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  3. Preferences (Art by Niels Vergouwen)

Preferences (Art by Niels Vergouwen)

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  • zagorath@aussie.zoneZ [email protected]

    Safety tools shouldn't be lumped under style of play, IMO.

    sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
    sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
    [email protected]
    wrote last edited by
    #4

    Why not?

    zagorath@aussie.zoneZ 1 Reply Last reply
    6
    • sweetcitrusbuzz@beehaw.orgS [email protected]

      Why not?

      zagorath@aussie.zoneZ This user is from outside of this forum
      zagorath@aussie.zoneZ This user is from outside of this forum
      [email protected]
      wrote last edited by
      #5

      Because they're valuable whether you're doing sexy romance or gritty realism or something else entirely. They don't factor in with the "various styles of play are all equally valid" conversation.

      X sweetcitrusbuzz@beehaw.orgS 2 Replies Last reply
      44
      • zagorath@aussie.zoneZ [email protected]

        Safety tools shouldn't be lumped under style of play, IMO.

        susaga@sh.itjust.worksS This user is from outside of this forum
        susaga@sh.itjust.worksS This user is from outside of this forum
        [email protected]
        wrote last edited by
        #6

        Yeah, if anything, they're MORE important in a gritty game with death and racism. The further a campaign is likely to go, the more you need to know what's "too far".

        1 Reply Last reply
        49
        • thefuzzyfurrycomrade@pawb.socialT [email protected]

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          wrote last edited by
          #7

          I don't want "lots of the safety tools". I want something useful and effective, not just heaping a whole bunch on and assuming more is better.

          Honestly, you only need three at most: a way to set limits beforehand, a way to calibrate during and a safe word for when it goes wrong. Thats not "lots"

          zakobjoa@lemmy.worldZ 1 Reply Last reply
          14
          • T [email protected]

            I don't want "lots of the safety tools". I want something useful and effective, not just heaping a whole bunch on and assuming more is better.

            Honestly, you only need three at most: a way to set limits beforehand, a way to calibrate during and a safe word for when it goes wrong. Thats not "lots"

            zakobjoa@lemmy.worldZ This user is from outside of this forum
            zakobjoa@lemmy.worldZ This user is from outside of this forum
            [email protected]
            wrote last edited by
            #8

            From my limited understanding of the English language, the comma before the and makes it so that the "lots" refers to the intergroup romance, not the safety tools. I think.

            zagorath@aussie.zoneZ 1 Reply Last reply
            28
            • thefuzzyfurrycomrade@pawb.socialT [email protected]

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              match@pawb.socialM This user is from outside of this forum
              match@pawb.socialM This user is from outside of this forum
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              wrote last edited by
              #9

              D&D? No thanks

              buys yet another no-violence rules-light queer indie rpg book

              Z G 1 3 Replies Last reply
              49
              • zagorath@aussie.zoneZ [email protected]

                Because they're valuable whether you're doing sexy romance or gritty realism or something else entirely. They don't factor in with the "various styles of play are all equally valid" conversation.

                X This user is from outside of this forum
                X This user is from outside of this forum
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                wrote last edited by
                #10

                Yes, they do. Believe it or not, but most groups I play in have no use for safety tools. They're great for people who need them, but absolutely unnecessary for others who don't have a problem speaking up when they dislike something and who don't carry around significant amounts of trauma.

                zagorath@aussie.zoneZ M 2 Replies Last reply
                8
                • X [email protected]

                  Yes, they do. Believe it or not, but most groups I play in have no use for safety tools. They're great for people who need them, but absolutely unnecessary for others who don't have a problem speaking up when they dislike something and who don't carry around significant amounts of trauma.

                  zagorath@aussie.zoneZ This user is from outside of this forum
                  zagorath@aussie.zoneZ This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #11

                  No, they have nothing to do with the style of play. They have to do with group dynamics, which is an entirely separate thing.

                  I actually haven't ever used them myself. I've only played with people I already know or people that those people are vouching for, and I do a solid session zero to establish campaign content and tone. But it's who I'm playing with and the fact that we've discussed it that's relevant there, not whether we're playing heroic fantasy romance or dark gritty realism.

                  X 1 Reply Last reply
                  31
                  • X [email protected]

                    Yes, they do. Believe it or not, but most groups I play in have no use for safety tools. They're great for people who need them, but absolutely unnecessary for others who don't have a problem speaking up when they dislike something and who don't carry around significant amounts of trauma.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #12

                    Even at tables that use safety tools, they're still optional. You can still speak up, but it's there for people who find that difficult.

                    I really don't understand the animosity against tools that help improve the enjoyment for all players involved.

                    If you, as a player, don't want to use them, then don't.

                    X 1 Reply Last reply
                    16
                    • zagorath@aussie.zoneZ [email protected]

                      Safety tools shouldn't be lumped under style of play, IMO.

                      apotheotic@beehaw.orgA This user is from outside of this forum
                      apotheotic@beehaw.orgA This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #13

                      100% agree

                      1 Reply Last reply
                      13
                      • thefuzzyfurrycomrade@pawb.socialT [email protected]

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                        wrote last edited by
                        #14

                        Btw, OP, it's Niels Vergouwen.

                        thefuzzyfurrycomrade@pawb.socialT 1 Reply Last reply
                        4
                        • zagorath@aussie.zoneZ [email protected]

                          Because they're valuable whether you're doing sexy romance or gritty realism or something else entirely. They don't factor in with the "various styles of play are all equally valid" conversation.

                          sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
                          sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #15

                          Ah, excellent point, thanks! We very much agree.

                          1 Reply Last reply
                          3
                          • match@pawb.socialM [email protected]

                            D&D? No thanks

                            buys yet another no-violence rules-light queer indie rpg book

                            Z This user is from outside of this forum
                            Z This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #16

                            That sounds fun actually.

                            1 Reply Last reply
                            8
                            • match@pawb.socialM [email protected]

                              D&D? No thanks

                              buys yet another no-violence rules-light queer indie rpg book

                              G This user is from outside of this forum
                              G This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #17

                              Love me some Thirsty Sword Lesbians.

                              1 Reply Last reply
                              23
                              • match@pawb.socialM [email protected]

                                D&D? No thanks

                                buys yet another no-violence rules-light queer indie rpg book

                                1 This user is from outside of this forum
                                1 This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #18

                                There's "everything goes exactly as planned until one player derails the whole session unhindered by rolls or turns" rules-light and "let things flow more naturally and allow things outside the rules if everyone thinks they add to the story" rules-light though...

                                Personally I much prefer the presence of rules which can be followed if convenient or desired, or ignored if you'd rather, but it is also equally valid to want to do collaborative storytelling/investigation without being derailed by bad rolls, I just know that dealing with setbacks and things not going to plan (which is different to things not succeeding in a pre-planned manner, but again equally valid, along with everything going well if you'd rather) is probably my favourite part

                                swedneck@discuss.tchncs.deS 1 Reply Last reply
                                9
                                • thefuzzyfurrycomrade@pawb.socialT [email protected]

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                                  wrote last edited by [email protected]
                                  #19

                                  Gritty, low magic, character death, in game racism… are you sure they first game isn’t the old war hammer pen and paper tabletop?

                                  1 Reply Last reply
                                  8
                                  • thefuzzyfurrycomrade@pawb.socialT [email protected]

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                                    iavicenna@lemmy.worldI This user is from outside of this forum
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                                    wrote last edited by [email protected]
                                    #20

                                    safety tools: oh-oh the dragon slipped and impaled itself on your spear which you did not know was actually +10 and guaranteed critical against dragons

                                    P 1 Reply Last reply
                                    10
                                    • thefuzzyfurrycomrade@pawb.socialT [email protected]

                                      Source (Instagram)

                                      thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
                                      thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #21

                                      Ten bucks says the first group hasn't had a single character die in the whole campaign, and the second group is all on their second characters due to the Sybian Incident

                                      D 1 Reply Last reply
                                      84
                                      • thefuzzyfurrycomrade@pawb.socialT [email protected]

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                                        wrote last edited by
                                        #22

                                        I want the first one but with high magic. Do you know how compelling the story can be when you're fighting racist oppressors who have access to 'Wish'?

                                        match@pawb.socialM icastfist@programming.devI L K 4 Replies Last reply
                                        26
                                        • zakobjoa@lemmy.worldZ [email protected]

                                          From my limited understanding of the English language, the comma before the and makes it so that the "lots" refers to the intergroup romance, not the safety tools. I think.

                                          zagorath@aussie.zoneZ This user is from outside of this forum
                                          zagorath@aussie.zoneZ This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #23

                                          In formal English, the comma is just wrong. Informally, I agree it does a very effective job of making the message get across that way.

                                          A 1 Reply Last reply
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