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  3. Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

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  • T [email protected]

    You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.

    It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit

    F This user is from outside of this forum
    F This user is from outside of this forum
    [email protected]
    wrote last edited by
    #64

    Powershell's Get-FileHash does exactly this though.

    1 Reply Last reply
    3
    • tonytins@pawb.socialT [email protected]
      This post did not contain any content.
      sixtyforce@sh.itjust.worksS This user is from outside of this forum
      sixtyforce@sh.itjust.worksS This user is from outside of this forum
      [email protected]
      wrote last edited by
      #65

      I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.

      Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.

      OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.

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      6
      • L [email protected]

        I mean, have you seen Nintendo?

        S This user is from outside of this forum
        S This user is from outside of this forum
        [email protected]
        wrote last edited by
        #66

        Yeah, I know they are psychotic about this shit, doesn't stop me from getting annoyed

        1 Reply Last reply
        1
        • M [email protected]

          Not really; The emulator doesn’t use any copyrighted code, but the ROM is copyrighted. That’s just basic IP law.

          What is fucked up logic is Nintendo encrypting their ROMs, then providing decryption keys on the console. So the emulator itself is legal, but actually booting a ROM requires decrypting it, which requires keys from a legitimate console. Nintendo has argued that those keys are illegal to use in an emulator, even if the user rips them directly from the console that they own. So you have the keys. You own the console they’re stored on. But it’s illegal to use those keys anywhere except on the console they came on, because Nintendo said so.

          C This user is from outside of this forum
          C This user is from outside of this forum
          [email protected]
          wrote last edited by [email protected]
          #67

          It's sort of brilliant, in a Lex Luthor kind of way...

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          0
          • altima_neo@lemmy.zipA [email protected]

            Problem here is Nintendo doesnt have much to sue them on. They were even pretty careful about how they named the project. Naming it Spaghetti Kart and making no references to Nintendo or even Mario Kart.

            B This user is from outside of this forum
            B This user is from outside of this forum
            [email protected]
            wrote last edited by [email protected]
            #68

            It doesn't matter that they have no basis for a lawsuit. Nintendo starts a lawsuit, no matter how ridiculous, and the developer has to pay a lawyer to defend or they lose to default judgement.

            The US isn't like EU. Everyone pays their own costs whether you win or lose. If you win, you can then start a new lawsuit to recover legal costs but that costs more money and you aren't guaranteed to recover the money.

            Edit: I don't understand the downvote. It's exactly how the US system works. I experienced it with a contractor. Contractor took the money and didn't finish. I sued and won. He then sued saying he was owed all that money back for absolutely no reason. Of course it didn't even go to trial but I still had to pay my lawyer to defend myself. Otherwise it would have been a default judgement for him.

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            0
            • appoxo@lemmy.dbzer0.comA [email protected]

              New proposal:
              360°C monitor setup
              3 small (something like 10") monitors as side/rearview mirrors
              actual side-/rearview mirrors

              V This user is from outside of this forum
              V This user is from outside of this forum
              [email protected]
              wrote last edited by
              #69

              360°C monitor setup

              Better wear some oven mitts. 🔥

              appoxo@lemmy.dbzer0.comA 1 Reply Last reply
              1
              • V [email protected]

                360°C monitor setup

                Better wear some oven mitts. 🔥

                appoxo@lemmy.dbzer0.comA This user is from outside of this forum
                appoxo@lemmy.dbzer0.comA This user is from outside of this forum
                [email protected]
                wrote last edited by
                #70

                Lol...Neat typo xD

                1 Reply Last reply
                1
                • V [email protected]

                  You'd think it would be the opposite? High FOV when you are far away doesn't match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn't mess with my perception, even though you'd think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I'm so close to my monitor, probably 2 ft or so.)

                  P This user is from outside of this forum
                  P This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #71

                  5ft is close for a 65" screen. Most people sit about 8-10ft away from a screen that size. And to be clear, I'm referring to distance from my eyeballs. The foot of the recliner is about 2ft away.

                  V 1 Reply Last reply
                  0
                  • T [email protected]

                    This is Nintendo manifest!

                    E This user is from outside of this forum
                    E This user is from outside of this forum
                    [email protected]
                    wrote last edited by [email protected]
                    #72

                    Get your hands off my keyboard!

                    1 Reply Last reply
                    1
                    • P [email protected]

                      5ft is close for a 65" screen. Most people sit about 8-10ft away from a screen that size. And to be clear, I'm referring to distance from my eyeballs. The foot of the recliner is about 2ft away.

                      V This user is from outside of this forum
                      V This user is from outside of this forum
                      [email protected]
                      wrote last edited by [email protected]
                      #73

                      It's not that close. You were right about one thing, the front end of my couch is probably 5–6 ft away from the TV. But I crouched down at exactly 5 ft and the TV still has a smaller apparent size than my 27" LG OLED PC monitor when I sit by the computer for gaming. I would turn down the FOV if I were you, to match the expected projection, but that's just me. You can of course do what you feel is comfortable. But the distance argument doesn't hold up is all I'm saying. 😁👍

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