Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

  1. Home
  2. Games
  3. Lies of P is getting difficulty options to make the Soulslike more accessible

Lies of P is getting difficulty options to make the Soulslike more accessible

Scheduled Pinned Locked Moved Games
games
64 Posts 43 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • simple@lemm.eeS [email protected]

    Gatekeepers in shambles

    S This user is from outside of this forum
    S This user is from outside of this forum
    [email protected]
    wrote last edited by
    #20

    Gotta make the stories good for me. The story in all these games is all drawn out dog water trash.

    1 Reply Last reply
    2
    • simple@lemm.eeS [email protected]

      Gatekeepers in shambles

      codexarcanum@lemmy.dbzer0.comC This user is from outside of this forum
      codexarcanum@lemmy.dbzer0.comC This user is from outside of this forum
      [email protected]
      wrote last edited by
      #21

      Works for me. I got stuck on the puppet king second phase and gave up. Not like rage quit, I just never went back to the game after like a dozen attempts, uninstalled it months later to free up space.

      I love difficulty adjustments. Tuning a game to be right for every audience is impossible, better to let the end client have some control over fine tuning their experience.

      Control is an excellent example of this for me. My GOTY when it came out, still an all time fav. I love the story and setting, but the combat is tedious after a while. In that case, lowering enemy health made the game less boring without being substantially easier, giving me the kind of experience I could enjoy.

      A simple@lemm.eeS teft@lemmy.worldT L 4 Replies Last reply
      20
      • simple@lemm.eeS [email protected]

        Gatekeepers in shambles

        S This user is from outside of this forum
        S This user is from outside of this forum
        [email protected]
        wrote last edited by
        #22

        This is that Pinocchio game right?

        1 Reply Last reply
        2
        • simple@lemm.eeS [email protected]

          Gatekeepers in shambles

          H This user is from outside of this forum
          H This user is from outside of this forum
          [email protected]
          wrote last edited by
          #23

          Im of two minds on this.

          On one hand difficulty settings seem good because it gives players choices.

          But on the other this genre is meant to challenge you. And for me if Dark Souls hadn’t been one difficulty only and hard was the way it is now I probably would have never beaten it on the hard difficulty. But I persevered and did something that felt great because of that design choice.

          1 Reply Last reply
          22
          • codexarcanum@lemmy.dbzer0.comC [email protected]

            Works for me. I got stuck on the puppet king second phase and gave up. Not like rage quit, I just never went back to the game after like a dozen attempts, uninstalled it months later to free up space.

            I love difficulty adjustments. Tuning a game to be right for every audience is impossible, better to let the end client have some control over fine tuning their experience.

            Control is an excellent example of this for me. My GOTY when it came out, still an all time fav. I love the story and setting, but the combat is tedious after a while. In that case, lowering enemy health made the game less boring without being substantially easier, giving me the kind of experience I could enjoy.

            A This user is from outside of this forum
            A This user is from outside of this forum
            [email protected]
            wrote last edited by
            #24

            Amen! There's nothing I hate more than damage-sponge enemies. I love active dodging, blocking, and targeting weak spots, but NOBODY should survive multiple headshots just because they have a lot of HP.

            1 Reply Last reply
            4
            • T [email protected]

              Miyazaki wept.
              Edit: lol people love to complain about gatekeepers and then they gatekeep comment sections about difficulty. Its ok guys, youre safe. The video games cant hurt you.

              A This user is from outside of this forum
              A This user is from outside of this forum
              [email protected]
              wrote last edited by
              #25

              The video games cant hurt you.

              Neither can casual disagreement and downvotes, snowflake.

              1 Reply Last reply
              1
              • codexarcanum@lemmy.dbzer0.comC [email protected]

                Works for me. I got stuck on the puppet king second phase and gave up. Not like rage quit, I just never went back to the game after like a dozen attempts, uninstalled it months later to free up space.

                I love difficulty adjustments. Tuning a game to be right for every audience is impossible, better to let the end client have some control over fine tuning their experience.

                Control is an excellent example of this for me. My GOTY when it came out, still an all time fav. I love the story and setting, but the combat is tedious after a while. In that case, lowering enemy health made the game less boring without being substantially easier, giving me the kind of experience I could enjoy.

                simple@lemm.eeS This user is from outside of this forum
                simple@lemm.eeS This user is from outside of this forum
                [email protected]
                wrote last edited by
                #26

                I'm not sure if you've played directly on release but they did nerf the puppet king two weeks after release or so, he has way less HP than he used to when the game came out

                1 Reply Last reply
                5
                • coelacanth@feddit.nuC [email protected]

                  It's true I haven't played the Elden Ring expansion, and I guess that's the most difficult one now so it's required to have played it to be able to parade around your gamer credentials? Whatever that's supposed to mean? To me gaming is about enjoying a medium of culture, not a dick measuring contest. I've played Dark Souls, I've played Elden Ring. I've beaten Sister Friede, I've beaten Malenia.

                  I still think accessibility options are good.

                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #27

                  Reading comprehension, even more challenging than dark souls nowadays eh? No idea what you’re even going on about now, but glad you got your nice rehearsed rant off your chest.

                  The main souls games have already gotten progressively more and more “””accessible”””, somewhat to the detriment of what originally made them appealing. Options are a mutually preferable alternative - people that enjoyed the original gameplay would still have their torture, or you can play on games journalist difficulty and have basically the same experience as watching someone else play on twitch.

                  nima@leminal.spaceN 1 Reply Last reply
                  1
                  • F [email protected]

                    I haven't played Demon Souls, but the timing feels more forgiving than it does in Elden Ring. Interestingly, Sekiro feels even more forgiving.

                    slowy@lemmy.worldS This user is from outside of this forum
                    slowy@lemmy.worldS This user is from outside of this forum
                    [email protected]
                    wrote last edited by [email protected]
                    #28

                    I don’t think Sekiro is more forgiving necessarily, but it’s a very tight and precise game so it’s easier to catch onto the timing and feels satisfying to do, never like “I should have been able to hit that, my gun didn’t shoot :(“ I would say Elden Ring is a lot easier than Sekiro though.

                    F 1 Reply Last reply
                    0
                    • dan1101@lemm.eeD [email protected]

                      Agreed, it's a great idea. I don't even think I would have been good at soulslike games when I was 14. I just don't have the patience for those sorts of constant boss battles where it takes so many hits to kill the boss but you die in 1 or 2.

                      isomorph@feddit.orgI This user is from outside of this forum
                      isomorph@feddit.orgI This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #29

                      You hit the nail on the head. Soulslikes aren't about difficulty, they're about patience. And when school was the only thing I had to worry about I had patience. Now that I have to fight for 30 minutes of game time I don't. Great decision by the devs!

                      1 Reply Last reply
                      15
                      • S [email protected]

                        Reading comprehension, even more challenging than dark souls nowadays eh? No idea what you’re even going on about now, but glad you got your nice rehearsed rant off your chest.

                        The main souls games have already gotten progressively more and more “””accessible”””, somewhat to the detriment of what originally made them appealing. Options are a mutually preferable alternative - people that enjoyed the original gameplay would still have their torture, or you can play on games journalist difficulty and have basically the same experience as watching someone else play on twitch.

                        nima@leminal.spaceN This user is from outside of this forum
                        nima@leminal.spaceN This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #30

                        you're not a very nice person.

                        1 Reply Last reply
                        11
                        • slowy@lemmy.worldS [email protected]

                          I don’t think Sekiro is more forgiving necessarily, but it’s a very tight and precise game so it’s easier to catch onto the timing and feels satisfying to do, never like “I should have been able to hit that, my gun didn’t shoot :(“ I would say Elden Ring is a lot easier than Sekiro though.

                          F This user is from outside of this forum
                          F This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #31

                          That might be it. I felt like I was able to parry much more frequently in Sekiro, but probably just because the attacks are much easier to read.

                          Parrying in Elden Ring feels much harder than both Sekiro & Lies of P to me.

                          slowy@lemmy.worldS 1 Reply Last reply
                          1
                          • F [email protected]

                            That might be it. I felt like I was able to parry much more frequently in Sekiro, but probably just because the attacks are much easier to read.

                            Parrying in Elden Ring feels much harder than both Sekiro & Lies of P to me.

                            slowy@lemmy.worldS This user is from outside of this forum
                            slowy@lemmy.worldS This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #32

                            Oh yeah I didn’t do a ton of parrying in Elden Ring, I just found it an easier game overall because you have so many options for weapons and play styles, and more opportunities to overlevel if you want to. In Elden Ring making use of things like bleed and rot or even just a big old bashing club can really turn things in your favour

                            F 1 Reply Last reply
                            0
                            • slowy@lemmy.worldS [email protected]

                              Oh yeah I didn’t do a ton of parrying in Elden Ring, I just found it an easier game overall because you have so many options for weapons and play styles, and more opportunities to overlevel if you want to. In Elden Ring making use of things like bleed and rot or even just a big old bashing club can really turn things in your favour

                              F This user is from outside of this forum
                              F This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #33

                              Yeah, Elden Ring is definitely easier, I was just talking about parry timing since GP talked about parrying being hard in Demon Souls.

                              1 Reply Last reply
                              0
                              • simple@lemm.eeS [email protected]

                                Gatekeepers in shambles

                                F This user is from outside of this forum
                                F This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #34

                                I really wanted to like this game, paid for it and everything, but I just couldnt get in to it. I'm an avid fan of fromsoft's stuff and have done them all several times, but with LoP i never felt like the combat clicked, and I strongly disliked most of the enemy designs. Not that fromsoft always has great enemy design either, but LoP just didnt vibe with me. I'll have to revisit it some day though

                                T 1 Reply Last reply
                                1
                                • codexarcanum@lemmy.dbzer0.comC [email protected]

                                  Works for me. I got stuck on the puppet king second phase and gave up. Not like rage quit, I just never went back to the game after like a dozen attempts, uninstalled it months later to free up space.

                                  I love difficulty adjustments. Tuning a game to be right for every audience is impossible, better to let the end client have some control over fine tuning their experience.

                                  Control is an excellent example of this for me. My GOTY when it came out, still an all time fav. I love the story and setting, but the combat is tedious after a while. In that case, lowering enemy health made the game less boring without being substantially easier, giving me the kind of experience I could enjoy.

                                  teft@lemmy.worldT This user is from outside of this forum
                                  teft@lemmy.worldT This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by [email protected]
                                  #35

                                  Only a dozen attempts?

                                  /s

                                  1 Reply Last reply
                                  3
                                  • T [email protected]

                                    Miyazaki wept.
                                    Edit: lol people love to complain about gatekeepers and then they gatekeep comment sections about difficulty. Its ok guys, youre safe. The video games cant hurt you.

                                    teft@lemmy.worldT This user is from outside of this forum
                                    teft@lemmy.worldT This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #36

                                    Downvotes arent gatekeeping. It’s just people not agreeing with you or disliking your tone. Also bitching about downvotes tends to attract more downvotes for your efforts.

                                    T 1 Reply Last reply
                                    1
                                    • codexarcanum@lemmy.dbzer0.comC [email protected]

                                      Works for me. I got stuck on the puppet king second phase and gave up. Not like rage quit, I just never went back to the game after like a dozen attempts, uninstalled it months later to free up space.

                                      I love difficulty adjustments. Tuning a game to be right for every audience is impossible, better to let the end client have some control over fine tuning their experience.

                                      Control is an excellent example of this for me. My GOTY when it came out, still an all time fav. I love the story and setting, but the combat is tedious after a while. In that case, lowering enemy health made the game less boring without being substantially easier, giving me the kind of experience I could enjoy.

                                      L This user is from outside of this forum
                                      L This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #37

                                      I had a similar experience with the final boss of the Elden Ring DLC. Tried to beat him like 200 times and then quit playing for several months.

                                      1 Reply Last reply
                                      2
                                      • simple@lemm.eeS [email protected]

                                        Gatekeepers in shambles

                                        K This user is from outside of this forum
                                        K This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #38

                                        I want to appreciate the additions, but...this is also not a good way of doing it.

                                        The difficulty is often the point in Soulslikes, but quite often it feels like these games are hard in 17 different ways, and a player may only have trouble with 1 of them.

                                        Maybe that's navigation, and finding the next path forward. Maybe that's working out how to put together a functioning build, and realizing what each weapon does. Maybe it's that the parry window is just a few frames too tight because they're playing with an input delay.

                                        That's why the games I've liked have varied accessibility options to let you change just one thing, like getting your souls back on dying, slowing down the game, slightly decreasing damage values - or increasing them on both sides.

                                        1 Reply Last reply
                                        11
                                        • C [email protected]

                                          There‘s a potential discussion to be had about how much of the Soulsborne/-like experience is about overcoming difficulty - and let’s be honest, the vast majority of people won‘t finetune difficulty but just go as easymode as possible - but on the other hand I strongly dislike elitism in games and in the end it should be on the player if they wanna potentially ruin their own experience or not, as such I agree with you.

                                          Would Dark Souls have ever become the iconic game it is and FROM/Miyazaki the iconic devs they are with an easymode (in their games)? Hard to say.

                                          I‘m always happy to see these options especially in indie games, which so often go crazy hard on difficulty towards the end (Celeste endgame for example).

                                          ulrich@feddit.orgU This user is from outside of this forum
                                          ulrich@feddit.orgU This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #39

                                          I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.

                                          K 1 Reply Last reply
                                          7
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups