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  3. Hytale, once touted as the Minecraft killer, is ceasing development

Hytale, once touted as the Minecraft killer, is ceasing development

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  • Z zorsith@lemmy.blahaj.zone
    17 days ago

    Literally never heard of it before today.

    S This user is from outside of this forum
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    simple@piefed.social
    wrote 17 days ago last edited by
    #29

    The announcement trailer has over 61 million views so that's impressive

    1 Reply Last reply
    8
    • B bacon_pdp@lemmy.world
      17 days ago

      Well it never was a Minecraft killer and was never really going to be either.

      Luanti (formerly Minetest) is the Minecraft killer

      https://www.luanti.org/

      It is such a superior experience compared to Minecraft.

      E This user is from outside of this forum
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      elevator7009@lemmy.zip
      wrote 17 days ago last edited by
      #30

      Clicked on this thread purely to see if someone would bring up Minetest/Luanti. Glad to hear it seems to be going well.

      1 Reply Last reply
      2
      • T tonytins@pawb.social
        18 days ago

        After being in development for over 10 years, Hytale, a sandbox game from the Hypixel Studios team with support from Riot, has officially been cancelled. Hypixel Studios' CEO, Noxy, announced the cancellation on X on June 23, with the official Hytale forums following suit.

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        dagamant@lemmy.world
        wrote 17 days ago last edited by dagamant@lemmy.world
        #31

        The problem with making a Minecraft game is that people who like Minecraft will be upset that it’s not like Minecraft and people who don’t like Minecraft will be upset that it’s like Minecraft. Both groups will be excited about it until it’s released.

        R 1 Reply Last reply 16 days ago
        9
        • Z zos_kia@lemmynsfw.com
          17 days ago

          The irony of these projects is that they only seem to appeal to people who don't really like Minecraft, or used to like older versions but not recent ones. They have zero traction among active Minecraft players.

          I've tried most of them and honestly they don't hold a candle to the original - not that they are bad games, but rather they entirely miss the point of modern Minecraft and why it is so appealling to so many people. Although (some vocal fraction of) the community likes to nitpick every single detail of every single update, it is an incredibly well designed game.

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          elevator7009@lemmy.zip
          wrote 17 days ago last edited by elevator7009@lemmy.zip
          #32

          Curious what the point of modern Minecraft is, and what part is appealing to modern people. I pop on sometimes purely because friends are playing, and it can be fun, and somehow I don't think this is what you mean. Well, people do play for fun, but you are probably thinking of a more specific thing that makes it fun.

          Z 1 Reply Last reply 16 days ago
          1
          • Z zos_kia@lemmynsfw.com
            17 days ago

            What would you want to see different?

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            sonotsugipaa@lemmy.dbzer0.com
            wrote 17 days ago last edited by
            #33

            On the spot, I'd say a fix for anvil mechanics.

            Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore.

            Personally I'd say we could use an extra row in the inventory, but I can see why someone would think that's too radical.

            Z 1 Reply Last reply 16 days ago
            1
            • G glog78@digitalcourage.social
              17 days ago

              @BarbecueCowboy @tonytins

              I would also think that https://www.vintagestory.at/ is in a good shape to compete for a great minecraft like game 😉

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              elevator7009@lemmy.zip
              wrote 17 days ago last edited by
              #34

              Also clicked this post to see if someone would bring up Vintage Story. (Other reason was to see if someone brought up Luanti/Minetest.)

              1 Reply Last reply
              2
              • T tonytins@pawb.social
                18 days ago

                After being in development for over 10 years, Hytale, a sandbox game from the Hypixel Studios team with support from Riot, has officially been cancelled. Hypixel Studios' CEO, Noxy, announced the cancellation on X on June 23, with the official Hytale forums following suit.

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                starlightdust@lemmy.blahaj.zone
                wrote 17 days ago last edited by
                #35

                Does anyone remember Yogventures?

                1 Reply Last reply
                5
                • B barbecuecowboy@lemmy.dbzer0.com
                  17 days ago

                  There's been a rumor floating around that it never existed as a game anyways and that the footage they do have is faked. It's definitely a bit out there, but with the way they've acted about it, I kinda believe it.

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                  deathray5@lemmynsfw.com
                  wrote 16 days ago last edited by
                  #36

                  From videos it seemed like they had an engine that worked. I feel it's more likely the clips where very cherry picked and massive issues existed just out of frame and time.

                  1 Reply Last reply
                  0
                  • B bacon_pdp@lemmy.world
                    17 days ago

                    Well it never was a Minecraft killer and was never really going to be either.

                    Luanti (formerly Minetest) is the Minecraft killer

                    https://www.luanti.org/

                    It is such a superior experience compared to Minecraft.

                    A This user is from outside of this forum
                    A This user is from outside of this forum
                    arkhive@lemmy.blahaj.zone
                    wrote 16 days ago last edited by arkhive@lemmy.blahaj.zone
                    #37

                    Vintagestory is my Minecraft killer, but it’s also got very different item/tech progression, so probably not perfect for many (former) Minecraft fans.

                    F 1 Reply Last reply 16 days ago
                    7
                    • T tonytins@pawb.social
                      18 days ago

                      After being in development for over 10 years, Hytale, a sandbox game from the Hypixel Studios team with support from Riot, has officially been cancelled. Hypixel Studios' CEO, Noxy, announced the cancellation on X on June 23, with the official Hytale forums following suit.

                      C This user is from outside of this forum
                      C This user is from outside of this forum
                      chronicledmonocle@lemmy.world
                      wrote 16 days ago last edited by
                      #38

                      What a joke. Development for 10 years and you just cancel it like a fart in the wind. I'd be utterly ashamed at that kind of mismanagement.

                      1 Reply Last reply
                      12
                      • T ter_maxima@jlai.lu
                        17 days ago

                        I love reading a basic text article on the modern internet...

                        E This user is from outside of this forum
                        E This user is from outside of this forum
                        excrubulent@slrpnk.net
                        wrote 16 days ago last edited by
                        #39

                        "We are legion."

                        1 Reply Last reply
                        3
                        • A arkhive@lemmy.blahaj.zone
                          16 days ago

                          Vintagestory is my Minecraft killer, but it’s also got very different item/tech progression, so probably not perfect for many (former) Minecraft fans.

                          F This user is from outside of this forum
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                          foobarrington@lemmy.world
                          wrote 16 days ago last edited by
                          #40

                          Is there a good overview of the progression somewhere? I vaguely remember buying it a while ago, but couldn't really get into it.

                          G A 2 Replies Last reply 16 days ago
                          3
                          • S sonotsugipaa@lemmy.dbzer0.com
                            17 days ago

                            On the spot, I'd say a fix for anvil mechanics.

                            Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore.

                            Personally I'd say we could use an extra row in the inventory, but I can see why someone would think that's too radical.

                            Z This user is from outside of this forum
                            Z This user is from outside of this forum
                            zos_kia@lemmynsfw.com
                            wrote 16 days ago last edited by
                            #41

                            Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore

                            Yeah i see your point, it can get frustrating at first. Personally i don't hate it, getting to keep your tools forever is an endgame perk and as such, it needs a bit of organization and knowledge. You'll have to have at least some basic villager breeding (for a Mending librarian), and some basic farms (auto-furnace for XP generation & storage, or just some mob farm).

                            That's kind of why i think the game is well designed. To get endgame perks you need to interact with different game mechanics at least on a surface level, it's great for discoverability and inspiration.

                            S 1 Reply Last reply 16 days ago
                            1
                            • E elevator7009@lemmy.zip
                              17 days ago

                              Curious what the point of modern Minecraft is, and what part is appealing to modern people. I pop on sometimes purely because friends are playing, and it can be fun, and somehow I don't think this is what you mean. Well, people do play for fun, but you are probably thinking of a more specific thing that makes it fun.

                              Z This user is from outside of this forum
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                              zos_kia@lemmynsfw.com
                              wrote 16 days ago last edited by
                              #42

                              I think what makes the game great is that it contains a number of game mechanics, which are all interlocked and play nice together. That gives it enormous versatility. You can be a nomad explorer, or a builder who stays at base and never sees a hostile mob. You can be a redstone engineer, or a farmer accumulating insane amounts of resources. You can create map art and barter with other map artists on the server. You can hunt bases and either grief them or contact their owners and get to know their history. You can play mini games on commercial servers or code your own mods and play PvA (player vs admin) on anarchy servers.

                              You can find the exact combo and dosage that fits your playstyle, then switch gears a couple months later and turn the game on its head. I don't know of many games with that kind of variety.

                              1 Reply Last reply
                              1
                              • Z zos_kia@lemmynsfw.com
                                16 days ago

                                Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore

                                Yeah i see your point, it can get frustrating at first. Personally i don't hate it, getting to keep your tools forever is an endgame perk and as such, it needs a bit of organization and knowledge. You'll have to have at least some basic villager breeding (for a Mending librarian), and some basic farms (auto-furnace for XP generation & storage, or just some mob farm).

                                That's kind of why i think the game is well designed. To get endgame perks you need to interact with different game mechanics at least on a surface level, it's great for discoverability and inspiration.

                                S This user is from outside of this forum
                                S This user is from outside of this forum
                                sonotsugipaa@lemmy.dbzer0.com
                                wrote 16 days ago last edited by
                                #43

                                Thing is, at some point you get the endgame infinite-weapon perk by aggressively working against developer intent; the zombification exploit is an exploit (unless they fixed it? idk I haven't played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore AND Mojang made it worse by limiting Mending to swamp villagers (again, idk if that is still true).

                                By having a repair XP cost increment, you basically make endgame-enchanted items impossible to repair at all, and they're so tedious to create in the first place that you can't just forget about having mending.

                                You can live without them, but then you're either speedrunning the game, playing creative mode with less perks, or never using powerful gear because of the "I'll just keep it for when I need it" phenomenon.
                                So, enchanted items are an afterthought to a niche of players, and an annoyance to the majority.

                                Don't get me wrong: my problem with the current(?) system is not with resource farms themselved, it's with the gear progression being based on tedium and anti-tedium exploits.
                                Just thinking about the fact that I'd have to spend way more time enchanting my stuff than using it, makes me not want to get back to it.

                                Z 1 Reply Last reply 16 days ago
                                0
                                • T ter_maxima@jlai.lu
                                  17 days ago

                                  I love reading a basic text article on the modern internet...

                                  L This user is from outside of this forum
                                  L This user is from outside of this forum
                                  lunarloony@lemmy.sdf.org
                                  wrote 16 days ago last edited by
                                  #44

                                  Doesn't even have the usual "we value your privacy" lie.

                                  1 Reply Last reply
                                  1
                                  • F foobarrington@lemmy.world
                                    16 days ago

                                    Is there a good overview of the progression somewhere? I vaguely remember buying it a while ago, but couldn't really get into it.

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                                    gremour@lemmy.world
                                    wrote 16 days ago last edited by gremour@lemmy.world
                                    #45

                                    There are videos on youtube that sum up main progression from stone to steel.

                                    There are also other topics to learn, like prospecting for ore, leather making (for backpacks), animals handling, bee keeping (if you want lanterns), windmill building (to automate iron processing and as prerequisite for steel), and many more.

                                    Survival hanbook (H key by default) have a lot of info and guides on game mechanics. Otherwise, google videos on certain topics.

                                    It is fun to pass all these milestones and see how your small village grows.

                                    P.S. As for storage, keep food and unprocessed animal hides in storage containers made from clay in cool cellar, bulk resurces (stone, ore nuggets, wood blocks) in crates and everything else in double chests that you can make as soon as you get access to copper (for nails and strips).

                                    Some things like firewood, peat, bricks can be stockpiled right on the floor. Also you can lean tools to the wall or put them on tool racks for convenience. This also adds to an atmosphere of medieval building.

                                    1 Reply Last reply
                                    4
                                    • F foobarrington@lemmy.world
                                      16 days ago

                                      Is there a good overview of the progression somewhere? I vaguely remember buying it a while ago, but couldn't really get into it.

                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      arkhive@lemmy.blahaj.zone
                                      wrote 16 days ago last edited by arkhive@lemmy.blahaj.zone
                                      #46

                                      If you know Terrafirmacraft it’s roughly that. Basically to even get to a point where you’re chopping down trees, there’s a few hours of gameplay trying to replicate fairly realistic early human technological progression. But it has a shockingly good late game with quests and dungeons and bosses. Due to the slower nature of the tech progression, and you being a relatively fragile creature in a shockingly cruel world, the game feels like it’s always going somewhere. There is always something you can be doing to prep in some way.

                                      It uses a lot of diagetic UIs and in world crafting which I love. Modding it is as easy as clicking the install button on the mod webpage and it launches the game and prompts the install. I do suggest using some mods, even on a first play through, because a lot of them are just things that make sense, and often get worked into the full game over time.

                                      A couple more game changing mods I’d suggest are rivers, wind, sailboats, and canoes. Basically anything that makes water a slightly more viable form of transport once you’ve got a bit of tech. The game has more or less accurate geology, so materials will only spawn in specific rock types, and those rock types only occur in specific areas due to tectonic plate interactions. This means you’ll often go on loooonnngg expeditions to find a particular material, and I find water transport to be a very balanced tool with rivers because you cannot sail or paddle up stream, but downstream is very fast. You can use this to your advantage in some ways, while still forcing you to portage your gear at other times.

                                      Anyway, I love this game. Check out the comm for it! !vintagestory@lemmy.ca

                                      E F 2 Replies Last reply 16 days ago
                                      4
                                      • S sonotsugipaa@lemmy.dbzer0.com
                                        16 days ago

                                        Thing is, at some point you get the endgame infinite-weapon perk by aggressively working against developer intent; the zombification exploit is an exploit (unless they fixed it? idk I haven't played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore AND Mojang made it worse by limiting Mending to swamp villagers (again, idk if that is still true).

                                        By having a repair XP cost increment, you basically make endgame-enchanted items impossible to repair at all, and they're so tedious to create in the first place that you can't just forget about having mending.

                                        You can live without them, but then you're either speedrunning the game, playing creative mode with less perks, or never using powerful gear because of the "I'll just keep it for when I need it" phenomenon.
                                        So, enchanted items are an afterthought to a niche of players, and an annoyance to the majority.

                                        Don't get me wrong: my problem with the current(?) system is not with resource farms themselved, it's with the gear progression being based on tedium and anti-tedium exploits.
                                        Just thinking about the fact that I'd have to spend way more time enchanting my stuff than using it, makes me not want to get back to it.

                                        Z This user is from outside of this forum
                                        Z This user is from outside of this forum
                                        zos_kia@lemmynsfw.com
                                        wrote 16 days ago last edited by
                                        #47

                                        the zombification exploit is an exploit (unless they fixed it? idk I haven’t played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore

                                        Not sure what you mean ? Villager curing is a legit mechanic, and it's not absolutely required. Personally i never bother, as emeralds are so easy to farm they're basically infinite. I see what you mean about building villager "trading halls", though, i used to hate it too. But it's not really required either i guess. You can just pop into a village, convert 3 or 4 villagers to librarians with the trades you want : mending, unbreaking, efficiency & protection will get you most of the way even if it's not maxed-out gear you'll already see the difference. For more marginal enchants you can explore the End and combine equipment you looted from there.

                                        It's what i like in that mechanic, there's various paths to acquire good equipment, a minimal setup will take minimal effort but if you geek out you can make yourself a god-tier kit that will stay with you forever.

                                        Anecdotally I used to roll with a crew that had a bunch of PvPers who'd lose equipment all the time, so we had this huge kit-farming district in our base that was really fun to design and build. The system is pretty in-depth and i wouldn't call it badly designed (even though it might not be to everybody's taste).

                                        S 1 Reply Last reply 16 days ago
                                        0
                                        • T tonytins@pawb.social
                                          18 days ago

                                          After being in development for over 10 years, Hytale, a sandbox game from the Hypixel Studios team with support from Riot, has officially been cancelled. Hypixel Studios' CEO, Noxy, announced the cancellation on X on June 23, with the official Hytale forums following suit.

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                                          omegalemmy@discuss.online
                                          wrote 16 days ago last edited by
                                          #48

                                          For those who are still interested but not in the know how, look into Vintage Story and Luanti

                                          F 1 Reply Last reply 16 days ago
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