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  3. Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans

Microsoft Shifts Xbox Gaming Handheld Ambitions to Third-Party Windows Handhelds, Postpones 2027 Launch Plans

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  • K [email protected]

    So far as I can think, wasn't the only handheld that failed the Playstation Vita? And that had very visible reasons for the failure - designing itself around an obtuse storage medium, and requiring first-party memory cards. Even with those drawbacks and with no first-party support, it had a tremendous following.

    It honestly could still be a worthwhile device to chain off of, since none of the current offerings fit in a pants pocket.

    S This user is from outside of this forum
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    wrote last edited by [email protected]
    #29

    I love the Vita, and you're right, you can hack it to accept SD Cards, use native PSP/PS1 emulation in any game and a lot of homebrew ports.

    PS: If you're willing to get third party PC Handhelds, the Ayaneo Air 1S is the closest thing the Vita form factor I know. 5.5" OLED screen, but the bezel is thicker and it has longer grips. It's a 2023 device, so I'm interested to know what they'll do with the next line of AMD chips

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    • A [email protected]

      They already have the Xbox framework. I don't understand why it's so difficult to just use that for gaming and give the handheld the ability to launch a lightweight version of Windows similar to the easy way Steam OS will let you exit to Linux desktop.

      ampersandrew@lemmy.worldA This user is from outside of this forum
      ampersandrew@lemmy.worldA This user is from outside of this forum
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      wrote last edited by
      #30

      There are a lot of edge cases. You have to handle external launchers, external error prompts; basically anything that requires you to Alt+Tab. One of the things Valve did a decade ago was the stuff that got rolled into GameScope that ensures that they never lose focus of the game window. Even with the resources to transform Windows this way, it will still take time.

      A 1 Reply Last reply
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      • K [email protected]

        I’m guessing this is basically how the Xbox works already.

        N This user is from outside of this forum
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        wrote last edited by [email protected]
        #31

        It's not so much Win32 though on Xbox, the biggest similarity is the x86 CPU and the shared kernel and some security stuff

        Edit: forgot the obvious, DirectX

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        • dremor@lemmy.worldD [email protected]

          I'm a gameboy era dude, I don't have that high expectations from a portable console.
          To this day I managed to play to most AAA game I throwed at the Deck at an OK quality (low to medium) with good fps (40-45 fps).
          But E33 just didn't want to, and some area looked a lot different than on my 5 year old computer.
          The manor, as an example, looks washed out and overexposed, almost white and grey, while on the computer it looked oldish, but acceptable. And I was on low settings on the computer 😅. So either it is currently bugged, or there is an hidden "very low" setting specially made for the Deck.

          ampersandrew@lemmy.worldA This user is from outside of this forum
          ampersandrew@lemmy.worldA This user is from outside of this forum
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          wrote last edited by [email protected]
          #32

          I don't know where your preferences lie, but by the numbers, far more games are coming in under the Steam Deck specifications in terms of system requirements than there are games that are stretching them or exceeding them. Very few companies can afford to make a game that runs poorly on it. If we look at the top 12 highest-reviewing games on OpenCritic for 2025 so far, I think only 1 of them (Monster Hunter Wilds) doesn't meet the spec, and at least 3 or 4 of them are 2D with a retro aesthetic. All that to say, I think the horsepower ought to be enough for most people for a very long time, barring a minimal number of games.

          dremor@lemmy.worldD 1 Reply Last reply
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          • samus12345@lemm.eeS [email protected]

            Much as I hate Nintendo now, their contribution to gaming can't be denied. First they revived it from the crash in 1983, then they showed that there's a market for a hybrid console/handheld device, paving the way for PC handhelds.

            ampersandrew@lemmy.worldA This user is from outside of this forum
            ampersandrew@lemmy.worldA This user is from outside of this forum
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            wrote last edited by
            #33

            I don't know how much of that was needing to prove that the market existed rather than the simultaneous development of performant and power efficient x64 APUs suitable for handheld gaming PCs. The 3DS was plenty successful even at the time, but handheld-only games had a reputation for being the B game to the home consoles' A game. It was a pretty natural conclusion for Nintendo, when their handheld was successful and their home console was not, to combine the two, using the same tech found in cell phones, no less.

            D samus12345@lemm.eeS 2 Replies Last reply
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            • alphane_moon@lemmy.worldA [email protected]
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              wrote last edited by
              #34

              Bet that linux vs windows performance video did it in. The exec who thinks linux desktop doesn't even exist saw this and immediately shat their pants in rage.

              L 1 Reply Last reply
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              • ampersandrew@lemmy.worldA [email protected]

                I don't know how much of that was needing to prove that the market existed rather than the simultaneous development of performant and power efficient x64 APUs suitable for handheld gaming PCs. The 3DS was plenty successful even at the time, but handheld-only games had a reputation for being the B game to the home consoles' A game. It was a pretty natural conclusion for Nintendo, when their handheld was successful and their home console was not, to combine the two, using the same tech found in cell phones, no less.

                D This user is from outside of this forum
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                wrote last edited by
                #35

                There's a massive catalog of 3ds exclusives and those drove the market, not the adaptations or ports. The latter were the minority and not even the most popular titles.

                ampersandrew@lemmy.worldA 1 Reply Last reply
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                • D [email protected]

                  There's a massive catalog of 3ds exclusives and those drove the market, not the adaptations or ports. The latter were the minority and not even the most popular titles.

                  ampersandrew@lemmy.worldA This user is from outside of this forum
                  ampersandrew@lemmy.worldA This user is from outside of this forum
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                  wrote last edited by [email protected]
                  #36

                  Not an adaptation or port, but the Link Between Worlds compared to the console's Breath of the Wild. Say what you will about the subjective quality of each of those games, but the market at large would prefer Breath of the Wild. Plus Sony's catalog had this problem even more visibly on Vita.

                  D 1 Reply Last reply
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                  • P [email protected]

                    What do you mean? The ROG Ally has been successful. It’s a great device.

                    happystardiaz@real.lemmy.fanH This user is from outside of this forum
                    happystardiaz@real.lemmy.fanH This user is from outside of this forum
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                    wrote last edited by
                    #37

                    It’s a great device once you get windows off it; which is a chore. It’s unusable with Windows.

                    P 1 Reply Last reply
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                    • ampersandrew@lemmy.worldA [email protected]

                      Not an adaptation or port, but the Link Between Worlds compared to the console's Breath of the Wild. Say what you will about the subjective quality of each of those games, but the market at large would prefer Breath of the Wild. Plus Sony's catalog had this problem even more visibly on Vita.

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                      wrote last edited by [email protected]
                      #38

                      4.26 million copies sold, 17 best game awards and critical acclaim as the fourth best game for the 3DS disagree. The game also predates Breath of the wild by four years. I don't know anyone else who compares the two directly. The LoZ games had always, until the Switch, been defined as existing in two distinct lines, the handheld games and the console games. I was thinking more of games like Metal Gear Solid Snake Eater, Ocarina of Time, Splinter Cell, The Sims, or Resident Evil Revelations who were more direct ports. And that's even with a caveat, as RER was released for 3DS first then ported to consoles, and other ports were purpose made remakes that conserved the gameplay loop but were otherwise heavily adapted.

                      The 3DS has more that 1800 games, and most of them are exclusives.

                      ampersandrew@lemmy.worldA 1 Reply Last reply
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                      • happystardiaz@real.lemmy.fanH [email protected]

                        It’s a great device once you get windows off it; which is a chore. It’s unusable with Windows.

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                        wrote last edited by [email protected]
                        #39

                        It’s most definitely not. The ROG Crate app is pretty good. And if you spend a few minutes setting up shortcuts, everything becomes a whole lot easier. But I basically never touch the windows layer on my ally anyways.

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                        • D [email protected]

                          4.26 million copies sold, 17 best game awards and critical acclaim as the fourth best game for the 3DS disagree. The game also predates Breath of the wild by four years. I don't know anyone else who compares the two directly. The LoZ games had always, until the Switch, been defined as existing in two distinct lines, the handheld games and the console games. I was thinking more of games like Metal Gear Solid Snake Eater, Ocarina of Time, Splinter Cell, The Sims, or Resident Evil Revelations who were more direct ports. And that's even with a caveat, as RER was released for 3DS first then ported to consoles, and other ports were purpose made remakes that conserved the gameplay loop but were otherwise heavily adapted.

                          The 3DS has more that 1800 games, and most of them are exclusives.

                          ampersandrew@lemmy.worldA This user is from outside of this forum
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                          wrote last edited by [email protected]
                          #40

                          You're making an argument that I am not. I never said the 3DS or its games weren't successful; in fact, I said it was more successful than the Wii U, which likely led to the Switch being a logical thing for Nintendo to do. I never said its biggest games were ports. But while that 4.26M copies is no slouch, it's in line with how Echoes of Wisdom or the remake of A Link to the Past have performed and not the 30M+ copies that Breath of the Wild sold. The former have smaller budgets and less mass market appeal (though it would be wildly impressive for just about any other series). They are the B games to Breath of the Wild's or Tears of the Kingdom's A games. That's what handheld libraries typically were, especially up until the point that it was clear that the Wii U was a dud.

                          To use another example that will maybe help convey my point better: The 3DS got Hey! Pikmin. The Wii U got Pikmin 3.

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                          • ampersandrew@lemmy.worldA [email protected]

                            I don't know how much of that was needing to prove that the market existed rather than the simultaneous development of performant and power efficient x64 APUs suitable for handheld gaming PCs. The 3DS was plenty successful even at the time, but handheld-only games had a reputation for being the B game to the home consoles' A game. It was a pretty natural conclusion for Nintendo, when their handheld was successful and their home console was not, to combine the two, using the same tech found in cell phones, no less.

                            samus12345@lemm.eeS This user is from outside of this forum
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                            wrote last edited by
                            #41

                            Hard to say for sure without seeing a timeline where Nintendo didn't make a hybrid console and seeing if the Steam Deck and other PC handhelds still happened the same way. I'd be surprised if the success of the Switch had absolutely nothing to do with the Steam Deck's creation, however.

                            ampersandrew@lemmy.worldA 1 Reply Last reply
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                            • samus12345@lemm.eeS [email protected]

                              Hard to say for sure without seeing a timeline where Nintendo didn't make a hybrid console and seeing if the Steam Deck and other PC handhelds still happened the same way. I'd be surprised if the success of the Switch had absolutely nothing to do with the Steam Deck's creation, however.

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                              wrote last edited by
                              #42

                              Well, the first GPD Win beat the Switch to market by two years, so I'd be willing to bet it was inevitable. The GPD Win 2 was wildly impressive at the time, coming in at almost Switch level performance, but it could play my Steam games, and I bought one immediately, even at twice the MSRP of the Switch. I'm an earlier adopter for this kind of thing, but I do believe it was just a matter of the tech catching up. Up until that point, the power level of handheld stuff was always woefully behind what home consoles and PCs could do, and now that may still be the case, but we're still happily playing games that require no more power than what a PS4 can do, which is tech from 12 years ago.

                              samus12345@lemm.eeS G 2 Replies Last reply
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                              • ampersandrew@lemmy.worldA [email protected]

                                Well, the first GPD Win beat the Switch to market by two years, so I'd be willing to bet it was inevitable. The GPD Win 2 was wildly impressive at the time, coming in at almost Switch level performance, but it could play my Steam games, and I bought one immediately, even at twice the MSRP of the Switch. I'm an earlier adopter for this kind of thing, but I do believe it was just a matter of the tech catching up. Up until that point, the power level of handheld stuff was always woefully behind what home consoles and PCs could do, and now that may still be the case, but we're still happily playing games that require no more power than what a PS4 can do, which is tech from 12 years ago.

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                                wrote last edited by
                                #43

                                I wouldn't consider the GPD Win in the same category because it was not designed to easily switch between being hooked up to a big screen or used portably. It's a palmtop computer with a controller embedded in it, not a hybrid. Being able to hook it up to a screen is an afterthought.

                                ampersandrew@lemmy.worldA 1 Reply Last reply
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                                • samus12345@lemm.eeS [email protected]

                                  I wouldn't consider the GPD Win in the same category because it was not designed to easily switch between being hooked up to a big screen or used portably. It's a palmtop computer with a controller embedded in it, not a hybrid. Being able to hook it up to a screen is an afterthought.

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                                  wrote last edited by
                                  #44

                                  Define "easily". The Steam Deck doesn't come with a dock. They're all just personal computers, and as such, they don't need to be explicitly designed for certain functionality in many cases. Plus, I'd argue one of the core pillars is that it plays the same games at home and on the go, without having to purchase a second portable version of it.

                                  samus12345@lemm.eeS 1 Reply Last reply
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                                  • ampersandrew@lemmy.worldA [email protected]

                                    Define "easily". The Steam Deck doesn't come with a dock. They're all just personal computers, and as such, they don't need to be explicitly designed for certain functionality in many cases. Plus, I'd argue one of the core pillars is that it plays the same games at home and on the go, without having to purchase a second portable version of it.

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                                    wrote last edited by
                                    #45

                                    It didn't come with one, no, but plenty are available and I use mine just like a Switch with no problems. From plenty of experience having to fiddle with running laptops on bigger screens, it shows when a device was made with seamless screen switching in mind. I don't have experience with the other popular PC handhelds - are they as easy to swap between big screens and portable as the Switch or Steam Deck? My assumption is that they all have that in mind, but maybe they don't.

                                    ampersandrew@lemmy.worldA 1 Reply Last reply
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                                    • samus12345@lemm.eeS [email protected]

                                      It didn't come with one, no, but plenty are available and I use mine just like a Switch with no problems. From plenty of experience having to fiddle with running laptops on bigger screens, it shows when a device was made with seamless screen switching in mind. I don't have experience with the other popular PC handhelds - are they as easy to swap between big screens and portable as the Switch or Steam Deck? My assumption is that they all have that in mind, but maybe they don't.

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                                      wrote last edited by
                                      #46

                                      They're as good at it as the operating system is, if you think about any time you've ever plugged an external monitor into a laptop. There is some Valve special sauce in the software to help with that on Steam Deck, but I don't think it's something that would have gone uninvented without the Switch.

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                                      • alphane_moon@lemmy.worldA [email protected]
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                                        wrote last edited by
                                        #47

                                        When you start from Windows NT and vibe code for 31 years.

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                                        • K [email protected]

                                          So far as I can think, wasn't the only handheld that failed the Playstation Vita? And that had very visible reasons for the failure - designing itself around an obtuse storage medium, and requiring first-party memory cards. Even with those drawbacks and with no first-party support, it had a tremendous following.

                                          It honestly could still be a worthwhile device to chain off of, since none of the current offerings fit in a pants pocket.

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                                          wrote last edited by
                                          #48

                                          Was a really great emulation handheld till its oen hardware got emulated, then the new nintendo 3ds beat it since theres not good emulation of the 3D effects yet.

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