Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

  1. Home
  2. Godot
  3. Dev snapshot: Godot 4.5 dev 5

Dev snapshot: Godot 4.5 dev 5

Scheduled Pinned Locked Moved Godot
godot
10 Posts 5 Posters 1 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P This user is from outside of this forum
    P This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1
    This post did not contain any content.
    tabular@lemmy.worldT erytau@programming.devE N 3 Replies Last reply
    50
    • P [email protected]
      This post did not contain any content.
      tabular@lemmy.worldT This user is from outside of this forum
      tabular@lemmy.worldT This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      Being able to set a class as abstract is a nice addition.

      Not sure how useful Apple VR stuff is, can you release open source games for Apple hardware?

      kronusdark@lemmy.worldK 1 Reply Last reply
      5
      • tabular@lemmy.worldT [email protected]

        Being able to set a class as abstract is a nice addition.

        Not sure how useful Apple VR stuff is, can you release open source games for Apple hardware?

        kronusdark@lemmy.worldK This user is from outside of this forum
        kronusdark@lemmy.worldK This user is from outside of this forum
        [email protected]
        wrote last edited by
        #3

        You can but it’s annoying as the devs still have to pay Apple $100 a year for a dev license.

        tabular@lemmy.worldT 1 Reply Last reply
        4
        • kronusdark@lemmy.worldK [email protected]

          You can but it’s annoying as the devs still have to pay Apple $100 a year for a dev license.

          tabular@lemmy.worldT This user is from outside of this forum
          tabular@lemmy.worldT This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          Does Apple Dev License provide any dev tools or services?

          kronusdark@lemmy.worldK 1 Reply Last reply
          1
          • P [email protected]
            This post did not contain any content.
            erytau@programming.devE This user is from outside of this forum
            erytau@programming.devE This user is from outside of this forum
            [email protected]
            wrote last edited by
            #5

            Shader baker on export! Really, really nice. I wonder how much build size will increase though.

            1 Reply Last reply
            4
            • P [email protected]
              This post did not contain any content.
              N This user is from outside of this forum
              N This user is from outside of this forum
              [email protected]
              wrote last edited by
              #6

              Has there been any movement on terrain editors and level streaming? That's the main thing that pushed me toward Unreal over Godot. Haven't kept up with Godot dev for a while, but would love to move back to the open source stuff.

              P 1 Reply Last reply
              1
              • tabular@lemmy.worldT [email protected]

                Does Apple Dev License provide any dev tools or services?

                kronusdark@lemmy.worldK This user is from outside of this forum
                kronusdark@lemmy.worldK This user is from outside of this forum
                [email protected]
                wrote last edited by
                #7

                Dev license just gives you the ability to publish on the AppStore and access Apple support I think.

                Their dev tools (ie Xcode and Swift) are free.

                tabular@lemmy.worldT 1 Reply Last reply
                0
                • N [email protected]

                  Has there been any movement on terrain editors and level streaming? That's the main thing that pushed me toward Unreal over Godot. Haven't kept up with Godot dev for a while, but would love to move back to the open source stuff.

                  P This user is from outside of this forum
                  P This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #8

                  There hasn't been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.

                  For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it's a long-term goal. There's been a lot of improvements to the codebase and especially performance in 4.5, but yeah it's not quite there yet. I wouldn't recommend the engine if you're trying to do something open-world or with huge levels.

                  N 1 Reply Last reply
                  2
                  • kronusdark@lemmy.worldK [email protected]

                    Dev license just gives you the ability to publish on the AppStore and access Apple support I think.

                    Their dev tools (ie Xcode and Swift) are free.

                    tabular@lemmy.worldT This user is from outside of this forum
                    tabular@lemmy.worldT This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #9

                    I presumed their store is the only way to publish on Apple VR hardware? I'd be happy with just a free repository hosting it.

                    1 Reply Last reply
                    1
                    • P [email protected]

                      There hasn't been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.

                      For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it's a long-term goal. There's been a lot of improvements to the codebase and especially performance in 4.5, but yeah it's not quite there yet. I wouldn't recommend the engine if you're trying to do something open-world or with huge levels.

                      N This user is from outside of this forum
                      N This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #10

                      Thanks for the info! Looking forward to the day i can switch back!

                      1 Reply Last reply
                      1
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      Powered by NodeBB Contributors
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups