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  3. Splitting the party from session 1

Splitting the party from session 1

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  • the_picard_maneuver@lemmy.worldT [email protected]
    This post did not contain any content.
    ideonek@piefed.socialI This user is from outside of this forum
    ideonek@piefed.socialI This user is from outside of this forum
    [email protected]
    wrote last edited by
    #5

    Compleatly understandable. Roll three d20... unfortunelty, your character died from sevear case of buzz kill. Go ahead an roll out n new one that is exactly like this one but more trusty toward people exactly like those in the party.

    spankmonkey@lemmy.worldS 1 Reply Last reply
    6
    • kolanaki@pawb.socialK [email protected]

      That's why it's pretty common in Shadowrun to just have everyone be kidnapped and fitted with a bomb in their skull.

      If their character doesn't want to cooperate, you activate the player's brain bomb.

      totallynotspezupload@startrek.websiteT This user is from outside of this forum
      totallynotspezupload@startrek.websiteT This user is from outside of this forum
      [email protected]
      wrote last edited by
      #6

      You mean the player character's bomb, right?

      Also, Cortex bombs are lame and lazy plot- & storywriting.

      • GM with 20 years experience
      kolanaki@pawb.socialK S 2 Replies Last reply
      29
      • totallynotspezupload@startrek.websiteT [email protected]

        You mean the player character's bomb, right?

        Also, Cortex bombs are lame and lazy plot- & storywriting.

        • GM with 20 years experience
        kolanaki@pawb.socialK This user is from outside of this forum
        kolanaki@pawb.socialK This user is from outside of this forum
        [email protected]
        wrote last edited by
        #7

        You mean the player character's bomb, right?

        No. 😈

        totallynotspezupload@startrek.websiteT 1 Reply Last reply
        34
        • P [email protected]

          Create a new character that does have a reason to stick around.
          *Session 0 should be the creation of the story of how the group met, they should not meet in session 1.

          spankmonkey@lemmy.worldS This user is from outside of this forum
          spankmonkey@lemmy.worldS This user is from outside of this forum
          [email protected]
          wrote last edited by
          #8

          The DM came up with the plot hook and the players agreed to play, so the players need to put some effort into finding a reason to go along with the plot hook.

          Suggestions on making the hook more engaging is an option too!

          K 1 Reply Last reply
          21
          • ideonek@piefed.socialI [email protected]

            Compleatly understandable. Roll three d20... unfortunelty, your character died from sevear case of buzz kill. Go ahead an roll out n new one that is exactly like this one but more trusty toward people exactly like those in the party.

            spankmonkey@lemmy.worldS This user is from outside of this forum
            spankmonkey@lemmy.worldS This user is from outside of this forum
            [email protected]
            wrote last edited by
            #9

            In game punishments are the worst for these kinds of issues, just talk to each other.

            ideonek@piefed.socialI 1 Reply Last reply
            10
            • the_picard_maneuver@lemmy.worldT [email protected]
              This post did not contain any content.
              B This user is from outside of this forum
              B This user is from outside of this forum
              [email protected]
              wrote last edited by
              #10

              My fix has always been: that's fine! They go off on their own adventures. Now please roll a character that's going to play the game we're running here tonight.

              A 1 Reply Last reply
              36
              • the_picard_maneuver@lemmy.worldT [email protected]
                This post did not contain any content.
                P This user is from outside of this forum
                P This user is from outside of this forum
                [email protected]
                wrote last edited by
                #11

                Gotta build those connections and relationships into the party during session zero. I like to model mine after the game fiasco where players are linked by relationships, locations, objects or needs. For DnD I think the dragon slayer classic playset works best, you can find it under the downloads section

                1 Reply Last reply
                9
                • P [email protected]

                  Create a new character that does have a reason to stick around.
                  *Session 0 should be the creation of the story of how the group met, they should not meet in session 1.

                  zagorath@aussie.zoneZ This user is from outside of this forum
                  zagorath@aussie.zoneZ This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #12

                  they should not meet in session 1.

                  Strongly disagree. Nothing wrong with doing that, but nothing wrong with having them meet in session 1 too, as long as you have built characters who will be willing to go along with the GM's hooks.

                  And even that part is flexible, depending on the nature of the hook. If the hook is "you see an ad look for rat exterminators", then you better have a character who wants to be an adventurer and will cooperate with other would-be adventurers. If the hook is "you're prisoners being ordered to go explore this dungeon by order of the vizier", there's room for slightly less cooperative PCs, as long as you PC is cooperative enough to go along with that order, even if (at first) reluctantly.

                  Z V 2 Replies Last reply
                  49
                  • kolanaki@pawb.socialK [email protected]

                    That's why it's pretty common in Shadowrun to just have everyone be kidnapped and fitted with a bomb in their skull.

                    If their character doesn't want to cooperate, you activate the player's brain bomb.

                    ada@piefed.blahaj.zoneA This user is from outside of this forum
                    ada@piefed.blahaj.zoneA This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #13

                    That's not common in Shadowrun... 30+ years playing and running that game, and I've never encountered it!

                    rebekahwsd@lemmy.worldR 1 Reply Last reply
                    13
                    • the_picard_maneuver@lemmy.worldT [email protected]
                      This post did not contain any content.
                      ada@piefed.blahaj.zoneA This user is from outside of this forum
                      ada@piefed.blahaj.zoneA This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #14

                      I learned as a GM to set expectations.

                      "I don't want to have to fight and force you in to making this game work, because even though I'm GMing, I'd like to enjoy myself too. You need to create a character that will want to stick around with the rest of the group. You don't have to all get on, or have deep attachments, you just need a character that I won't have to railroad"

                      A S sarge@startrek.websiteS B 4 Replies Last reply
                      12
                      • kolanaki@pawb.socialK [email protected]

                        You mean the player character's bomb, right?

                        No. 😈

                        totallynotspezupload@startrek.websiteT This user is from outside of this forum
                        totallynotspezupload@startrek.websiteT This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #15

                        Wait, that's illegal, I think...

                        1 Reply Last reply
                        8
                        • spankmonkey@lemmy.worldS [email protected]

                          In game punishments are the worst for these kinds of issues, just talk to each other.

                          ideonek@piefed.socialI This user is from outside of this forum
                          ideonek@piefed.socialI This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #16

                          That's a much better advice. Much worse joke though.

                          1 Reply Last reply
                          10
                          • the_picard_maneuver@lemmy.worldT [email protected]
                            This post did not contain any content.
                            Z This user is from outside of this forum
                            Z This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #17

                            The whole We play a game so you have to cooperate together even if role-play wise it makes no sense is a bad practice, May-be not at the point you'll leave the table but definitely a serious sign that the table doesn't function properly.

                            Luckily, there is a very easy fix Do a session zero, and build a coherent party ab initio, it include in game reason for the party to work together, coherent goals (because when player A wants to abolish the reign of the emperor, and player B wants to defend the emperor you'll have a PvP fight within 3 session) and a meta discussion to have a pallet of skills matching the party's goal (At least in more epic game where you don't want to feel powerless). Almost every RPG published in the last 10-15 years contains an extensive session zero guide and tons of tips to build a relevant party.

                            If someone wants to play a law priest in a pirate campaign or any other character not fitting the campaign theme or opposing other PCs, it's perfectly OK to tell the no. Obviously if everybody is aligned on some PvP and betrayal the answer may be different, but it's again something to address in session zero.

                            A 1 Reply Last reply
                            4
                            • Z [email protected]

                              If your character has no reason to stay either the plothook was insufficient or you made a bad character. Both should be adressed ooc.

                              L This user is from outside of this forum
                              L This user is from outside of this forum
                              [email protected]
                              wrote last edited by [email protected]
                              #18

                              ::: spoiler spoiler
                              asfasdfasdfas
                              :::

                              1 Reply Last reply
                              11
                              • the_picard_maneuver@lemmy.worldT [email protected]
                                This post did not contain any content.
                                A This user is from outside of this forum
                                A This user is from outside of this forum
                                [email protected]
                                wrote last edited by [email protected]
                                #19

                                I have been a Dungeon Master for over 25 years. I am also a longtime anarchist, and many of my regular players are not.

                                I have three rules if im going to DM: 1) I pick the game system. Sorry, non-negotiable. I'll play 5e (if I have to) but I won't run it. Luckily, I also don't have to run the same game my players are playing. Yall can use Worlds Without Number, Into The Odd, the Rules Cyclopedia, Mork Borg... what goes on on my end is my own thing (and involves plenty of the RC) 2) Party resources are communal. However you wanna work that out is up to you, but if you steal from The Party, The Gods will Curse You. And 3) You have to be willing to work in a group. This isn't Skyrim, its a party game. The whole point is social problem solving. If you're not up for that, its cool, I won't make you talk or anything - but you gotta be a part of the team. Part of that is on me to make the initial hook good enough, but part of it is on you not to run a counterproductive pain in my ass.

                                I almost never have any problems if I do my job right and make all this clear and understood off the bat.

                                S T 2 Replies Last reply
                                8
                                • kolanaki@pawb.socialK [email protected]

                                  That's why it's pretty common in Shadowrun to just have everyone be kidnapped and fitted with a bomb in their skull.

                                  If their character doesn't want to cooperate, you activate the player's brain bomb.

                                  A This user is from outside of this forum
                                  A This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #20

                                  DCC/MCC likes character funnels for similar reasons

                                  1 Reply Last reply
                                  1
                                  • B [email protected]

                                    My fix has always been: that's fine! They go off on their own adventures. Now please roll a character that's going to play the game we're running here tonight.

                                    A This user is from outside of this forum
                                    A This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #21

                                    I just don't DM for people like that anymore.

                                    Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.

                                    T sarge@startrek.websiteS B S 4 Replies Last reply
                                    22
                                    • ada@piefed.blahaj.zoneA [email protected]

                                      I learned as a GM to set expectations.

                                      "I don't want to have to fight and force you in to making this game work, because even though I'm GMing, I'd like to enjoy myself too. You need to create a character that will want to stick around with the rest of the group. You don't have to all get on, or have deep attachments, you just need a character that I won't have to railroad"

                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #22

                                      100% this. Have a conversation about expectations before you begin. DnD is a little bit game, a little bit therapy. The DM isn't your Unity Engine. Make sure everyone is on board for the same experience and you'll be fine.

                                      1 Reply Last reply
                                      4
                                      • zagorath@aussie.zoneZ [email protected]

                                        they should not meet in session 1.

                                        Strongly disagree. Nothing wrong with doing that, but nothing wrong with having them meet in session 1 too, as long as you have built characters who will be willing to go along with the GM's hooks.

                                        And even that part is flexible, depending on the nature of the hook. If the hook is "you see an ad look for rat exterminators", then you better have a character who wants to be an adventurer and will cooperate with other would-be adventurers. If the hook is "you're prisoners being ordered to go explore this dungeon by order of the vizier", there's room for slightly less cooperative PCs, as long as you PC is cooperative enough to go along with that order, even if (at first) reluctantly.

                                        Z This user is from outside of this forum
                                        Z This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by [email protected]
                                        #23

                                        Meeting people with the inclination and schedule that I enjoy the company of to make a party with is the worst part of d&d. Please don't make me role play it, too.

                                        X 1 Reply Last reply
                                        22
                                        • A [email protected]

                                          I just don't DM for people like that anymore.

                                          Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.

                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #24

                                          I recently tried to DM for my son and his friends. One of his friends insisted he wanted to be a DM. I tried to gently encourage him to allow me to DM for them, and he would have much more fun as a player. Nope, he insisted, and like a good DM, I let him discover for himself why he was wrong. It was fun to be a player character, and they all learned a lot about running a game, so wins all around.

                                          A 1 Reply Last reply
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