What people miss about Steam Deck's "loss" to Nintendo
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I've generally seen purchasing a Steam Deck as an informed decision. But most people are very nostalgic (can't blame them, SNES to Wii Zeldas and Metroids were amazing) and have uncontrollable FOMO, which Nintendo keeps on milking even when their software and hardware is noticeably much worse than it's competitors'. If anyone also wants to know how Nintendo currently uses the money they earn, here's a video: https://www.youtube.com/watch?v=n025Gxn5GEM No wonder they're less worried about wasting money on legal battles. No trace of the good old Nintendo.
- For Nintendo fans that may get triggered by this, don't. Just own it. Spending more on something worse doesn't mean you can't enjoy it.
But most people are very nostalgic (can’t blame them, SNES to Wii Zeldas and Metroids were amazing) and have uncontrollable FOMO, which Nintendo keeps on milking even when their software and hardware is noticeably much worse than it’s competitors’.
This reads like someone who never played any of the switch titles. It's not simply nostalgia. The switch titles were objectively good despite lackluster hardware. The switch lasted for almost a decade and is still playable today. People are buying switch 2 to be able to play the Nintendo exclusives.
It's true that the hardware is largely lackluster, but especially in the case of the first party titles, and in general overall, the lackluster hardware just doesn't prevent the games from looking and running great. Nintendo invests in developers capable of running large, complex games on somewhat modest hardware.
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What kind of idiots are comparing the two? They're different things with entirely different markets. There was never a battle to be had lol
what are you talking about? they share the same handheld console market. most people are not gonna buy more than 1 handheld.
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Yep give it a year or so. The emulator will be up and running.
I hope so but switch 1 emulation took like 3 years to get it into a good state
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It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
Actually you will be able to play switch two games on PC. It's only a matter of time so no your only option isn't just switch two. It's patience
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But most people are very nostalgic (can’t blame them, SNES to Wii Zeldas and Metroids were amazing) and have uncontrollable FOMO, which Nintendo keeps on milking even when their software and hardware is noticeably much worse than it’s competitors’.
This reads like someone who never played any of the switch titles. It's not simply nostalgia. The switch titles were objectively good despite lackluster hardware. The switch lasted for almost a decade and is still playable today. People are buying switch 2 to be able to play the Nintendo exclusives.
It's true that the hardware is largely lackluster, but especially in the case of the first party titles, and in general overall, the lackluster hardware just doesn't prevent the games from looking and running great. Nintendo invests in developers capable of running large, complex games on somewhat modest hardware.
wrote last edited by [email protected]Got my hands on the first Switch model and it's available games on it's release date. I've played Nintendo games all my life. I just weigh the pros and cons of every option and am not ashamed to say Nintendo products and services aren't a good deal right now. It doesn't mean I can't appreciate the artistry and optimization efforts of development teams (Genyo Takeda did wonderful things at Nintendo until he retired, for instance), it means I carefully choose which hoops I jump through to purchase, play and keep the games I love.
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Got my hands on the first Switch model and it's available games on it's release date. I've played Nintendo games all my life. I just weigh the pros and cons of every option and am not ashamed to say Nintendo products and services aren't a good deal right now. It doesn't mean I can't appreciate the artistry and optimization efforts of development teams (Genyo Takeda did wonderful things at Nintendo until he retired, for instance), it means I carefully choose which hoops I jump through to purchase, play and keep the games I love.
You were saying earlier the main reason someone would buy a switch 2 was nostalgia. Nintendo still makes great games that generally run great even on their lowered speced hardware. Some of the games for the switch were some of the best installments in their respective franchises.
I've become disillusioned a bit with them for other reasons (console repairability, their litigiousness, the semi-closed ecosystem, joycon drift, the higher game price points lately) but the exclusive games are still rocking, and the exclusive games are a lot of the reason you'd buy a switch 2.
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It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
Console wars stopped being cool years ago. Everyone has their preferences and favorites, no need to shit on someone's fun because you think yours is better.
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This is such a wild take. « I buy the steam deck because I am informed and smart, they buy the switch 2 because they’re nostalgic impulsive morons ».
Has it ever occurred to you that not everybody is you, and people have different tastes ? Some gamers want to play the latest COD, others are Final Fantasy super fan, and others want to play Zelda and Mario. Most people even just play on a smartphone! (Disgusting, I know).
Your lack of basic awareness of what an individual is is astonishing. May I never meet and have to talk to someone like you again.
wrote last edited by [email protected]One way to get offended and misinterpret a sentence. Lol no one wants to talk to you anyways lil bro.
Edit: of course you drive a Tesla
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Actually you will be able to play switch two games on PC. It's only a matter of time so no your only option isn't just switch two. It's patience
Welcome aboard [email protected]
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Console wars stopped being cool years ago. Everyone has their preferences and favorites, no need to shit on someone's fun because you think yours is better.
There's no hate for Nintendo here, just explaining why Steam Deck is different.
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There's no hate for Nintendo here, just explaining why Steam Deck is different.
Sorry, should've clarified that this isn't directed towards you, OP! Just at a lot of the other comments in here who are acting like someone else's decision to buy an expensive gadget is a personal insult to them.
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For example, games like Jedi Survivor. Very popular. Not an exclusive. You can play it on Xbox, Playstation, PC, whatever. If all games weren't exclusives and could be played on anything, then the only reason to buy or not buy a console would be the console performance and company behavior. This would definitely increase game sales and availability as well.
wrote last edited by [email protected]Novel interactions and consistency remain a factor, though.
Xbox is essentially straight and standard, but Nintendo and Sony games often make use of controller features (gyroscope, touch, IR sensors) which, while not exactly widely utilized, allow for interesting methods of interacting with games that are not typically found on multiplatform releases that mostly support only features common between all platforms.
And with that in mind, you can safely make some of those novel interactions into core features of first party games when you can safely assume everyone is using the same input devices and has the same hardware.
This is basically a very minor nitpicky consideration, but as an example, gyroscopic aiming was born out of first-party games. If you've played a game with gyro aiming, it's very cool and nice to have, but it will never become a standard part of most third-party games if only a subset of users have hardware capable of supporting it.
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It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
There is no value in defending a billion dollar company from another billion dollar company. Just accept Nintendo is more popular and live your life
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It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
I'll emulate Nintendo games till the day I die because fuck Nintendo and their greed.
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There is no value in defending a billion dollar company from another billion dollar company. Just accept Nintendo is more popular and live your life
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What company do you think I'm defending?
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It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
Playing with a amiga as a kid when I was at friends and got to play Nintendo I always felt like an outsider.. But I didn't realise how lucky I am that it was like that. I was exposed to so many more games, and got to tinker. Got to see many crack intros that was mesmerising to me as a kid. Soon enough I got into coding because of it.. And guess if that was useful later. I'm never going to think buying a walled garden device is ok, sends the wrong message to your kids and hampers their development. Don't take the easy way out.
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It’s silly to compare Switch 2 sales to Steam Deck sales.
The Switch 2 is a locked-down, vertically integrated platform. There are no ROG Switch 2s. No Lenovo Switch 2s. No Switch laptops or tower PCs with discrete GPUs. If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
Steam Deck, by contrast, isn’t a platform. It’s just one hardware option—one entry point into the sprawling, open ecosystem known as PC gaming.
Every year, around 245 million PCs are shipped globally. If even 20–25% of those are gaming-focused, that’s 49–61 million gaming PCs annually. Steam Deck is a sliver of that. So of course it won’t outsell a console that’s the only gateway to a major IP.
But that’s exactly the point.
PC gaming is too decentralized for any single device to dominate. The last “PC” that did was the Commodore 64, which sold 12.5–17 million units over 12 years because it was a self-contained platform, unlike modern Windows, Mac, or Linux machines.
That the Steam Deck has sold 4 million units despite competing with every other gaming PC in existence is remarkable. It didn’t just sell—it legitimized a category. Handheld PC gaming is now a thing. That’s why Lenovo, ASUS, and MSI have followed. Even Microsoft is getting in, optimizing Windows for handhelds—something they would never have done if the Steam Deck didn't hold their feet to the fire.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
It won by changing the landscape.
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
I don't disagree with the sentiment. I would still consider the Steam Deck a "failure" if it couldn't move enough units to justify its production cost, but it looks like they're still churning them out, so... eh, it's not great but its fine.
I would argue that merely comparing generic PC sales to Switch sales also misses the mark. At the very least, you'd focus on unique Steam installs or Active Steam Accounts if you're really interested in counting the success of Steam relative to Nintendo.
Even then, what you're really competing with isn't "SteamDeck sales v. Switch sales". I'd say its "SteamDeck sales per $1 advertising spent v. ..." Given that Nintendo spent around $730M in advertising last year and Valve spent under $100M, it seems that Nintendo has to spend roughly $50/unit to move a Switch relative to Valve coming in closer to $40/unit.
It's very difficult to compare popularity under two wildly divergent marketing strategies.
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If you want to play Mario Kart World, your only option is to buy a Switch 2. Period.
For now.
Sure, if it doesn't bother someone to wait 3-5 years. It's no Problem.
You can say this too all kind of Games.
You don't want to pay 100$ for GTA VI? No Problem, just wait 5 years and it will be 20$ on sale. -
what are you talking about? they share the same handheld console market. most people are not gonna buy more than 1 handheld.
I'm owning a Ayaneo Flip DS and a Switch 2...
There are a lot of reasons why some one would buy two handhelds. Especially a PC Handheld. -
So no, Steam Deck didn’t outsell the Switch 2. It didn’t need to.
I don't disagree with the sentiment. I would still consider the Steam Deck a "failure" if it couldn't move enough units to justify its production cost, but it looks like they're still churning them out, so... eh, it's not great but its fine.
I would argue that merely comparing generic PC sales to Switch sales also misses the mark. At the very least, you'd focus on unique Steam installs or Active Steam Accounts if you're really interested in counting the success of Steam relative to Nintendo.
Even then, what you're really competing with isn't "SteamDeck sales v. Switch sales". I'd say its "SteamDeck sales per $1 advertising spent v. ..." Given that Nintendo spent around $730M in advertising last year and Valve spent under $100M, it seems that Nintendo has to spend roughly $50/unit to move a Switch relative to Valve coming in closer to $40/unit.
It's very difficult to compare popularity under two wildly divergent marketing strategies.
But I don't feel that Steam alone accounts for PC gaming.
Even on my Steam Deck, I use GOG, Epic, and itch.io quite regularly.