Lies of P is getting difficulty options to make the Soulslike more accessible
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Gatekeepers in shambles
The dodging on this game was frustratingly buggy.
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Gatekeepers in shambles
My favorite souls like.... Excited for more content!
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The dodging on this game was frustratingly buggy.
Dark Souls II fans will love it!
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I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.
an impossible encounter
That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.
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an impossible encounter
That's kinda the point of Souls games though. The encounter isn't impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn't change a bit.
wrote last edited by [email protected]I'm a perfect game sure, but most of these are far from perfect. They often don't explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let's have it, these games are FULL of jank.
At the end of the day, the "pros" don't need to adjust their difficulty if they don't want to. More options is never a bad thing.
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The game doesn't really explain this, but you get different dodge animations when you are using an extra light build. To me, this made the game feel more like bloodborne, which made the combat easier to read. Eventually, I ended up parrying everything instead of dodging, but I really like how the game plays in this state. YMMV
I'll have to try that out, thanks
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Gatekeepers in shambles
wrote last edited by [email protected]I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.
Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?
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while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.
Sounds like a normal dark souls experience to me, I see no issue
wrote last edited by [email protected]Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn't even move because it's too big and would crash the game if it actually did even when you're completely maxed out in every stat.
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I might get this just to support that they’re doing this. Been abused by “git gud” bros and their gatekeeping for far too long when it comes to difficulty.
Game is too hard, so I want to beat the game at a more comfortable difficulty level. If I like the game enough, I will then try to beat it at the harder level. Why is this such an abominable concept to those people?
wrote last edited by [email protected]If, for example, the PSN store let you refund a game that you tried for a bit and gave up on I'd be more sympathetic to their argument, but it doesn't. It, in fact, won't let you refund a game you've only partially downloaded.
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I might actually give this a try now!
I love me some ambience and story, but I'm not masochist enough to grind through a souls-like.
Bloodborne almost got me though
Bloodborne actually gets pretty easy once you understand the parry timing. If you ever feel brave enough to give it a shot, just focus on learning that mechanic and you'll do well.
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Dark Souls II fans will love it!
The visceral feeling of betrayal I felt coming to dark souls2 never really petered out