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  3. Lies of P is getting difficulty options to make the Soulslike more accessible

Lies of P is getting difficulty options to make the Soulslike more accessible

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  • simple@lemm.eeS [email protected]

    Gatekeepers in shambles

    M This user is from outside of this forum
    M This user is from outside of this forum
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    wrote last edited by
    #55

    My favorite souls like.... Excited for more content!

    1 Reply Last reply
    0
    • F [email protected]

      The dodging on this game was frustratingly buggy.

      K This user is from outside of this forum
      K This user is from outside of this forum
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      wrote last edited by
      #56

      Dark Souls II fans will love it!

      embed_me@programming.devE 1 Reply Last reply
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      • ulrich@feddit.orgU [email protected]

        I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.

        K This user is from outside of this forum
        K This user is from outside of this forum
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        wrote last edited by
        #57

        an impossible encounter

        That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.

        O 1 Reply Last reply
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        • K [email protected]

          an impossible encounter

          That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.

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          O This user is from outside of this forum
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          wrote last edited by [email protected]
          #58

          I'm a perfect game sure, but most of these are far from perfect. They often don't explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let's have it, these games are FULL of jank.

          At the end of the day, the "pros" don't need to adjust their difficulty if they don't want to. More options is never a bad thing.

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          • T [email protected]

            The game doesn't really explain this, but you get different dodge animations when you are using an extra light build. To me, this made the game feel more like bloodborne, which made the combat easier to read. Eventually, I ended up parrying everything instead of dodging, but I really like how the game plays in this state. YMMV

            F This user is from outside of this forum
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            wrote last edited by
            #59

            I'll have to try that out, thanks

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            • simple@lemm.eeS [email protected]

              Gatekeepers in shambles

              H This user is from outside of this forum
              H This user is from outside of this forum
              [email protected]
              wrote last edited by [email protected]
              #60

              I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.

              Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?

              D 1 Reply Last reply
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              • S [email protected]

                while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

                Sounds like a normal dark souls experience to me, I see no issue

                kolanaki@pawb.socialK This user is from outside of this forum
                kolanaki@pawb.socialK This user is from outside of this forum
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                wrote last edited by [email protected]
                #61

                Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn't even move because it's too big and would crash the game if it actually did even when you're completely maxed out in every stat.

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                • H [email protected]

                  I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.

                  Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?

                  D This user is from outside of this forum
                  D This user is from outside of this forum
                  [email protected]
                  wrote last edited by [email protected]
                  #62

                  If, for example, the PSN store let you refund a game that you tried for a bit and gave up on I'd be more sympathetic to their argument, but it doesn't. It, in fact, won't let you refund a game you've only partially downloaded.

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                  • azrael@lemmy.caA [email protected]

                    I might actually give this a try now!

                    I love me some ambience and story, but I'm not masochist enough to grind through a souls-like.

                    Bloodborne almost got me though

                    D This user is from outside of this forum
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                    wrote last edited by
                    #63

                    Bloodborne actually gets pretty easy once you understand the parry timing. If you ever feel brave enough to give it a shot, just focus on learning that mechanic and you'll do well.

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                    1
                    • K [email protected]

                      Dark Souls II fans will love it!

                      embed_me@programming.devE This user is from outside of this forum
                      embed_me@programming.devE This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #64

                      The visceral feeling of betrayal I felt coming to dark souls2 never really petered out

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