Lies of P is getting difficulty options to make the Soulslike more accessible
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Black myth wukong would be so great with some difficulty options. I'm sure the rest of it story is great, but if I get stuck for a week on a boss I'm going to stop caring about that story.
I stopped playing, and until they patch in an easier mode… I won’t get to experience the rest of the story. It’s been a great story, so far, too.
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Gatekeepers in shambles
I appreciate difficulty options for other people and I think everyone should agree it's a good thing to make games more accessible or more challenging depending on what a player is seeking.
My only caution is maintaining the vision for the expected experience. I imagine we've all played games where the normal difficulty or the default experience feels bad or improperly tuned. Multiple difficulty options can, I imagine, lead to less tuning on the default experience. I have no doubt I disliked games I would have liked if they'd encouraged me to play at a different difficulty or spent more time tuning their preferred difficulty. I have no doubt I liked games that if they'd provided difficulty options I may have changed the default experience to my detriment without realizing it.
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Oh yeah reflex is a huge skill gate. I could basically never land a parry in Demon's Souls, so hopefully there are some nice settings to dial that in.
wrote last edited by [email protected]In this one you can get away with blocking too. You take some damage but you have a short time to regain health by attacking right after. I think it makes it a little more forgiving when you are learning enemy moves and fine tuning your reaction.
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Gatekeepers in shambles
Gotta make the stories good for me. The story in all these games is all drawn out dog water trash.
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Gatekeepers in shambles
Works for me. I got stuck on the puppet king second phase and gave up. Not like rage quit, I just never went back to the game after like a dozen attempts, uninstalled it months later to free up space.
I love difficulty adjustments. Tuning a game to be right for every audience is impossible, better to let the end client have some control over fine tuning their experience.
Control is an excellent example of this for me. My GOTY when it came out, still an all time fav. I love the story and setting, but the combat is tedious after a while. In that case, lowering enemy health made the game less boring without being substantially easier, giving me the kind of experience I could enjoy.
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Gatekeepers in shambles
This is that Pinocchio game right?
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Gatekeepers in shambles
Im of two minds on this.
On one hand difficulty settings seem good because it gives players choices.
But on the other this genre is meant to challenge you. And for me if Dark Souls hadn’t been one difficulty only and hard was the way it is now I probably would have never beaten it on the hard difficulty. But I persevered and did something that felt great because of that design choice.
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Works for me. I got stuck on the puppet king second phase and gave up. Not like rage quit, I just never went back to the game after like a dozen attempts, uninstalled it months later to free up space.
I love difficulty adjustments. Tuning a game to be right for every audience is impossible, better to let the end client have some control over fine tuning their experience.
Control is an excellent example of this for me. My GOTY when it came out, still an all time fav. I love the story and setting, but the combat is tedious after a while. In that case, lowering enemy health made the game less boring without being substantially easier, giving me the kind of experience I could enjoy.
Amen! There's nothing I hate more than damage-sponge enemies. I love active dodging, blocking, and targeting weak spots, but NOBODY should survive multiple headshots just because they have a lot of HP.
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Miyazaki wept.
Edit: lol people love to complain about gatekeepers and then they gatekeep comment sections about difficulty. Its ok guys, youre safe. The video games cant hurt you.The video games cant hurt you.
Neither can casual disagreement and downvotes, snowflake.
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Works for me. I got stuck on the puppet king second phase and gave up. Not like rage quit, I just never went back to the game after like a dozen attempts, uninstalled it months later to free up space.
I love difficulty adjustments. Tuning a game to be right for every audience is impossible, better to let the end client have some control over fine tuning their experience.
Control is an excellent example of this for me. My GOTY when it came out, still an all time fav. I love the story and setting, but the combat is tedious after a while. In that case, lowering enemy health made the game less boring without being substantially easier, giving me the kind of experience I could enjoy.
I'm not sure if you've played directly on release but they did nerf the puppet king two weeks after release or so, he has way less HP than he used to when the game came out
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It's true I haven't played the Elden Ring expansion, and I guess that's the most difficult one now so it's required to have played it to be able to parade around your gamer credentials? Whatever that's supposed to mean? To me gaming is about enjoying a medium of culture, not a dick measuring contest. I've played Dark Souls, I've played Elden Ring. I've beaten Sister Friede, I've beaten Malenia.
I still think accessibility options are good.
Reading comprehension, even more challenging than dark souls nowadays eh? No idea what you’re even going on about now, but glad you got your nice rehearsed rant off your chest.
The main souls games have already gotten progressively more and more “””accessible”””, somewhat to the detriment of what originally made them appealing. Options are a mutually preferable alternative - people that enjoyed the original gameplay would still have their torture, or you can play on games journalist difficulty and have basically the same experience as watching someone else play on twitch.
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I haven't played Demon Souls, but the timing feels more forgiving than it does in Elden Ring. Interestingly, Sekiro feels even more forgiving.
wrote last edited by [email protected]I don’t think Sekiro is more forgiving necessarily, but it’s a very tight and precise game so it’s easier to catch onto the timing and feels satisfying to do, never like “I should have been able to hit that, my gun didn’t shoot :(“ I would say Elden Ring is a lot easier than Sekiro though.
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Agreed, it's a great idea. I don't even think I would have been good at soulslike games when I was 14. I just don't have the patience for those sorts of constant boss battles where it takes so many hits to kill the boss but you die in 1 or 2.
You hit the nail on the head. Soulslikes aren't about difficulty, they're about patience. And when school was the only thing I had to worry about I had patience. Now that I have to fight for 30 minutes of game time I don't. Great decision by the devs!
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Reading comprehension, even more challenging than dark souls nowadays eh? No idea what you’re even going on about now, but glad you got your nice rehearsed rant off your chest.
The main souls games have already gotten progressively more and more “””accessible”””, somewhat to the detriment of what originally made them appealing. Options are a mutually preferable alternative - people that enjoyed the original gameplay would still have their torture, or you can play on games journalist difficulty and have basically the same experience as watching someone else play on twitch.
you're not a very nice person.
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I don’t think Sekiro is more forgiving necessarily, but it’s a very tight and precise game so it’s easier to catch onto the timing and feels satisfying to do, never like “I should have been able to hit that, my gun didn’t shoot :(“ I would say Elden Ring is a lot easier than Sekiro though.
That might be it. I felt like I was able to parry much more frequently in Sekiro, but probably just because the attacks are much easier to read.
Parrying in Elden Ring feels much harder than both Sekiro & Lies of P to me.
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That might be it. I felt like I was able to parry much more frequently in Sekiro, but probably just because the attacks are much easier to read.
Parrying in Elden Ring feels much harder than both Sekiro & Lies of P to me.
Oh yeah I didn’t do a ton of parrying in Elden Ring, I just found it an easier game overall because you have so many options for weapons and play styles, and more opportunities to overlevel if you want to. In Elden Ring making use of things like bleed and rot or even just a big old bashing club can really turn things in your favour
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Oh yeah I didn’t do a ton of parrying in Elden Ring, I just found it an easier game overall because you have so many options for weapons and play styles, and more opportunities to overlevel if you want to. In Elden Ring making use of things like bleed and rot or even just a big old bashing club can really turn things in your favour
Yeah, Elden Ring is definitely easier, I was just talking about parry timing since GP talked about parrying being hard in Demon Souls.
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Gatekeepers in shambles
I really wanted to like this game, paid for it and everything, but I just couldnt get in to it. I'm an avid fan of fromsoft's stuff and have done them all several times, but with LoP i never felt like the combat clicked, and I strongly disliked most of the enemy designs. Not that fromsoft always has great enemy design either, but LoP just didnt vibe with me. I'll have to revisit it some day though
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Works for me. I got stuck on the puppet king second phase and gave up. Not like rage quit, I just never went back to the game after like a dozen attempts, uninstalled it months later to free up space.
I love difficulty adjustments. Tuning a game to be right for every audience is impossible, better to let the end client have some control over fine tuning their experience.
Control is an excellent example of this for me. My GOTY when it came out, still an all time fav. I love the story and setting, but the combat is tedious after a while. In that case, lowering enemy health made the game less boring without being substantially easier, giving me the kind of experience I could enjoy.
wrote last edited by [email protected]Only a dozen attempts?
/s
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Miyazaki wept.
Edit: lol people love to complain about gatekeepers and then they gatekeep comment sections about difficulty. Its ok guys, youre safe. The video games cant hurt you.Downvotes arent gatekeeping. It’s just people not agreeing with you or disliking your tone. Also bitching about downvotes tends to attract more downvotes for your efforts.