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Satanic Math

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  • thefuzzyfurrycomrade@pawb.socialT [email protected]

    Source (Mastodon)

    B This user is from outside of this forum
    B This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #5

    She may buy into hype but still thinks for herself

    R 1 Reply Last reply
    142
    • R [email protected]

      And it doesn't even add up to the number of the beast!

      G This user is from outside of this forum
      G This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #6

      Could you imagine doing 666 damage in one turn? I’d be riding that high for weeks.

      H 1 Reply Last reply
      17
      • thefuzzyfurrycomrade@pawb.socialT [email protected]

        Source (Mastodon)

        F This user is from outside of this forum
        F This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #7

        Perception check passed, grandma

        1 Reply Last reply
        17
        • thefuzzyfurrycomrade@pawb.socialT [email protected]

          Source (Mastodon)

          eyedust@lemmy.dbzer0.comE This user is from outside of this forum
          eyedust@lemmy.dbzer0.comE This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #8

          D&D players aren't satanists. They're much worse. They're math addicts.

          U massive_bereavement@fedia.ioM sweetcitrusbuzz@beehaw.orgS 3 Replies Last reply
          122
          • thefuzzyfurrycomrade@pawb.socialT [email protected]

            Source (Mastodon)

            kolanaki@pawb.socialK This user is from outside of this forum
            kolanaki@pawb.socialK This user is from outside of this forum
            [email protected]
            wrote on last edited by [email protected]
            #9

            IMO, math is the work of the devil... 🤣

            1 Reply Last reply
            11
            • R [email protected]

              And it doesn't even add up to the number of the beast!

              Z This user is from outside of this forum
              Z This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #10

              And then, In nomine satanis/Magna Veritasuse a D666

              R 1 Reply Last reply
              5
              • B [email protected]

                She may buy into hype but still thinks for herself

                R This user is from outside of this forum
                R This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #11

                Good point, actually. Seems like these days, a lot of people wouldn't change their opinion after seeing what this grandma saw.

                S S C 3 Replies Last reply
                84
                • eyedust@lemmy.dbzer0.comE [email protected]

                  D&D players aren't satanists. They're much worse. They're math addicts.

                  U This user is from outside of this forum
                  U This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #12

                  Speaking as a Satanist studying computational fluid dynamics...

                  Need a DM?

                  M 1 Reply Last reply
                  36
                  • thefuzzyfurrycomrade@pawb.socialT [email protected]

                    Source (Mastodon)

                    J This user is from outside of this forum
                    J This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #13

                    I guess it’s like saying gambling is just math. You should sit in on her next bingo session or trip to the Indian casino. except you’re not winning money.

                    1 Reply Last reply
                    25
                    • eyedust@lemmy.dbzer0.comE [email protected]

                      D&D players aren't satanists. They're much worse. They're math addicts.

                      massive_bereavement@fedia.ioM This user is from outside of this forum
                      massive_bereavement@fedia.ioM This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #14

                      A friend calls it "narrative gambling", because eventually we're all throwing dice and hoping it doesn't "ruin" us.

                      S 1 Reply Last reply
                      18
                      • eyedust@lemmy.dbzer0.comE [email protected]

                        D&D players aren't satanists. They're much worse. They're math addicts.

                        sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
                        sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #15

                        Exactly why I dislike D&D, it's more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.

                        eyedust@lemmy.dbzer0.comE thisisamanwhoknowshowtogling@lemmy.dbzer0.comT U 3 Replies Last reply
                        17
                        • J [email protected]

                          Clearly math is satanic

                          W This user is from outside of this forum
                          W This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #16

                          Oh absolutely.

                          If god and religion demand faith over evidence, then clearly math and science, both of which derive from logic, must be the antithesis of god.

                          1 Reply Last reply
                          5
                          • J [email protected]

                            Clearly math is satanic

                            diplomjodler3@lemmy.worldD This user is from outside of this forum
                            diplomjodler3@lemmy.worldD This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #17

                            They're using Arabic numerals! It's obviously all a devilish ploy to subvert our pure Christian souls!

                            klaymore@sh.itjust.worksK 1 Reply Last reply
                            14
                            • sweetcitrusbuzz@beehaw.orgS [email protected]

                              Exactly why I dislike D&D, it's more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.

                              eyedust@lemmy.dbzer0.comE This user is from outside of this forum
                              eyedust@lemmy.dbzer0.comE This user is from outside of this forum
                              [email protected]
                              wrote on last edited by [email protected]
                              #18

                              You should check out GURPS. Its a simpler system with universal campaigns (modern, fantasy, mech, dimension hopping, steampunk). The system is super easy. You start with 100 points to make your character. You can spend them on stats, skills, spells, and perks. You can even gain more points by taking quirks.

                              You roll 3d6 for everything. Your goal is to get under your skill number. Fireball of 13 needs to roll under 13. If its raining or something, your GM can choose to put a -4 on that. So now you need to roll under 9. Just simple addition and subtraction, but it works really well.

                              sweetcitrusbuzz@beehaw.orgS swedneck@discuss.tchncs.deS 2 Replies Last reply
                              21
                              • G [email protected]

                                Could you imagine doing 666 damage in one turn? I’d be riding that high for weeks.

                                H This user is from outside of this forum
                                H This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #19

                                Weeks? More like decades.

                                1 Reply Last reply
                                10
                                • R [email protected]

                                  Good point, actually. Seems like these days, a lot of people wouldn't change their opinion after seeing what this grandma saw.

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #20

                                  These days, some people wouldn't even attempt to see the game with their own eyes and completely makes up their mind based on one FB post.

                                  1 Reply Last reply
                                  29
                                  • Z [email protected]

                                    And then, In nomine satanis/Magna Veritasuse a D666

                                    R This user is from outside of this forum
                                    R This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #21

                                    Knock #2 by the merry mushmen has a set of actual d666 tables for generating a pact with a devil.

                                    1 Reply Last reply
                                    2
                                    • sweetcitrusbuzz@beehaw.orgS [email protected]

                                      Exactly why I dislike D&D, it's more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.

                                      thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
                                      thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #22

                                      I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

                                      Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

                                      Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

                                      sweetcitrusbuzz@beehaw.orgS jackbydev@programming.devJ eyedust@lemmy.dbzer0.comE K S 5 Replies Last reply
                                      10
                                      • eyedust@lemmy.dbzer0.comE [email protected]

                                        You should check out GURPS. Its a simpler system with universal campaigns (modern, fantasy, mech, dimension hopping, steampunk). The system is super easy. You start with 100 points to make your character. You can spend them on stats, skills, spells, and perks. You can even gain more points by taking quirks.

                                        You roll 3d6 for everything. Your goal is to get under your skill number. Fireball of 13 needs to roll under 13. If its raining or something, your GM can choose to put a -4 on that. So now you need to roll under 9. Just simple addition and subtraction, but it works really well.

                                        sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
                                        sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #23

                                        Ooo, that sounds awesome! Thank you for sharing!

                                        1 Reply Last reply
                                        5
                                        • thisisamanwhoknowshowtogling@lemmy.dbzer0.comT [email protected]

                                          I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

                                          Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

                                          Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

                                          sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
                                          sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #24

                                          Oh wow, it sounds so much simpler and easier. Thanks for expanding on the other person's point!

                                          thisisamanwhoknowshowtogling@lemmy.dbzer0.comT 1 Reply Last reply
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