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  3. The Dice Giveth...

The Dice Giveth...

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  • S [email protected]

    If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair".

    Rolling dice implies that there's a chance of failure.

    Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

    Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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    wrote last edited by [email protected]
    #25

    Isn't that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

    Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

    S 1 Reply Last reply
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    • P [email protected]

      Isn't that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

      Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

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      wrote last edited by
      #26

      Isn’t that right foot easy stuff?

      Sorry, don't know if I understand what you mean with that.

      Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

      Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.

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      • S [email protected]

        Isn’t that right foot easy stuff?

        Sorry, don't know if I understand what you mean with that.

        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

        Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.

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        wrote last edited by
        #27

        Swipe typo. Corrected now

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        • S [email protected]

          Isn’t that right foot easy stuff?

          Sorry, don't know if I understand what you mean with that.

          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

          Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.

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          wrote last edited by
          #28

          A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole

          That's exactly the sort of thing a DM would set as DC10

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          • P [email protected]

            A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole

            That's exactly the sort of thing a DM would set as DC10

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            wrote last edited by
            #29

            If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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            • P [email protected]

              When you're +12 to stealth a 1 isn't that critical

              kichae@wanderingadventure.partyK This user is from outside of this forum
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              wrote last edited by
              #30

              Enemy Perception DC? 25

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              • C [email protected]

                Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played

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                wrote last edited by
                #31

                That's the only way I'm willing to house rule this. If 1 fails regardless, 20 succeeds regardless

                But I prefer to call things easy or impossible

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                • S [email protected]

                  If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair".

                  Rolling dice implies that there's a chance of failure.

                  Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                  Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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                  wrote last edited by
                  #32

                  Nope. 1/20 is much less regular than 5/20 or even 19/20.

                  What do you mean here? Any roll is as likely as any other

                  Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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                    wrote last edited by
                    #33

                    If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

                    kichae@wanderingadventure.partyK 1 Reply Last reply
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                    • S [email protected]

                      If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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                      wrote last edited by [email protected]
                      #34

                      If everyone is aware. If the player knows the DC and the GM knows the players character sheet

                      ...ignore the concept

                      I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

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                      • P [email protected]

                        Nope. 1/20 is much less regular than 5/20 or even 19/20.

                        What do you mean here? Any roll is as likely as any other

                        Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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                        wrote last edited by
                        #35

                        In that case, and I keep repeating myself: don't roll.

                        Don't roll for things that can't fail.

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                        • P [email protected]

                          If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

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                          wrote last edited by
                          #36

                          You know how it's "RPGMemes" and not "D&D 5e Memes"? You're making assumptions about where the joke is rooted.

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                          • P [email protected]

                            Nope. 1/20 is much less regular than 5/20 or even 19/20.

                            What do you mean here? Any roll is as likely as any other

                            Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                            kichae@wanderingadventure.partyK This user is from outside of this forum
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                            wrote last edited by
                            #37

                            They're talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn't meet the DC, you have a higher chance of failing.

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