Hey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rocks
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It's UE4 game not a UE5. That helps.
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RDR came out in 2010…?
I forgot that RDR is also on PC, I was referring to RDR 2
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My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
I only have one screen on my 1080p laptop.
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Stellar Blade performs well despite using Denuvo. Imagine how much better it will run when Denuvo is removed.
Or it will run exactly the same because it has a minimal performance impact when implemented correctly, which seems to be the case here.
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No, don't follow denuvo
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It's UE4 game not a UE5. That helps.
Hardly. I've played enough dumpsterfire UE4 ports to know it's no better if the devs don't put the effort in.
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That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.
wrote last edited by [email protected]devs are also given barely any time to do it and have to ship across more platforms than ever. In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.
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Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
So, ports like Stellar Blade on PC are great for fans to see, and I'm hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
wrote last edited by [email protected]In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game's a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.
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That's probably mostly true but optimisation is becoming a lost art form that some devs just don't know.
Daily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
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People often say "developers" when referring to development studios, which includes management. They don't necessarily mean individual programmers.
Tell that to Gamers
who harass the low ranking devs when a game comes out they don’t like.
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Tell that to Gamers
who harass the low ranking devs when a game comes out they don’t like.
I haven't seen anyone here do that, and I am not willing to stereotype gamers based on a minority of jerks.