Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans
-
Not an adaptation or port, but the Link Between Worlds compared to the console's Breath of the Wild. Say what you will about the subjective quality of each of those games, but the market at large would prefer Breath of the Wild. Plus Sony's catalog had this problem even more visibly on Vita.
wrote last edited by [email protected]4.26 million copies sold, 17 best game awards and critical acclaim as the fourth best game for the 3DS disagree. The game also predates Breath of the wild by four years. I don't know anyone else who compares the two directly. The LoZ games had always, until the Switch, been defined as existing in two distinct lines, the handheld games and the console games. I was thinking more of games like Metal Gear Solid Snake Eater, Ocarina of Time, Splinter Cell, The Sims, or Resident Evil Revelations who were more direct ports. And that's even with a caveat, as RER was released for 3DS first then ported to consoles, and other ports were purpose made remakes that conserved the gameplay loop but were otherwise heavily adapted.
The 3DS has more that 1800 games, and most of them are exclusives.
-
It’s a great device once you get windows off it; which is a chore. It’s unusable with Windows.
wrote last edited by [email protected]It’s most definitely not. The ROG Crate app is pretty good. And if you spend a few minutes setting up shortcuts, everything becomes a whole lot easier. But I basically never touch the windows layer on my ally anyways.
-
4.26 million copies sold, 17 best game awards and critical acclaim as the fourth best game for the 3DS disagree. The game also predates Breath of the wild by four years. I don't know anyone else who compares the two directly. The LoZ games had always, until the Switch, been defined as existing in two distinct lines, the handheld games and the console games. I was thinking more of games like Metal Gear Solid Snake Eater, Ocarina of Time, Splinter Cell, The Sims, or Resident Evil Revelations who were more direct ports. And that's even with a caveat, as RER was released for 3DS first then ported to consoles, and other ports were purpose made remakes that conserved the gameplay loop but were otherwise heavily adapted.
The 3DS has more that 1800 games, and most of them are exclusives.
wrote last edited by [email protected]You're making an argument that I am not. I never said the 3DS or its games weren't successful; in fact, I said it was more successful than the Wii U, which likely led to the Switch being a logical thing for Nintendo to do. I never said its biggest games were ports. But while that 4.26M copies is no slouch, it's in line with how Echoes of Wisdom or the remake of A Link to the Past have performed and not the 30M+ copies that Breath of the Wild sold. The former have smaller budgets and less mass market appeal (though it would be wildly impressive for just about any other series). They are the B games to Breath of the Wild's or Tears of the Kingdom's A games. That's what handheld libraries typically were, especially up until the point that it was clear that the Wii U was a dud.
To use another example that will maybe help convey my point better: The 3DS got Hey! Pikmin. The Wii U got Pikmin 3.
-
I don't know how much of that was needing to prove that the market existed rather than the simultaneous development of performant and power efficient x64 APUs suitable for handheld gaming PCs. The 3DS was plenty successful even at the time, but handheld-only games had a reputation for being the B game to the home consoles' A game. It was a pretty natural conclusion for Nintendo, when their handheld was successful and their home console was not, to combine the two, using the same tech found in cell phones, no less.
Hard to say for sure without seeing a timeline where Nintendo didn't make a hybrid console and seeing if the Steam Deck and other PC handhelds still happened the same way. I'd be surprised if the success of the Switch had absolutely nothing to do with the Steam Deck's creation, however.
-
Hard to say for sure without seeing a timeline where Nintendo didn't make a hybrid console and seeing if the Steam Deck and other PC handhelds still happened the same way. I'd be surprised if the success of the Switch had absolutely nothing to do with the Steam Deck's creation, however.
Well, the first GPD Win beat the Switch to market by two years, so I'd be willing to bet it was inevitable. The GPD Win 2 was wildly impressive at the time, coming in at almost Switch level performance, but it could play my Steam games, and I bought one immediately, even at twice the MSRP of the Switch. I'm an earlier adopter for this kind of thing, but I do believe it was just a matter of the tech catching up. Up until that point, the power level of handheld stuff was always woefully behind what home consoles and PCs could do, and now that may still be the case, but we're still happily playing games that require no more power than what a PS4 can do, which is tech from 12 years ago.
-
Well, the first GPD Win beat the Switch to market by two years, so I'd be willing to bet it was inevitable. The GPD Win 2 was wildly impressive at the time, coming in at almost Switch level performance, but it could play my Steam games, and I bought one immediately, even at twice the MSRP of the Switch. I'm an earlier adopter for this kind of thing, but I do believe it was just a matter of the tech catching up. Up until that point, the power level of handheld stuff was always woefully behind what home consoles and PCs could do, and now that may still be the case, but we're still happily playing games that require no more power than what a PS4 can do, which is tech from 12 years ago.
I wouldn't consider the GPD Win in the same category because it was not designed to easily switch between being hooked up to a big screen or used portably. It's a palmtop computer with a controller embedded in it, not a hybrid. Being able to hook it up to a screen is an afterthought.
-
I wouldn't consider the GPD Win in the same category because it was not designed to easily switch between being hooked up to a big screen or used portably. It's a palmtop computer with a controller embedded in it, not a hybrid. Being able to hook it up to a screen is an afterthought.
Define "easily". The Steam Deck doesn't come with a dock. They're all just personal computers, and as such, they don't need to be explicitly designed for certain functionality in many cases. Plus, I'd argue one of the core pillars is that it plays the same games at home and on the go, without having to purchase a second portable version of it.
-
Define "easily". The Steam Deck doesn't come with a dock. They're all just personal computers, and as such, they don't need to be explicitly designed for certain functionality in many cases. Plus, I'd argue one of the core pillars is that it plays the same games at home and on the go, without having to purchase a second portable version of it.
It didn't come with one, no, but plenty are available and I use mine just like a Switch with no problems. From plenty of experience having to fiddle with running laptops on bigger screens, it shows when a device was made with seamless screen switching in mind. I don't have experience with the other popular PC handhelds - are they as easy to swap between big screens and portable as the Switch or Steam Deck? My assumption is that they all have that in mind, but maybe they don't.
-
It didn't come with one, no, but plenty are available and I use mine just like a Switch with no problems. From plenty of experience having to fiddle with running laptops on bigger screens, it shows when a device was made with seamless screen switching in mind. I don't have experience with the other popular PC handhelds - are they as easy to swap between big screens and portable as the Switch or Steam Deck? My assumption is that they all have that in mind, but maybe they don't.
They're as good at it as the operating system is, if you think about any time you've ever plugged an external monitor into a laptop. There is some Valve special sauce in the software to help with that on Steam Deck, but I don't think it's something that would have gone uninvented without the Switch.
-
This post did not contain any content.
When you start from Windows NT and vibe code for 31 years.
-
So far as I can think, wasn't the only handheld that failed the Playstation Vita? And that had very visible reasons for the failure - designing itself around an obtuse storage medium, and requiring first-party memory cards. Even with those drawbacks and with no first-party support, it had a tremendous following.
It honestly could still be a worthwhile device to chain off of, since none of the current offerings fit in a pants pocket.
Was a really great emulation handheld till its oen hardware got emulated, then the new nintendo 3ds beat it since theres not good emulation of the 3D effects yet.
-
Much as I hate Nintendo now, their contribution to gaming can't be denied. First they revived it from the crash in 1983, then they showed that there's a market for a hybrid console/handheld device, paving the way for PC handhelds.
Heck a lot of "gimmicks" nintendo was mocked for ended up copied by sony and microsoft. The only reason nintendo is like it is now is cause of copying back the bad practices sony and microsoft pioneered like paying for server connectivity and games not fully being on the physical media that you buy.
-
Heck a lot of "gimmicks" nintendo was mocked for ended up copied by sony and microsoft. The only reason nintendo is like it is now is cause of copying back the bad practices sony and microsoft pioneered like paying for server connectivity and games not fully being on the physical media that you buy.
The loss of Reggie and Iwata are sorely felt. Nintendo is just run by generic corporate suits now, and it really shows.
-
I don't know where your preferences lie, but by the numbers, far more games are coming in under the Steam Deck specifications in terms of system requirements than there are games that are stretching them or exceeding them. Very few companies can afford to make a game that runs poorly on it. If we look at the top 12 highest-reviewing games on OpenCritic for 2025 so far, I think only 1 of them (Monster Hunter Wilds) doesn't meet the spec, and at least 3 or 4 of them are 2D with a retro aesthetic. All that to say, I think the horsepower ought to be enough for most people for a very long time, barring a minimal number of games.
I totally agree.
As for E33... Well, I'll probably be able to play to it on the future Deck 2, with better graphics. An enhanced edition without needing an update
-
At this rate they should brand it as a Zune device.
They would instantly have my attention. The Zune was dope.
-
Cool. I’ll just be over here happily playing my Steam Deck.
That’s why they’re doing this. The sleeping dragon is waking up. They’re gonna pour all of their marketing effort into killing the Steam Deck because of the threat it represents for consumer Windows.
-
It's their own fault they couldn't see a demand for handheld gaming.
wrote last edited by [email protected]This is how Microsoft has operated since day 1:
- they let Dartmouth take the lead with Dartmouth BASIC and followed up with Altair BASIC (Microsoft’s very first product)
- they let Gary Kildall take the lead with CP/M and followed up with DOS
- they let WordPerfect take the lead and followed up with Word
- they let VisiCalc and Lotus 123 take the lead and followed up with Excel
- they let Apple take the lead on GUI with the Mac and followed up with Windows
- they let Netscape take the lead and followed up with IE
- they let Sony take the lead with PlayStation and followed up with Xbox
- they let Apple take the lead with iPad and followed up with Surface
- now they’re letting Valve take the lead with SteamDeck and following up with their own handheld
-
Bet that linux vs windows performance video did it in. The exec who thinks linux desktop doesn't even exist saw this and immediately shat their pants in rage.
-
There are a lot of edge cases. You have to handle external launchers, external error prompts; basically anything that requires you to Alt+Tab. One of the things Valve did a decade ago was the stuff that got rolled into GameScope that ensures that they never lose focus of the game window. Even with the resources to transform Windows this way, it will still take time.
wrote last edited by [email protected]While I agree that the actual code base needs to be develop and augmented on the backend to make this work, that's not really what I'm saying. I'm pointing out that they already have the visual design and working template for a handheld based OS ( navigation and so on). Just that coupled with something like what they had with Windows 10 (the tablet interface for 10 was better than 11) would be fine. It could literally be an Xbox version of steam' big picture mode (because you can launch directly into it from Windows on 10). There even already exists a slimmed down version of Windows 11 to save on resource hogging.
The steam deck has been out long enough for them to have implemented this kind of thing. They've had time to design it. They've just been using that time to deliberately figure out how to shoehorn AI and telemetry and the rest into it because at the end of the day they still want to siphon up all that data.
-
This post did not contain any content.
Why does this thing look like it fell into a ravine.