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  3. The Dice Giveth...

The Dice Giveth...

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  • S [email protected]

    The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

    The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

    And even if I don't, the players can tell me the stat before a potential check.

    macmacfire@lemmy.mlM This user is from outside of this forum
    macmacfire@lemmy.mlM This user is from outside of this forum
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    wrote last edited by [email protected]
    #23

    I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

    S 1 Reply Last reply
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    • macmacfire@lemmy.mlM [email protected]

      I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

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      wrote last edited by
      #24

      I find that not very hard to keep track, honestly. They usually don't have a lot of them.

      And in any case, the player can just say when they have one.

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      • S [email protected]

        If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair".

        Rolling dice implies that there's a chance of failure.

        Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

        Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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        wrote last edited by [email protected]
        #25

        Isn't that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

        S 1 Reply Last reply
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        • P [email protected]

          Isn't that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

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          wrote last edited by
          #26

          Isn’t that right foot easy stuff?

          Sorry, don't know if I understand what you mean with that.

          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

          Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.

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          • S [email protected]

            Isn’t that right foot easy stuff?

            Sorry, don't know if I understand what you mean with that.

            Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

            Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.

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            wrote last edited by
            #27

            Swipe typo. Corrected now

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            • S [email protected]

              Isn’t that right foot easy stuff?

              Sorry, don't know if I understand what you mean with that.

              Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

              Why should they roll for something as simple as tieing a simple knot? I don't make my players roll whether they manage to tie their shoes either.

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              wrote last edited by
              #28

              A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole

              That's exactly the sort of thing a DM would set as DC10

              S 1 Reply Last reply
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              • P [email protected]

                A simple knot like the bowline you'd tie around a sturdy tree before descending by rope into a hole

                That's exactly the sort of thing a DM would set as DC10

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                wrote last edited by
                #29

                If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

                P 1 Reply Last reply
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                • P [email protected]

                  When you're +12 to stealth a 1 isn't that critical

                  kichae@wanderingadventure.partyK This user is from outside of this forum
                  kichae@wanderingadventure.partyK This user is from outside of this forum
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                  wrote last edited by
                  #30

                  Enemy Perception DC? 25

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                  • C [email protected]

                    Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I've played

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                    wrote last edited by
                    #31

                    That's the only way I'm willing to house rule this. If 1 fails regardless, 20 succeeds regardless

                    But I prefer to call things easy or impossible

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                    • S [email protected]

                      If you can't fail a skill check, there should be no roll. Same as most DMs won't make you do a skill check for "I sit down on a chair".

                      Rolling dice implies that there's a chance of failure.

                      Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                      Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn't mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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                      wrote last edited by
                      #32

                      Nope. 1/20 is much less regular than 5/20 or even 19/20.

                      What do you mean here? Any roll is as likely as any other

                      Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                      S kichae@wanderingadventure.partyK 2 Replies Last reply
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                        wrote last edited by
                        #33

                        If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

                        kichae@wanderingadventure.partyK 1 Reply Last reply
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                        • S [email protected]

                          If your skill level would guarantee a win if you ignore the concept of a natural 1 auto-failing, then there should be no roll.

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                          wrote last edited by [email protected]
                          #34

                          If everyone is aware. If the player knows the DC and the GM knows the players character sheet

                          ...ignore the concept

                          I call it following the rules. 1 as an auto fail is a common house rule, it is not the rule in d&d

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                          • P [email protected]

                            Nope. 1/20 is much less regular than 5/20 or even 19/20.

                            What do you mean here? Any roll is as likely as any other

                            Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

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                            wrote last edited by
                            #35

                            In that case, and I keep repeating myself: don't roll.

                            Don't roll for things that can't fail.

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                            • P [email protected]

                              If the sneaking person rolls a 13 +12, yeah it would be DC25 to see them. If they rolled a 1 the DC would be 13

                              kichae@wanderingadventure.partyK This user is from outside of this forum
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                              wrote last edited by
                              #36

                              You know how it's "RPGMemes" and not "D&D 5e Memes"? You're making assumptions about where the joke is rooted.

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                              • P [email protected]

                                Nope. 1/20 is much less regular than 5/20 or even 19/20.

                                What do you mean here? Any roll is as likely as any other

                                Do you mean 2-20 is more likely than rolling a 1? Of course it is, but an invisible rogue sneaking at +15 shouldn't be seen by the monster who's -4 to spot 1 in 20 events, or if 20s are also special, 1 in 10 events (one for the rogue getting a 1, one for monster getting a 20)

                                kichae@wanderingadventure.partyK This user is from outside of this forum
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                                wrote last edited by
                                #37

                                They're talking the probability of failure, not the specific number on the die. If your skill bonus meets the DC, you have a 1/20 chance of failing, assuming a natural one equates to an auto-fail. If your bonus doesn't meet the DC, you have a higher chance of failing.

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