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  3. A game you "didn't know it was bad 'til people told you so"?

A game you "didn't know it was bad 'til people told you so"?

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  • V [email protected]

    Literally every MMORPG targeted at an oldschool/hardcore/PvP oriented audience. Without fail the related comments and reviews will be littered by people angrily ranting on how these games are outdated and should change to be more casual

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    wrote last edited by
    #117

    And inversely, games like RuneScape that changed to be more casual, which pissed off all of the tryhard players.

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    • jackbydev@programming.devJ [email protected]

      I wonder if a fan mod of DK64 where the bananas aren't colored would fix many of the problems. I feel like that one small change might fix a lot of complaints. I haven't played it though.

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      wrote last edited by
      #118

      There's a ROM hack that let's you swap characters with a button press rather than trek through the level to find a swap barrel and then trek back again, and do that again and again for coins, bananas, etc.

      Small change that has a big impact on the replayability.

      https://www.romhacking.net/hacks/4961/

      jackbydev@programming.devJ 1 Reply Last reply
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      • T [email protected]

        Yes, I meant Deadly Shadows. It was liked overall, and moreso as the years went on, but I remember plenty of people thinking it was disappointing at the time. Heck, there's one in this very thread. 😛 I haven't played the first two (and I know that I need to), but I know that it deviated from those quote a bit, and that seemed to be one of the main things people disliked about it.

        countvon@sh.itjust.worksC This user is from outside of this forum
        countvon@sh.itjust.worksC This user is from outside of this forum
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        wrote last edited by
        #119

        I must have missed that negative sentiment entirely. I played all three and had no complaints. Did some searching, and apparently a lot of the gripes were related to levels being cut down in size / broken down into pieces to allow for a console release (strict memory requirements). Also I think they changed engines for the 3rd game, or at least a lot of people complain that movement and controls were worse in DS. I guess ignorance is bliss, cause I enjoyed them all.

        1 Reply Last reply
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        • P [email protected]

          To be fair to Ubisoft, the newest Prince of Persia game was a great metroidvania game.

          To be fair-er to Ubisoft, they can go fuck themselves for closing down the studio that made said game only a few months later.

          They can make good games. They just clearly would rather rehash the same tired formula that they've been running with for the past decade while unreasonably expecting to make more money each time.

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          wrote last edited by
          #120

          To be even more fair-er still,
          They didn’t fire everyone who worked on their best game in decades, they remain with Ubisoft just moved to separate projects. Still a shame, but you know, could always be like everyone else nowadays worse

          1 Reply Last reply
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          • none_dc@lemmy.worldN [email protected]

            I'm talking about games that you still like but you had no idea were criticized so much.

            The perfect example for me is Sonic Unleashed.

            I admit that the game has its bad things, but I would have never imagined that it was so hated at the time... Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that "Sonic was never good", "Sonic had a rough transition to 3D" nonsense.

            swelter_spark@reddthat.comS This user is from outside of this forum
            swelter_spark@reddthat.comS This user is from outside of this forum
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            wrote last edited by
            #121

            I really enjoyed Mass Effect: Andromeda.

            Z C 2 Replies Last reply
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            • none_dc@lemmy.worldN [email protected]

              I'm talking about games that you still like but you had no idea were criticized so much.

              The perfect example for me is Sonic Unleashed.

              I admit that the game has its bad things, but I would have never imagined that it was so hated at the time... Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that "Sonic was never good", "Sonic had a rough transition to 3D" nonsense.

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              wrote last edited by
              #122

              I rented Superman 64 as a kid, never knowing it was a universally hated game. We had fun with the weird multiplayer mode where you fly around in weird pod things. I remember flying through the rings too. The whole game makes zero sense in hindsight.

              icastfist@programming.devI 1 Reply Last reply
              13
              • none_dc@lemmy.worldN [email protected]

                I'm talking about games that you still like but you had no idea were criticized so much.

                The perfect example for me is Sonic Unleashed.

                I admit that the game has its bad things, but I would have never imagined that it was so hated at the time... Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that "Sonic was never good", "Sonic had a rough transition to 3D" nonsense.

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                wrote last edited by
                #123

                The first Call of Duty game I played was Ghosts, and it may have coloured my perception of what the series is about. Bombastic popcorn munching action that goes in one ear and straight out of the other. I was like "eeeeh it's okay". After playing some older ones I was like "well I'm sure it was groundbreaking at the time". (Hm. Did I ever finish MW2? And I think I put Black Ops 2 on hold after the first mission. Loved Advanced Warfare tho!)

                D 1 Reply Last reply
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                • V [email protected]

                  it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.

                  Also written in 6 weeks by one guy. Freaking impressive

                  T This user is from outside of this forum
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                  wrote last edited by
                  #124

                  What was the bug and workaround? 🙂

                  V 1 Reply Last reply
                  5
                  • M [email protected]

                    The parkour handled slightly differently, and that angered a lot of the fans from the first game. They also drastically changed the way the grapple worked. The combat was also slightly different, (critics would say simplified) so it tended to be more straightforward.

                    The first game had you doing a lot of jumping and diving just to survive, whereas the second game gave you some more survival options to avoid getting trapped by mobs. You could absolutely still do the jumping and diving if you wanted, but it wasn’t as critical anymore.

                    excrubulent@slrpnk.netE This user is from outside of this forum
                    excrubulent@slrpnk.netE This user is from outside of this forum
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                    wrote last edited by
                    #125

                    Honestly less frantic gameplay sounds good to me, I got sick of the "oh god they're after me now I fell oh well try again" parts of the gameplay. I might take a look. Thanks!

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                    • C [email protected]

                      It has literally been about 20 years since I played. I can't say I really remember which part you're talking about. I just remember about halfway/three-quarter into the game things get fucking weird.

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                      wrote last edited by
                      #126

                      Yeah absolutely. I just remember me/the protagonist being god or something? Or maybe I misunderstood 😂

                      1 Reply Last reply
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                      • none_dc@lemmy.worldN [email protected]

                        I'm talking about games that you still like but you had no idea were criticized so much.

                        The perfect example for me is Sonic Unleashed.

                        I admit that the game has its bad things, but I would have never imagined that it was so hated at the time... Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that "Sonic was never good", "Sonic had a rough transition to 3D" nonsense.

                        B This user is from outside of this forum
                        B This user is from outside of this forum
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                        wrote last edited by
                        #127

                        what console version of Sonic unleashed did you play? i have heard that the wii version is probably the best because, despite the motion control gooberness, it cuts out maybe tons of annoying open world busywork and overly long levels due to the Wii not having enough storage space or whatever

                        none_dc@lemmy.worldN 1 Reply Last reply
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                        • dogiedog64@lemmy.worldD [email protected]

                          Dead Space is one of those series where the first 2 games set the expectations UNBELIEVABLY high. So high, in fact, that the developers were actually terrified they couldn't live up to the legend, and were terrified they were gonna make a bad game that ruined the series. But they were gonna try their damndest.

                          And then EA executives came along, and they saw that """all the rage""" those days was in Co-Op action shooters a-la Resident Evil 5/6 and Army Of 2, or Gears of War, and they DEMANDED that Dead Space 3 be """more like that""", or else. So they did it, and were also forced to shove microtransactions into the game with crafting materials.

                          The end result? Dead Space 3 was an... alright 3rd-person action-horror co-op shooter. Not great, not terrible, but... alright. An above-average shade of mediocre, certainly worth playing on its own merits, both mechanically and plot-wise, but not much more than that. A perfectly OK game.

                          And an absolutely TERRIBLE Dead Space game. Previous installments sold millions on multiple platforms. DS3... didn't, and it ended up killing the studio.

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                          wrote last edited by
                          #128

                          dead space 3 took Isaac and Ellie from the previous games, made them kinda stupid bimbos, and put them into a high school slasher with a love triangle. they also had to sell 5 million copies to be considered profitable by EA, which was more than the previous two games' sales combined

                          1 Reply Last reply
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                          • none_dc@lemmy.worldN [email protected]

                            I'm talking about games that you still like but you had no idea were criticized so much.

                            The perfect example for me is Sonic Unleashed.

                            I admit that the game has its bad things, but I would have never imagined that it was so hated at the time... Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that "Sonic was never good", "Sonic had a rough transition to 3D" nonsense.

                            R This user is from outside of this forum
                            R This user is from outside of this forum
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                            wrote last edited by [email protected]
                            #129

                            Might and Magic 6-8. Thought it's the best game ever during my childhood. Turns out it was pretty bad. Still like it (nostalgy)

                            V 1 Reply Last reply
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                            • B [email protected]

                              what console version of Sonic unleashed did you play? i have heard that the wii version is probably the best because, despite the motion control gooberness, it cuts out maybe tons of annoying open world busywork and overly long levels due to the Wii not having enough storage space or whatever

                              none_dc@lemmy.worldN This user is from outside of this forum
                              none_dc@lemmy.worldN This user is from outside of this forum
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                              wrote last edited by
                              #130

                              The PS2 version, which i think is kinda the same as the Wii version. It was my first PS2 game ever too.

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                              • T [email protected]

                                What was the bug and workaround? 🙂

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                                wrote last edited by
                                #131

                                when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).

                                And here is an excerpt from the manual: "Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do
                                not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well."

                                T 1 Reply Last reply
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                                • D [email protected]

                                  Usually, whenever people talk about A, you get a few of the following arguments:

                                  • The story is bad/too childish
                                  • Laws/Judges are overall a terrible mechanic
                                  • Learning skills from equipment is bad
                                  • SRPGs need permadeath
                                  • Send missions are bad and just there to promote the game with having 300 missions

                                  Of course, I disagree with all of these. Actually, these are some of my favorite things about this game.

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                                  wrote last edited by
                                  #132

                                  Yeah I don't see those are negative honestly. The send missions inflated the numbers and I don't love that you can get locked out of stuff easily but it's totally fine

                                  icastfist@programming.devI 1 Reply Last reply
                                  1
                                  • V [email protected]

                                    when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).

                                    And here is an excerpt from the manual: "Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do
                                    not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well."

                                    T This user is from outside of this forum
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                                    wrote last edited by [email protected]
                                    #133

                                    Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.

                                    A shame the game was so rushed or I'm sure the dev would have fixed that in code.

                                    V 1 Reply Last reply
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                                    • swelter_spark@reddthat.comS [email protected]

                                      I really enjoyed Mass Effect: Andromeda.

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                                      wrote last edited by
                                      #134

                                      I will continue to defend Andromeda. Yes it has its flaws, but no more than the original trilogy. It could’ve been the start of a cool new trilogy.

                                      swelter_spark@reddthat.comS 1 Reply Last reply
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                                      • C [email protected]

                                        There were so many issues

                                        • Final boss was lame and level leading to it was slow and tedious completely killing the momentum
                                        • Camera system was wonky
                                        • Rocket nozzle barely got any play
                                        • Jet nozzle was too difficult to control to be useful outside of specific racing segments
                                        • Pachinko machine physics were fucked
                                        • The lily pad level was unfairly difficult
                                        • There was no way to track which blue coins you found. Like even a grey coin marker for already collected coins would have been super helpful.
                                        • The reward for getting blue coins was pathetic
                                        • Yoshi was criminally underutilized. The whole juice mechanic was used like twice.

                                        The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.

                                        paranomaly@sh.itjust.worksP This user is from outside of this forum
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                                        wrote last edited by
                                        #135

                                        If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.

                                        S 1 Reply Last reply
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                                        • omegamanthethird@lemmy.worldO [email protected]

                                          I loved FO3. And coming from Bethesda, I was expecting a sandbox.

                                          Actually, do people hate FO3? I thought it was well liked, even amongst New Vegas fanatics.

                                          paranomaly@sh.itjust.worksP This user is from outside of this forum
                                          paranomaly@sh.itjust.worksP This user is from outside of this forum
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                                          wrote last edited by
                                          #136

                                          It got a lot of backwards hate when 76 came out and it was suddenly really trendy to hate Bethesda. This is not to say that lots of people changed their mind on the game, though I'm sure some did, more that people who didn't like the game got more confident to speak up about disliking it. This is also around the same time the New Vegas became a huge darling in popular opinion.

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