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Math Matters

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  • Z This user is from outside of this forum
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    wrote on last edited by
    #53

    Of those that has been the least common at my tables.

    zagorath@aussie.zoneZ 1 Reply Last reply
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    • D [email protected]

      If I think more about it i come to conclusion that is not really the math per se, but what I find boring is that 90% of the rules (measured by feeling) are about battle and battle takes such a huge and detailed part in the game.

      S This user is from outside of this forum
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      wrote on last edited by
      #54

      That's fair. Perhaps another style of DMing and/or a different system are more your speed.

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      • zagorath@aussie.zoneZ [email protected]

        Fair point. I actually don't know what, if anything, the D&D (or Pathfinder) rules say on this matter. I've always just treated it as a natural 3D extension of the 2D grid rules. If they're three squares in one direction, same square in the other, and 10 feet up, I'd treat that as 15 feet away because of Chebyshev rules.

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        wrote on last edited by
        #55

        I’ve always just treated it as a natural 3D extension of the 2D grid rules

        I believe that's how it's handled in D&D too, or at least how my table has always done it. I meant more as a practical matter, you're very unlikely to have a vertical wall grid and some kind of stand of the correct height for your minis, so you can't just count squares like you would for horizontal movement. That's when the Pythagorean Theorem comes up in my experience.

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        • S [email protected]

          That's fair. Perhaps another style of DMing and/or a different system are more your speed.

          D This user is from outside of this forum
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          wrote on last edited by
          #56

          And there are more then enough systems out there for everyone to find his perfect match and then some.

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            witchfire@lemmy.worldW This user is from outside of this forum
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            wrote on last edited by [email protected]
            #57

            RAW yes, they're 30 feet away.

            As a home rule, I'll sometimes run total distance = long distance plus half the short distance. That also correlates nicely with making every other diagonal count as 10'

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            • T [email protected]

              Thanks! Quite a few of us seem to have our cake days around this time...

              gloomy@mander.xyzG This user is from outside of this forum
              gloomy@mander.xyzG This user is from outside of this forum
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              wrote on last edited by
              #58

              Reddit API Fallout Crew ❤️

              T 1 Reply Last reply
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              • gloomy@mander.xyzG [email protected]

                Reddit API Fallout Crew ❤️

                T This user is from outside of this forum
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                wrote on last edited by
                #59

                Ah yes, the "APIcalypse" or "Rexxit".

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                • Z [email protected]

                  Of those that has been the least common at my tables.

                  zagorath@aussie.zoneZ This user is from outside of this forum
                  zagorath@aussie.zoneZ This user is from outside of this forum
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                  wrote on last edited by
                  #60

                  The lack of dnd-style multiclassing in Pathfinder was something I struggled with at first, but honestly now (especially with the "free archetype" optional rule) it's one of my favourite underrated things about having switched. It's not as flashy as the 4 degrees of success or three action system, but it's a really great system.

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                    wrote on last edited by
                    #61

                    Ironaically enough, you just take either the horizontal or the vertical distance (whatever is longer) instead of calculating. I hate that rule and never use it, but that's what RAW says.

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                    • zagorath@aussie.zoneZ [email protected]

                      But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

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                      wrote last edited by
                      #62

                      Happy cake day!

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