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  3. Why Not Both?

Why Not Both?

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
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  • ahdok@ttrpg.networkA [email protected]

    “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.

    This comic follows on from the Previous comic which will almost certainly provide context.

    You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

    mentaledge@sopuli.xyzM This user is from outside of this forum
    mentaledge@sopuli.xyzM This user is from outside of this forum
    [email protected]
    wrote last edited by [email protected]
    #4

    SHE'S BACK

    INJECT THE CUTENESS INTO MY VEINS

    sorry the withdrawal has been difficult

    1 Reply Last reply
    41
    • ahdok@ttrpg.networkA [email protected]

      “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.

      This comic follows on from the Previous comic which will almost certainly provide context.

      You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

      grasshopper_mouse@lemmy.worldG This user is from outside of this forum
      grasshopper_mouse@lemmy.worldG This user is from outside of this forum
      [email protected]
      wrote last edited by
      #5

      You LIVE! Welcome back, I was wondering what ever happened to this comic.

      1 Reply Last reply
      4
      • ahdok@ttrpg.networkA [email protected]

        “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.

        This comic follows on from the Previous comic which will almost certainly provide context.

        You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

        grillgamesh@lemmy.dbzer0.comG This user is from outside of this forum
        grillgamesh@lemmy.dbzer0.comG This user is from outside of this forum
        [email protected]
        wrote last edited by
        #6

        "alcohol is a mild poison"

        ...... it actually is though? its even defined as such in medical texts I've read.

        ahdok@ttrpg.networkA 1 Reply Last reply
        31
        • ahdok@ttrpg.networkA [email protected]

          “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.

          This comic follows on from the Previous comic which will almost certainly provide context.

          You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

          puppycat@lemmy.blahaj.zoneP This user is from outside of this forum
          puppycat@lemmy.blahaj.zoneP This user is from outside of this forum
          [email protected]
          wrote last edited by
          #7

          yay i love this art! ❤

          1 Reply Last reply
          2
          • grillgamesh@lemmy.dbzer0.comG [email protected]

            "alcohol is a mild poison"

            ...... it actually is though? its even defined as such in medical texts I've read.

            ahdok@ttrpg.networkA This user is from outside of this forum
            ahdok@ttrpg.networkA This user is from outside of this forum
            [email protected]
            wrote last edited by
            #8

            Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.)

            For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they have then they might!

            kolanaki@pawb.socialK M bdonvr@thelemmy.clubB 3 Replies Last reply
            35
            • ahdok@ttrpg.networkA [email protected]

              Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.)

              For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they have then they might!

              kolanaki@pawb.socialK This user is from outside of this forum
              kolanaki@pawb.socialK This user is from outside of this forum
              [email protected]
              wrote last edited by
              #9

              detects the Necromancer's extra hidden, double-secret second laboratory where he cooks meth on the side

              ahdok@ttrpg.networkA 1 Reply Last reply
              22
              • kolanaki@pawb.socialK [email protected]

                detects the Necromancer's extra hidden, double-secret second laboratory where he cooks meth on the side

                ahdok@ttrpg.networkA This user is from outside of this forum
                ahdok@ttrpg.networkA This user is from outside of this forum
                [email protected]
                wrote last edited by
                #10

                Konsi did once break the plot of an adventure wide open by having the right detection magic running, for entirely unrelated reasons. Just realized the plot-twist 10 sessions early...

                mousekeyboard@ttrpg.networkM 1 Reply Last reply
                20
                • ahdok@ttrpg.networkA [email protected]

                  Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though.

                  Anyway, here's a bonus Konsi.

                  G This user is from outside of this forum
                  G This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #11

                  Congratulations on the wedding ~planning!~

                  1 Reply Last reply
                  14
                  • ahdok@ttrpg.networkA [email protected]

                    “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.

                    This comic follows on from the Previous comic which will almost certainly provide context.

                    You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

                    C This user is from outside of this forum
                    C This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #12

                    YES YES YES NEW KONSI

                    1 Reply Last reply
                    4
                    • ahdok@ttrpg.networkA [email protected]

                      Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.)

                      For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they have then they might!

                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #13

                      Hmmm. It's often said that the difference between medicine and poison is a matter of dosage.

                      Which means that you could potentially use lesser restoration to kill someone who is receiving mundane treatments for a lethal disease.

                      Or, heck, consumed in sufficiently large doses, even water can be toxic.

                      K 1 Reply Last reply
                      9
                      • ahdok@ttrpg.networkA [email protected]

                        Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.)

                        For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they have then they might!

                        bdonvr@thelemmy.clubB This user is from outside of this forum
                        bdonvr@thelemmy.clubB This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #14

                        I think I'd go for intent mattering for detect spells, but having it still work with healing.

                        jackbydev@programming.devJ ahdok@ttrpg.networkA 2 Replies Last reply
                        3
                        • ahdok@ttrpg.networkA [email protected]

                          “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.

                          This comic follows on from the Previous comic which will almost certainly provide context.

                          You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

                          apathytree@lemmy.dbzer0.comA This user is from outside of this forum
                          apathytree@lemmy.dbzer0.comA This user is from outside of this forum
                          [email protected]
                          wrote last edited by [email protected]
                          #15

                          This reminds me of a minor plot point from “if I pay thee not in gold”, a book I read many many years ago that helped form some of my moral framework. Imho, go read it, it isn’t -that good- as it’s rather superficial and they could have done a fuckton of more interesting shit with the way that universe works, but it also isn’t that long; couple hundred pages in big font like my copy, and it’s about women with magic! But only conjuration magic. And only women, for very specific, logical, and understandable plot reasons that don’t make a person want to hurl! And it’s largely about personal growth due to sex with demons!

                          Anyway, because they can conjure things and then dismiss them at will, the poor quarters bars are all conjured alcohol, so if any problems arise they can instantly sober up their patrons.

                          1 Reply Last reply
                          10
                          • ahdok@ttrpg.networkA [email protected]

                            Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though.

                            Anyway, here's a bonus Konsi.

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #16

                            Woohoo! Conga-rats!

                            Conga rats

                            1 Reply Last reply
                            37
                            • bdonvr@thelemmy.clubB [email protected]

                              I think I'd go for intent mattering for detect spells, but having it still work with healing.

                              jackbydev@programming.devJ This user is from outside of this forum
                              jackbydev@programming.devJ This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #17

                              Perhaps it needs to be 190 proof like ever clear to count as a poison.

                              1 Reply Last reply
                              2
                              • C [email protected]

                                Welcome back!

                                dmmacniel@feddit.orgD This user is from outside of this forum
                                dmmacniel@feddit.orgD This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #18

                                Cannedtuna? You don't happen to do anything with The Elders Scrolls on YouTube, do you?

                                C 1 Reply Last reply
                                1
                                • ahdok@ttrpg.networkA [email protected]

                                  Sorry it's been so long, I've been rather busy and have had less time to draw (I'm planning/prepping a wedding.) - I hope to get back on the wagon again though.

                                  Anyway, here's a bonus Konsi.

                                  dmmacniel@feddit.orgD This user is from outside of this forum
                                  dmmacniel@feddit.orgD This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by [email protected]
                                  #19

                                  planning a wedding seems only appropriate. My congratulations to you and your fiancé!

                                  ahdok@ttrpg.networkA 1 Reply Last reply
                                  18
                                  • ahdok@ttrpg.networkA [email protected]

                                    “Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.

                                    This comic follows on from the Previous comic which will almost certainly provide context.

                                    You can follow this comic series from the start Here. Make sure to start at the bottom (oldest comic) and work upwards.

                                    kogasa@programming.devK This user is from outside of this forum
                                    kogasa@programming.devK This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #20

                                    Yippee I missed these

                                    1 Reply Last reply
                                    18
                                    • dmmacniel@feddit.orgD [email protected]

                                      Cannedtuna? You don't happen to do anything with The Elders Scrolls on YouTube, do you?

                                      C This user is from outside of this forum
                                      C This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #21

                                      Nah. Is there someone by that name on YT?

                                      dmmacniel@feddit.orgD 1 Reply Last reply
                                      0
                                      • bdonvr@thelemmy.clubB [email protected]

                                        I think I'd go for intent mattering for detect spells, but having it still work with healing.

                                        ahdok@ttrpg.networkA This user is from outside of this forum
                                        ahdok@ttrpg.networkA This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #22

                                        I like that kind of thing in a lot of settings, especially more philosophical or metaphorical settings.

                                        DnD always feels to me like it's a world where the metaphysics are defined by the players having an hour long argument at the table about "what RAW says", while people look up rules in books. Back in my 3.5 days, someone would manage to find a ruling in an obscure 3rd party book, in 4th edition, you'd find some hard definition in the source material. In 5th edition, someone will find a tweet from Crawford, and the table will agree it's stupid and decide the opposite is always true.

                                        For my experiences in D&D, the question of "whether x counts as y" is a definition that sticks to the universe itself - there aren't many examples of metaphysics in D&D where the answer varies by intent. (I'm sure there are some though!)

                                        Caveat: As with everything I say about D&D rules and definitions, this is not advice, just how I think of things, and the objective correct answer is always "whatever works at your table."

                                        1 Reply Last reply
                                        6
                                        • M [email protected]

                                          Hmmm. It's often said that the difference between medicine and poison is a matter of dosage.

                                          Which means that you could potentially use lesser restoration to kill someone who is receiving mundane treatments for a lethal disease.

                                          Or, heck, consumed in sufficiently large doses, even water can be toxic.

                                          K This user is from outside of this forum
                                          K This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #23

                                          That relationship is why in every edition but fifth, healing is necromancy, and why Heal and Harm are identical in 3rd/pf, because they're the same fundamentally, you just had to tweak the settings on one to get the other.

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