What people miss about Steam Deck's "loss" to Nintendo
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There's no hate for Nintendo here, just explaining why Steam Deck is different.
Sorry, should've clarified that this isn't directed towards you, OP! Just at a lot of the other comments in here who are acting like someone else's decision to buy an expensive gadget is a personal insult to them.
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For example, games like Jedi Survivor. Very popular. Not an exclusive. You can play it on Xbox, Playstation, PC, whatever. If all games weren't exclusives and could be played on anything, then the only reason to buy or not buy a console would be the console performance and company behavior. This would definitely increase game sales and availability as well.
wrote last edited by [email protected]Novel interactions and consistency remain a factor, though.
Xbox is essentially straight and standard, but Nintendo and Sony games often make use of controller features (gyroscope, touch, IR sensors) which, while not exactly widely utilized, allow for interesting methods of interacting with games that are not typically found on multiplatform releases that mostly support only features common between all platforms.
And with that in mind, you can safely make some of those novel interactions into core features of first party games when you can safely assume everyone is using the same input devices and has the same hardware.
This is basically a very minor nitpicky consideration, but as an example, gyroscopic aiming was born out of first-party games. If you've played a game with gyro aiming, it's very cool and nice to have, but it will never become a standard part of most third-party games if only a subset of users have hardware capable of supporting it.
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It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
There is no value in defending a billion dollar company from another billion dollar company. Just accept Nintendo is more popular and live your life
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It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
I'll emulate Nintendo games till the day I die because fuck Nintendo and their greed.
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There is no value in defending a billion dollar company from another billion dollar company. Just accept Nintendo is more popular and live your life
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What company do you think I'm defending?
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It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
Playing with a amiga as a kid when I was at friends and got to play Nintendo I always felt like an outsider.. But I didn't realise how lucky I am that it was like that. I was exposed to so many more games, and got to tinker. Got to see many crack intros that was mesmerising to me as a kid. Soon enough I got into coding because of it.. And guess if that was useful later. I'm never going to think buying a walled garden device is ok, sends the wrong message to your kids and hampers their development. Don't take the easy way out.
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It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
I don't disagree with the sentiment. I would still consider the Steam Deck a "failure" if it couldn't move enough units to justify its production cost, but it looks like they're still churning them out, so... eh, it's not great but its fine.
I would argue that merely comparing generic PC sales to Switch sales also misses the mark. At the very least, you'd focus on unique Steam installs or Active Steam Accounts if you're really interested in counting the success of Steam relative to Nintendo.
Even then, what you're really competing with isn't "SteamDeck sales v. Switch sales". I'd say its "SteamDeck sales per $1 advertising spent v. ..." Given that Nintendo spent around $730M in advertising last year and Valve spent under $100M, it seems that Nintendo has to spend roughly $50/unit to move a Switch relative to Valve coming in closer to $40/unit.
It's very difficult to compare popularity under two wildly divergent marketing strategies.
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If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
For now.
Sure, if it doesn't bother someone to wait 3-5 years. It's no Problem.
You can say this too all kind of Games.
You don't want to pay 100$ for GTA VI? No Problem, just wait 5 years and it will be 20$ on sale. -
what are you talking about? they share the same handheld console market. most people are not gonna buy more than 1 handheld.
I'm owning a Ayaneo Flip DS and a Switch 2...
There are a lot of reasons why some one would buy two handhelds. Especially a PC Handheld. -
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
I don't disagree with the sentiment. I would still consider the Steam Deck a "failure" if it couldn't move enough units to justify its production cost, but it looks like they're still churning them out, so... eh, it's not great but its fine.
I would argue that merely comparing generic PC sales to Switch sales also misses the mark. At the very least, you'd focus on unique Steam installs or Active Steam Accounts if you're really interested in counting the success of Steam relative to Nintendo.
Even then, what you're really competing with isn't "SteamDeck sales v. Switch sales". I'd say its "SteamDeck sales per $1 advertising spent v. ..." Given that Nintendo spent around $730M in advertising last year and Valve spent under $100M, it seems that Nintendo has to spend roughly $50/unit to move a Switch relative to Valve coming in closer to $40/unit.
It's very difficult to compare popularity under two wildly divergent marketing strategies.
But I don't feel that Steam alone accounts for PC gaming.
Even on my Steam Deck, I use GOG, Epic, and itch.io quite regularly.
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Forget the wii u. The switch is really emulated on potatoes. I know, i have one and played Mario Wonder on it.
I'm looking forward to emulating the switch 2 games on my Deck.
And it's an even better experience to emulate too, you get lots of options for the same or better performance, resolution, better than default graphics options, mods etc.
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But I don't feel that Steam alone accounts for PC gaming.
Even on my Steam Deck, I use GOG, Epic, and itch.io quite regularly.
But I don’t feel that Steam alone accounts for PC gaming.
If we're putting the SteamDeck against Nintendo, I'd say the natural comparison is Steam exclusives against Nintendo exclusives.
Even on my Steam Deck, I use GOG, Epic, and itch.io quite regularly.
Sure. Because it is functionally just a computer with a Valve-branded Linux distro. But there are PC games ported to Mobile. I'm not going to count all Android phones to the "PC" side of the aisle just because I can install Balatro on my OnePlus.
The whole reason the Steam Deck exists is to compete as a portable full sized hand-held console comparable to the Switch. If you're not talking about portable consoles, you're not really talking apples-to-apples. Anyone crammed into the coach end on an airplane can tell you the quality of life difference between a gaming laptop and a hand-held.
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I'll emulate Nintendo games till the day I die because fuck Nintendo and their greed.
They make great games and they're a super anti-consumer company. Perfect combination for going out of your way to pirate their games.
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But I don’t feel that Steam alone accounts for PC gaming.
If we're putting the SteamDeck against Nintendo, I'd say the natural comparison is Steam exclusives against Nintendo exclusives.
Even on my Steam Deck, I use GOG, Epic, and itch.io quite regularly.
Sure. Because it is functionally just a computer with a Valve-branded Linux distro. But there are PC games ported to Mobile. I'm not going to count all Android phones to the "PC" side of the aisle just because I can install Balatro on my OnePlus.
The whole reason the Steam Deck exists is to compete as a portable full sized hand-held console comparable to the Switch. If you're not talking about portable consoles, you're not really talking apples-to-apples. Anyone crammed into the coach end on an airplane can tell you the quality of life difference between a gaming laptop and a hand-held.
wrote last edited by [email protected]If we’re putting the SteamDeck against Nintendo, I’d say the natural comparison is Steam exclusives against Nintendo exclusives.
This makes no sense because as you just mentioned, the Steam Deck is just a Valve-branded Linux distro. Really, what we should be doing is counting PC exclusives. And I say PC because Proton makes the difference between Windows and Linux moot -- Steam Deck plays Windows games, often better than Windows itself.
If we're talking exclusives, there are way more on PC than on Switch.
The whole reason the Steam Deck exists is to compete as a portable full sized hand-held console comparable to the Switch.
No, the whole reason the Steam Deck exists is to play your PC games on a handheld, and do it with a console-like experience.
What I feel you don't understand -- and I can't emphasize this enough -- is that there are games I've always wanted to play on a console that I just couldn't because they required either a desktop or laptop. Off the top of my head, here's just a few:
- Blood
- Septerra Core
- Jazz Jackrabbit
- Fate
- AquaNox
You know how many times I wanted those games to get ported to console? Decades later, it still hasn't happened.
What the Steam Deck does is make games that were previously inaccessible -- available on handheld and TV (via dock).
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The fact that the Nintendos are locked down, family friendly and with a reputation of good production quality (similar to Disney), are also important points for non-nerdy parents and casual gamers who don't want to navigate the ocean of PC gaming and its risks.
Their new premium price point is definitely going to put a dent in their family sales, though. That's uncharted territory for them.
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I stopped buying consoles and moved pretty much exclusively to Steam because it gives me many more options. Thankfully, I don't think that's changing anytime soon. Consoles are great for some people, but I need more flexibility. I sometimes wish I could (legally) play Nintendo first party games, but it's really not that big of a deal.
It is always morally correct to pirate Nintendo games.
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Also, for what its worth, the OLED Decks literally sold out today, as in, Valve doesn't currently have any more to sell in the US.
Also also... I realize this is a silly comparison, but the Switch 2 has not outsold all variants of the Deck, yet.
Its at about 3.5 million, Steam Deck is at about 4.5 million since 2022.
Also x3, the Switch 2 is apparently already sold out as well, as in no more units available at US retailers.
https://www.cnbc.com/2025/06/11/nintendo-switch-console-record-sales.html
Oh, wow, I knew the most expensive one sold out a week or so ago, but didn't know the middle tier one did, too. It can't possibly be a coincidence that this happened when the Switch 2 launched when they've all been in stock for a long time now. I know I got my LCD Steam Deck right after seeing the Switch 2 reveal. The continued enshittification of the walled gardens in the gaming industry has finally made me start the transition to PC gaming as a main rather than secondary way to play games.
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Wild the Switch 2 has nearly caught up to the Deck in less than a week.
Not surprising. The Deck has always been niche and is just one way to play PC games out of many, many other options.
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There are millions upon millions of Mario, Link, and Pokemon fans.
There are not millions and millions of... what's the killer Steam Deck game again? Oh, right, there isn't one.
If Valve came out with Half Life 3, made it Steam exclusive and a pack in with the Deck, then it would start putting up Nintendo numbers.
"Killer Steam Deck game" makes no sense. It's just one way of many to play PC games. Valve has no interest in making anything exclusive to the Deck, nor should they. Well, except Aperture Desk Job, because it's basically a tech demo.
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I'll emulate Nintendo games till the day I die because fuck Nintendo and their greed.
I won't even pirate their games