Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
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You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.
It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit
certutil is built into windows and can be used in cmd.
I do agree there is no built in GUI method though.
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I love the idea of having a 360° monitor and rear view mirrors instead of just smaller rear view screens, or even digital on-screen rear view mirrors.
wrote last edited by [email protected]New proposal:
360°Cmonitor setup
3 small (something like 10") monitors as side/rearview mirrors
actual side-/rearview mirrors -
Emulators ARE 100% legal.
It's the roms that are illegal.
If you are in the US, ROMs aren't illegal either. You're just required to rip them from a cartridge/disc you acquired legally (including second-hand purchases) and you can't distribute it to others. It's the latter part that makes it illegal (but not at all immoral). If you wanna do that last part, god bless. Fuck these companies.
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You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.
It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit
Powershell's
Get-FileHash
does exactly this though. -
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I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.
Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.
OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.
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I mean, have you seen Nintendo?
Yeah, I know they are psychotic about this shit, doesn't stop me from getting annoyed
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Not really; The emulator doesn’t use any copyrighted code, but the ROM is copyrighted. That’s just basic IP law.
What is fucked up logic is Nintendo encrypting their ROMs, then providing decryption keys on the console. So the emulator itself is legal, but actually booting a ROM requires decrypting it, which requires keys from a legitimate console. Nintendo has argued that those keys are illegal to use in an emulator, even if the user rips them directly from the console that they own. So you have the keys. You own the console they’re stored on. But it’s illegal to use those keys anywhere except on the console they came on, because Nintendo said so.
wrote last edited by [email protected]It's sort of brilliant, in a Lex Luthor kind of way...
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Problem here is Nintendo doesnt have much to sue them on. They were even pretty careful about how they named the project. Naming it Spaghetti Kart and making no references to Nintendo or even Mario Kart.
wrote last edited by [email protected]It doesn't matter that they have no basis for a lawsuit. Nintendo starts a lawsuit, no matter how ridiculous, and the developer has to pay a lawyer to defend or they lose to default judgement.
The US isn't like EU. Everyone pays their own costs whether you win or lose. If you win, you can then start a new lawsuit to recover legal costs but that costs more money and you aren't guaranteed to recover the money.
Edit: I don't understand the downvote. It's exactly how the US system works. I experienced it with a contractor. Contractor took the money and didn't finish. I sued and won. He then sued saying he was owed all that money back for absolutely no reason. Of course it didn't even go to trial but I still had to pay my lawyer to defend myself. Otherwise it would have been a default judgement for him.
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New proposal:
360°Cmonitor setup
3 small (something like 10") monitors as side/rearview mirrors
actual side-/rearview mirrors360°C monitor setup
Better wear some oven mitts.
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360°C monitor setup
Better wear some oven mitts.
Lol...Neat typo xD
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You'd think it would be the opposite? High FOV when you are far away doesn't match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn't mess with my perception, even though you'd think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I'm so close to my monitor, probably 2 ft or so.)
5ft is close for a 65" screen. Most people sit about 8-10ft away from a screen that size. And to be clear, I'm referring to distance from my eyeballs. The foot of the recliner is about 2ft away.
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This is Nintendo manifest!
wrote last edited by [email protected]Get your hands off my keyboard!
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5ft is close for a 65" screen. Most people sit about 8-10ft away from a screen that size. And to be clear, I'm referring to distance from my eyeballs. The foot of the recliner is about 2ft away.
wrote last edited by [email protected]It's not that close. You were right about one thing, the front end of my couch is probably 5–6 ft away from the TV. But I crouched down at exactly 5 ft and the TV still has a smaller apparent size than my 27" LG OLED PC monitor when I sit by the computer for gaming. I would turn down the FOV if I were you, to match the expected projection, but that's just me. You can of course do what you feel is comfortable. But the distance argument doesn't hold up is all I'm saying.