Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

  1. Home
  2. Games
  3. Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks

Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks

Scheduled Pinned Locked Moved Games
28 Posts 21 Posters 1 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M mintiefresh@piefed.ca
    19 days ago
    This post did not contain any content.
    S This user is from outside of this forum
    S This user is from outside of this forum
    skunkworkz@lemmy.world
    wrote 19 days ago last edited by skunkworkz@lemmy.world
    #4

    Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

    Also

    So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

    Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

    B W E U 4 Replies Last reply 19 days ago
    73
    • T tisktisk@piefed.social
      19 days ago

      But denuvo

      K This user is from outside of this forum
      K This user is from outside of this forum
      k1ck455kc@sh.itjust.works
      wrote 19 days ago last edited by
      #5

      I know i want to buy/play this so bad... But denuvo.

      1 Reply Last reply
      10
      • M mintiefresh@piefed.ca
        19 days ago
        This post did not contain any content.
        B This user is from outside of this forum
        B This user is from outside of this forum
        bimbimboy@lemmy.world
        wrote 19 days ago last edited by bimbimboy@lemmy.world
        #6

        No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

        M N C A 4 Replies Last reply 19 days ago
        2
        • S skunkworkz@lemmy.world
          19 days ago

          Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

          Also

          So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

          Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

          B This user is from outside of this forum
          B This user is from outside of this forum
          b0nk3rs@lemmy.world
          wrote 19 days ago last edited by b0nk3rs@lemmy.world
          #7

          That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.

          F E A 3 Replies Last reply 19 days ago
          28
          • B bimbimboy@lemmy.world
            19 days ago

            No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

            M This user is from outside of this forum
            M This user is from outside of this forum
            mysticpickle@lemmy.ca
            wrote 19 days ago last edited by
            #8

            If you want realistic jiggle physics you just pay the silicon price.

            1 Reply Last reply
            10
            • B bimbimboy@lemmy.world
              19 days ago

              No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

              N This user is from outside of this forum
              N This user is from outside of this forum
              naticus@lemmy.world
              wrote 19 days ago last edited by
              #9

              You're below minimum requirements on VRAM and you say it's not optimized. Well done.

              1 Reply Last reply
              17
              • B bimbimboy@lemmy.world
                19 days ago

                No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

                C This user is from outside of this forum
                C This user is from outside of this forum
                clegko@lemmy.world
                wrote 19 days ago last edited by
                #10

                RDR came out in 2010…?

                F B 2 Replies Last reply 19 days ago
                21
                • B b0nk3rs@lemmy.world
                  19 days ago

                  That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.

                  F This user is from outside of this forum
                  F This user is from outside of this forum
                  fuckwit_mcbumcrumble@lemmy.dbzer0.com
                  wrote 19 days ago last edited by
                  #11

                  It's a negative feedback loop.

                  The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.

                  1 Reply Last reply
                  20
                  • C clegko@lemmy.world
                    19 days ago

                    RDR came out in 2010…?

                    F This user is from outside of this forum
                    F This user is from outside of this forum
                    fuckwit_mcbumcrumble@lemmy.dbzer0.com
                    wrote 19 days ago last edited by
                    #12

                    And ran on the xbox 360.... which had 512 MB.

                    1 Reply Last reply
                    15
                    • B bimbimboy@lemmy.world
                      19 days ago

                      No, it doesn't, lol. I tried to run the demo on the lowest settings, it used all my vram. I can run Red Dead Redemption 2 with my 4GB vram gpu, but I can't run Stellar Blade?

                      A This user is from outside of this forum
                      A This user is from outside of this forum
                      arin@lemmy.world
                      wrote 19 days ago last edited by
                      #13

                      My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)

                      B 1 Reply Last reply 18 days ago
                      4
                      • S skunkworkz@lemmy.world
                        19 days ago

                        Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

                        Also

                        So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

                        Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

                        W This user is from outside of this forum
                        W This user is from outside of this forum
                        who@feddit.org
                        wrote 19 days ago last edited by who@feddit.org
                        #14

                        People often say "developers" when referring to development studios, which includes management. They don't necessarily mean individual programmers.

                        S 1 Reply Last reply 18 days ago
                        24
                        • M mintiefresh@piefed.ca
                          19 days ago
                          This post did not contain any content.
                          H This user is from outside of this forum
                          H This user is from outside of this forum
                          hal_5700x@sh.itjust.works
                          wrote 19 days ago last edited by
                          #15

                          It's UE4 game not a UE5. That helps.

                          F 1 Reply Last reply 18 days ago
                          23
                          • C clegko@lemmy.world
                            19 days ago

                            RDR came out in 2010…?

                            B This user is from outside of this forum
                            B This user is from outside of this forum
                            bimbimboy@lemmy.world
                            wrote 18 days ago last edited by
                            #16

                            I forgot that RDR is also on PC, I was referring to RDR 2

                            1 Reply Last reply
                            0
                            • A arin@lemmy.world
                              19 days ago

                              My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)

                              B This user is from outside of this forum
                              B This user is from outside of this forum
                              bimbimboy@lemmy.world
                              wrote 18 days ago last edited by
                              #17

                              I only have one screen on my 1080p laptop.

                              1 Reply Last reply
                              0
                              • R righthandofikaros@lemmy.world
                                19 days ago

                                Stellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.

                                D This user is from outside of this forum
                                D This user is from outside of this forum
                                duchess@feddit.org
                                wrote 18 days ago last edited by
                                #18

                                Or it will run exactly the same because it has a minimal performance impact when implemented correctly, which seems to be the case here.

                                1 Reply Last reply
                                4
                                • M mintiefresh@piefed.ca
                                  19 days ago
                                  This post did not contain any content.
                                  M This user is from outside of this forum
                                  M This user is from outside of this forum
                                  mariusafa@lemmy.sdf.org
                                  wrote 18 days ago last edited by
                                  #19

                                  No, don't follow denuvo

                                  1 Reply Last reply
                                  22
                                  • H hal_5700x@sh.itjust.works
                                    19 days ago

                                    It's UE4 game not a UE5. That helps.

                                    F This user is from outside of this forum
                                    F This user is from outside of this forum
                                    flatfire@lemmy.ca
                                    wrote 18 days ago last edited by
                                    #20

                                    Hardly. I've played enough dumpsterfire UE4 ports to know it's no better if the devs don't put the effort in.

                                    1 Reply Last reply
                                    9
                                    • B b0nk3rs@lemmy.world
                                      19 days ago

                                      That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.

                                      E This user is from outside of this forum
                                      E This user is from outside of this forum
                                      eupraxia@lemmy.blahaj.zone
                                      wrote 18 days ago last edited by eupraxia@lemmy.blahaj.zone
                                      #21

                                      devs are also given barely any time to do it and have to ship across more platforms than ever. In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.

                                      True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.

                                      1 Reply Last reply
                                      0
                                      • S skunkworkz@lemmy.world
                                        19 days ago

                                        Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.

                                        Also

                                        So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.

                                        Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.

                                        E This user is from outside of this forum
                                        E This user is from outside of this forum
                                        eupraxia@lemmy.blahaj.zone
                                        wrote 18 days ago last edited by eupraxia@lemmy.blahaj.zone
                                        #22

                                        In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.

                                        True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.

                                        1 Reply Last reply
                                        2
                                        • B b0nk3rs@lemmy.world
                                          19 days ago

                                          That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.

                                          A This user is from outside of this forum
                                          A This user is from outside of this forum
                                          apprehensively_human@lemmy.ca
                                          wrote 18 days ago last edited by
                                          #23

                                          Daily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.

                                          1 Reply Last reply
                                          4
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes

                                          13/28

                                          23 Jun 2025, 04:35


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            13/28
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups