that, I immediately thought "curtailing developer choice is exactly the point."

                                    1 Reply Last reply
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                                    • couldbealeotard@lemmy.worldC [email protected]

                                      This is the most level headed approach to IP I've seen. If you're not willing to use the property you forfeit it. It's a common contact for licensing rights for movies that forces a studio to make a movie or lose rights. That way people can't squat on a licence to prevent others using it.

                                      M This user is from outside of this forum
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                                      wrote last edited by
                                      #186

                                      A good book on this is: Free Culture: The Nature and Future of Creativity by Lawrence Lessig

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                                      • K [email protected]

                                        It's not just for the hell of it!

                                        Invalid votes will be removed when it's time for the final tally, so the initiative needs a solid buffer to still he over a million after.

                                        There's been a talk of some people using bots to inflate the numbers in a misguided attempt to help the initiative, so every vote is still very welcome.

                                        Also, I kinda want to see just how high Finland can go above the threshold.

                                        Tell your friends!

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                                        wrote last edited by
                                        #187

                                        I wouldn't be surprised if the game industry isn't also using bots to inflate the numbers to make people procrastinating not feel the need to contribute and make the petition look less valid.

                                        K 1 Reply Last reply
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                                        • D [email protected]

                                          I wouldn't be surprised if the game industry isn't also using bots to inflate the numbers to make people procrastinating not feel the need to contribute and make the petition look less valid.

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                                          wrote last edited by
                                          #188

                                          Eh, doubtful. The initiative got a shitton of extra coverage as it was nearing/reached the goal. They would have preferred if it went a lot slower.

                                          D 1 Reply Last reply
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