Dev snapshot: Godot 4.5 dev 5
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wrote on 2 Jun 2025, 23:22 last edited byThis post did not contain any content.
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This post did not contain any content.wrote on 2 Jun 2025, 23:30 last edited by
Being able to set a class as abstract is a nice addition.
Not sure how useful Apple VR stuff is, can you release open source games for Apple hardware?
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Being able to set a class as abstract is a nice addition.
Not sure how useful Apple VR stuff is, can you release open source games for Apple hardware?
wrote on 2 Jun 2025, 23:33 last edited byYou can but it’s annoying as the devs still have to pay Apple $100 a year for a dev license.
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You can but it’s annoying as the devs still have to pay Apple $100 a year for a dev license.
wrote on 3 Jun 2025, 08:05 last edited byDoes Apple Dev License provide any dev tools or services?
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This post did not contain any content.wrote on 3 Jun 2025, 09:06 last edited by
Shader baker on export! Really, really nice. I wonder how much build size will increase though.
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This post did not contain any content.wrote on 3 Jun 2025, 13:17 last edited by
Has there been any movement on terrain editors and level streaming? That's the main thing that pushed me toward Unreal over Godot. Haven't kept up with Godot dev for a while, but would love to move back to the open source stuff.
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Does Apple Dev License provide any dev tools or services?
wrote on 3 Jun 2025, 15:05 last edited byDev license just gives you the ability to publish on the AppStore and access Apple support I think.
Their dev tools (ie Xcode and Swift) are free.
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Has there been any movement on terrain editors and level streaming? That's the main thing that pushed me toward Unreal over Godot. Haven't kept up with Godot dev for a while, but would love to move back to the open source stuff.
wrote on 3 Jun 2025, 21:22 last edited byThere hasn't been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.
For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it's a long-term goal. There's been a lot of improvements to the codebase and especially performance in 4.5, but yeah it's not quite there yet. I wouldn't recommend the engine if you're trying to do something open-world or with huge levels.
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Dev license just gives you the ability to publish on the AppStore and access Apple support I think.
Their dev tools (ie Xcode and Swift) are free.
wrote on 3 Jun 2025, 22:13 last edited byI presumed their store is the only way to publish on Apple VR hardware? I'd be happy with just a free repository hosting it.
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There hasn't been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.
For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it's a long-term goal. There's been a lot of improvements to the codebase and especially performance in 4.5, but yeah it's not quite there yet. I wouldn't recommend the engine if you're trying to do something open-world or with huge levels.
wrote on 3 Jun 2025, 23:43 last edited byThanks for the info! Looking forward to the day i can switch back!