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I...uh....wait...ummm...hold on....wait...

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  • ? Guest
    19 May 2025, 15:05
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    crackedlinuxiso@lemmy.dbzer0.com
    wrote on 19 May 2025, 16:12 last edited by crackedlinuxiso@lemmy.dbzer0.com
    #7

    Twist: You think this is the legendary lost crown of Foo? Some rotten trash you grabbed in a dungeon just happens to be the thing you've been looking for all this time? Pull the other one! It's been so ravaged by time that none of the markings or engravings are clearly visible. Best you can hope for is that some merchant will buy it off you for scrap.

    Even if the PCs think this is the lost crown of Foo, only the kingdom's last grandmaster artificer can conduct a conclusive test. Assuming you even find them, it's not like they take appointments from any dirty old adventurers off the street.

    1 Reply Last reply
    15
    • T themeatbridge@lemmy.world
      19 May 2025, 16:09

      Thats DnD, though. You're not the narrator, you're the benevolent god allowing the story to unfold.

      I played recently with a newer DM who had written this complex story and kept trying to weave in obvious set pieces for us. At first, I played along, but when we started to go off track, he introduced an omnipotent NPC to help keep us on his path. I was done at that point. I'm not here to listen to a story.

      If I find a clue early, I understand it might not make sense until later.

      D This user is from outside of this forum
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      dmmacniel@feddit.org
      wrote on 19 May 2025, 16:54 last edited by
      #8

      Going by your entire comment alone.

      I have juuust the right youtube video for you: https://www.youtube.com/watch?v=EkXMxiAGUWg

      1 Reply Last reply
      11
      • H hypnicjerk@lemmy.world
        19 May 2025, 15:41

        you're definitely right about the time limit. at that point you are about 5 minutes away from every spell in the party's arsenal being cast on that crown, followed by the main quest getting derailed by the mystery of the plot armored artifact.

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        bleatingzombie@lemmy.world
        wrote on 19 May 2025, 17:30 last edited by
        #9

        I'm extremely naive when it comes to tabletop RPGs

        Is there any kind of "plot says no" response to magic? Something like the doors in oblivion where you need a key to unlock

        C H S T M 5 Replies Last reply 19 May 2025, 17:33
        23
        • B bleatingzombie@lemmy.world
          19 May 2025, 17:30

          I'm extremely naive when it comes to tabletop RPGs

          Is there any kind of "plot says no" response to magic? Something like the doors in oblivion where you need a key to unlock

          C This user is from outside of this forum
          C This user is from outside of this forum
          cenotaph@mander.xyz
          wrote on 19 May 2025, 17:33 last edited by
          #10

          Really, what the DM says goes. So if you want to be boring you can just say it doesn't work for some reason. The answer above re: pivoting to it being a powerful illusion spell or something so there is a reason the spell didn't work is a lot more compelling and interesting imo

          B K 2 Replies Last reply 19 May 2025, 17:37
          26
          • C cenotaph@mander.xyz
            19 May 2025, 17:33

            Really, what the DM says goes. So if you want to be boring you can just say it doesn't work for some reason. The answer above re: pivoting to it being a powerful illusion spell or something so there is a reason the spell didn't work is a lot more compelling and interesting imo

            B This user is from outside of this forum
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            bleatingzombie@lemmy.world
            wrote on 19 May 2025, 17:37 last edited by
            #11

            That makes sense! I've always wanted to run a campaign (even though I've never really played) so I try to take guidance from stories like these

            Thank you!

            D 1 Reply Last reply 19 May 2025, 18:55
            8
            • B bleatingzombie@lemmy.world
              19 May 2025, 17:30

              I'm extremely naive when it comes to tabletop RPGs

              Is there any kind of "plot says no" response to magic? Something like the doors in oblivion where you need a key to unlock

              H This user is from outside of this forum
              H This user is from outside of this forum
              hypnicjerk@lemmy.world
              wrote on 19 May 2025, 18:45 last edited by
              #12

              there's two answers to this question, one is mechanical and one is social. you as the DM can tell the players no not now, and they can't do anything about it, but that doesn't mean they won't try to do something about it, which depending on the group could be an issue.

              so in this scenario a good DM could whip up some misdirection, for example set up a traveling artificer who just passed through town a couple weeks back and who the players could track down as a lead - conveniently in the direction of the main quest objective.

              this is hard to do on the spot.

              D 1 Reply Last reply 20 May 2025, 00:11
              11
              • B bleatingzombie@lemmy.world
                19 May 2025, 17:30

                I'm extremely naive when it comes to tabletop RPGs

                Is there any kind of "plot says no" response to magic? Something like the doors in oblivion where you need a key to unlock

                S This user is from outside of this forum
                S This user is from outside of this forum
                sbv@sh.itjust.works
                wrote on 19 May 2025, 18:49 last edited by
                #13

                We don't do that here. The GM provides the model of physics the players accept and expect. If the GM just says "nah" when stuff is inconvenient, players don't know what to expect, and the world becomes inconsistent.

                A big part of the GM's fun in TTRPGs is improving off that. Players always ruin my plans, but that's part of the game.

                K 1 Reply Last reply 20 May 2025, 00:09
                55
                • B bleatingzombie@lemmy.world
                  19 May 2025, 17:37

                  That makes sense! I've always wanted to run a campaign (even though I've never really played) so I try to take guidance from stories like these

                  Thank you!

                  D This user is from outside of this forum
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                  don_alforno@feddit.org
                  wrote on 19 May 2025, 18:55 last edited by
                  #14

                  You could also just have it work and go with whatever follows from it though.

                  I believe you should have a plot prepared but you also shouldn't be afraid to adapt it if the players do something unexpected.
                  It's more work, but in my experience players can usually smell when you're just trying to block them. And they will derive fun from having found out your plans early (which is totally ok to tell them).

                  S 1 Reply Last reply 19 May 2025, 19:51
                  13
                  • ? Guest
                    19 May 2025, 15:05
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                    denjin@lemmings.world
                    wrote on 19 May 2025, 19:01 last edited by
                    #15

                    If you've railroaded your campaign that much you're a bad GM. It's not your story, it's your players story.

                    D P S 3 Replies Last reply 19 May 2025, 22:15
                    13
                    • ? Guest
                      19 May 2025, 15:05
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                      icastfist@programming.dev
                      wrote on 19 May 2025, 19:05 last edited by
                      #16

                      Having your complex plot get fast forwarded because of a cantrip, priceless 😆😆😆😆😆

                      J 1 Reply Last reply 19 May 2025, 20:58
                      47
                      • B bleatingzombie@lemmy.world
                        19 May 2025, 17:30

                        I'm extremely naive when it comes to tabletop RPGs

                        Is there any kind of "plot says no" response to magic? Something like the doors in oblivion where you need a key to unlock

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        themeatbridge@lemmy.world
                        wrote on 19 May 2025, 19:35 last edited by
                        #17

                        "You can certainly try"

                        1 Reply Last reply
                        10
                        • D don_alforno@feddit.org
                          19 May 2025, 18:55

                          You could also just have it work and go with whatever follows from it though.

                          I believe you should have a plot prepared but you also shouldn't be afraid to adapt it if the players do something unexpected.
                          It's more work, but in my experience players can usually smell when you're just trying to block them. And they will derive fun from having found out your plans early (which is totally ok to tell them).

                          S This user is from outside of this forum
                          S This user is from outside of this forum
                          solorion@sh.itjust.works
                          wrote on 19 May 2025, 19:51 last edited by solorion@sh.itjust.works
                          #18

                          Ime, players are entirely willing to accept an extremely short session just so I can prep and set back up after they throw me a massive curveball. If you're capable of doing it on the fly, that's great, but I'm not and my players usually understand.

                          Had a twelve minute session once because I forgot I gave the party a foldable boat like three months ago on a whim, and they used it to skip the next ~3 sessions of content. I had an entire thing setup where they'd help a dwarfhold hunt a dragon, and had started on some city-based intrigue in the next area.

                          I just leveled with them that I had not even slightly expected this session to go this way and had nothing prepped so we'd stop early and pick it up next time.

                          1 Reply Last reply
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                          • ? Guest
                            19 May 2025, 15:05
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                            grue@lemmy.world
                            wrote on 19 May 2025, 20:01 last edited by
                            #19

                            The crown completely disintegrates, as it was rust all the way through

                            Sorry, Mario, the real crown is in another dungeon.

                            S 1 Reply Last reply 19 May 2025, 22:41
                            72
                            • I icastfist@programming.dev
                              19 May 2025, 19:05

                              Having your complex plot get fast forwarded because of a cantrip, priceless 😆😆😆😆😆

                              J This user is from outside of this forum
                              J This user is from outside of this forum
                              jesus_666@lemmy.world
                              wrote on 19 May 2025, 20:58 last edited by
                              #20

                              I once fast-forwarded a complex plot through a GM-sanctioned bit of fluff.

                              The party had been invited by their uncle who turned out to be recently murdered when they arrived. Of course they investigated. At one point I had my character wrote a letter to the rest of the family to inform them of what was going on. I actually produced the letter as a handout. Since I had no idea about the date I asked the GM and he told me to pick anything in summer.

                              The GM s happy with the handout and it was deemed canonical.

                              A few sessions later he noticed that I had picked something ahead the end of the summer and the bad guys' plot was about to kick off at a specific date right after summer ends. So suddenly the adventure went from "careful slow-burn investigation" to "mad rush to the location of the finale".

                              Oops.

                              M 1 Reply Last reply 19 May 2025, 21:10
                              27
                              • J jesus_666@lemmy.world
                                19 May 2025, 20:58

                                I once fast-forwarded a complex plot through a GM-sanctioned bit of fluff.

                                The party had been invited by their uncle who turned out to be recently murdered when they arrived. Of course they investigated. At one point I had my character wrote a letter to the rest of the family to inform them of what was going on. I actually produced the letter as a handout. Since I had no idea about the date I asked the GM and he told me to pick anything in summer.

                                The GM s happy with the handout and it was deemed canonical.

                                A few sessions later he noticed that I had picked something ahead the end of the summer and the bad guys' plot was about to kick off at a specific date right after summer ends. So suddenly the adventure went from "careful slow-burn investigation" to "mad rush to the location of the finale".

                                Oops.

                                M This user is from outside of this forum
                                M This user is from outside of this forum
                                mesophar@pawb.social
                                wrote on 19 May 2025, 21:10 last edited by
                                #21

                                Couldn't they have gone the other route and made the villain's plans a year later? But sounds like it was a lot of fun the way it was run!

                                J 1 Reply Last reply 19 May 2025, 21:28
                                13
                                • M mesophar@pawb.social
                                  19 May 2025, 21:10

                                  Couldn't they have gone the other route and made the villain's plans a year later? But sounds like it was a lot of fun the way it was run!

                                  J This user is from outside of this forum
                                  J This user is from outside of this forum
                                  jesus_666@lemmy.world
                                  wrote on 19 May 2025, 21:28 last edited by
                                  #22

                                  The idea was to have some kind of urgency but only once the players were far enough to understand the basics of what was going on. To that end, the date was supposed to be vague so that the GM was free to say "you figured out that the ritual will happen right after summer ends – which is in less than a week".

                                  Then he forgot that the timeframe was vague when I wrote the letter and told me to pick a date.

                                  Unfortunately, this cut out a side plot where our party would've hired another party to hunt down some artifact. That artifact retroactively got downgraded to a red herring for time reasons.

                                  On the other hand, we got an absolutely precious scene where the one party member who wasn't magic-affine and didn't want to be involved with any supernatural stuff had to ride an unnaturally fast six-legged half-demon horse in order to catch up with the bad guys.

                                  Also, it cut down on all the "three wizards and a vintner have breakfast and discuss the state of the investigation" episodes. We had a lot of those.

                                  I D 2 Replies Last reply 20 May 2025, 10:44
                                  15
                                  • D denjin@lemmings.world
                                    19 May 2025, 19:01

                                    If you've railroaded your campaign that much you're a bad GM. It's not your story, it's your players story.

                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    dmmacniel@feddit.org
                                    wrote on 19 May 2025, 22:15 last edited by dmmacniel@feddit.org
                                    #23

                                    Rollercoaster are fun yet have rails.

                                    Are you even a GM to allow yourself such snap judgment? But for you know, we GM/DMs are not your employees RPGs are a group collaboration.

                                    1 Reply Last reply
                                    11
                                    • D denjin@lemmings.world
                                      19 May 2025, 19:01

                                      If you've railroaded your campaign that much you're a bad GM. It's not your story, it's your players story.

                                      P This user is from outside of this forum
                                      P This user is from outside of this forum
                                      pixeltree@lemmy.blahaj.zone
                                      wrote on 19 May 2025, 22:40 last edited by
                                      #24

                                      How is this in any way railroading?

                                      Z 1 Reply Last reply 19 May 2025, 23:03
                                      4
                                      • G grue@lemmy.world
                                        19 May 2025, 20:01

                                        The crown completely disintegrates, as it was rust all the way through

                                        Sorry, Mario, the real crown is in another dungeon.

                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
                                        skaverat@discuss.tchncs.de
                                        wrote on 19 May 2025, 22:41 last edited by
                                        #25

                                        the real crown was the XP we collected along the way

                                        G 1 Reply Last reply 20 May 2025, 11:07
                                        17
                                        • C cenotaph@mander.xyz
                                          19 May 2025, 17:33

                                          Really, what the DM says goes. So if you want to be boring you can just say it doesn't work for some reason. The answer above re: pivoting to it being a powerful illusion spell or something so there is a reason the spell didn't work is a lot more compelling and interesting imo

                                          K This user is from outside of this forum
                                          K This user is from outside of this forum
                                          kichae@lemmy.ca
                                          wrote on 19 May 2025, 22:43 last edited by
                                          #26

                                          Retconing things to protect muh precious twists is not compelling, though, it's just base metagaming. The unwavering plot is the GM equivalent of the 8 page main character syndrome PC backstory. If I found out my GM was doing that, they wouldn't be my GM anymore.

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