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  3. Typical player mindset

Typical player mindset

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  • F [email protected]

    it's weird they didn't use either the WoW trading card

    or the Hearthstone card

    which are both part of real games.

    W This user is from outside of this forum
    W This user is from outside of this forum
    [email protected]
    wrote on last edited by [email protected]
    #11

    Because the kraken art in op post is from a mtg card. I forgot the name but I have it somewhere in my binders

    Edit I'm not that sure anymore, I might be hallucinating I cannot find it anymore

    S 1 Reply Last reply
    10
    • zagorath@aussie.zoneZ [email protected]

      ::: spoiler Transcription
      The GM: *Makes a clearly overpowered monster, intending for the party to flee.*

      The Party:

      [Picture with the text "Hit him with your crossbow Steve!" overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.]
      :::

      Z This user is from outside of this forum
      Z This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #12

      Some stuff to remember, if you don't want a TPK

      Never expect that the party will surrender.

      If you tell the party it's dangerous don't go there , you can bet they'll be there by the end of the evening

      Ignore the critical fail rules when a PC use explosive

      apotheotic@beehaw.orgA mojofrododojo@lemmy.worldM 2 Replies Last reply
      27
      • Z [email protected]

        Some stuff to remember, if you don't want a TPK

        Never expect that the party will surrender.

        If you tell the party it's dangerous don't go there , you can bet they'll be there by the end of the evening

        Ignore the critical fail rules when a PC use explosive

        apotheotic@beehaw.orgA This user is from outside of this forum
        apotheotic@beehaw.orgA This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #13

        Fourth thing to remember:

        If your party suffers an avoidable TPK once, they won't do it again

        icastfist@programming.devI 1 Reply Last reply
        11
        • G [email protected]

          “While it is usually immune to nonmagical damage from +0 bolts, because you rolled a 20, the kraken will recognize you next time you’re nearby. It is currently too busy gleefully dismembering dozens of legendary adventurers to respond to your provocation. The captain, noticing that the titan’s gaze is fixed directly upon you, has put it to a vote whether to toss you off the ship. 0 damage, by the way.”

          H This user is from outside of this forum
          H This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #14

          "Shoot him again Steve!"

          1 Reply Last reply
          11
          • W [email protected]

            Because the kraken art in op post is from a mtg card. I forgot the name but I have it somewhere in my binders

            Edit I'm not that sure anymore, I might be hallucinating I cannot find it anymore

            S This user is from outside of this forum
            S This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #15

            It's by Craig J Spearing on Bloomburrow Commander's Octopus token: https://scryfall.com/card/tblc/14/octopus

            W 1 Reply Last reply
            12
            • S [email protected]

              It's by Craig J Spearing on Bloomburrow Commander's Octopus token: https://scryfall.com/card/tblc/14/octopus

              W This user is from outside of this forum
              W This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #16

              OH it was a token, that's why. Many thanks.

              1 Reply Last reply
              6
              • apotheotic@beehaw.orgA [email protected]

                Fourth thing to remember:

                If your party suffers an avoidable TPK once, they won't do it again

                icastfist@programming.devI This user is from outside of this forum
                icastfist@programming.devI This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #17

                If your party suffers an avoidable TPK once, they won’t do it again

                Maybe not the exact same TPK, but some will definitely find another very avoidable TPK and try to solve it via headbutts

                1 Reply Last reply
                7
                • zagorath@aussie.zoneZ [email protected]

                  ::: spoiler Transcription
                  The GM: *Makes a clearly overpowered monster, intending for the party to flee.*

                  The Party:

                  [Picture with the text "Hit him with your crossbow Steve!" overlaid, of a large octopus/squid-like creature with tentacles raised out of the ocean. It towers over a pair of humanoid figures, one holding a staff in one hand and pointing at the squid with the other, the other person aiming a crossbow at it.]
                  :::

                  A This user is from outside of this forum
                  A This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #18

                  It's kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do?

                  The only solution is to make running the painfully obvious choice

                  zagorath@aussie.zoneZ J 2 Replies Last reply
                  26
                  • A [email protected]

                    It's kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do?

                    The only solution is to make running the painfully obvious choice

                    zagorath@aussie.zoneZ This user is from outside of this forum
                    zagorath@aussie.zoneZ This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #19

                    The other solution is to have an alternative 'out'. Like if the overpowered enemy doesn't actually want to kill the players, but knock them out and capture them. Or if there's an established (non–deus ex) rescuer who can come in and save them...preferably in a way that forces them to escape without removing the threat from being there in the future.

                    I 1 Reply Last reply
                    15
                    • zagorath@aussie.zoneZ [email protected]

                      The other solution is to have an alternative 'out'. Like if the overpowered enemy doesn't actually want to kill the players, but knock them out and capture them. Or if there's an established (non–deus ex) rescuer who can come in and save them...preferably in a way that forces them to escape without removing the threat from being there in the future.

                      I This user is from outside of this forum
                      I This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #20

                      Enemy clerics and paladins can be so tremendously badass. "I will bring you back to life just to kill you again for having the audacity to invade my temple, you Godless worm."

                      Then they keep gloating until the wizard casts Dimension Door or Boblin the Goblin shows up with his friends and throws a molotov.

                      1 Reply Last reply
                      7
                      • Z [email protected]

                        Some stuff to remember, if you don't want a TPK

                        Never expect that the party will surrender.

                        If you tell the party it's dangerous don't go there , you can bet they'll be there by the end of the evening

                        Ignore the critical fail rules when a PC use explosive

                        mojofrododojo@lemmy.worldM This user is from outside of this forum
                        mojofrododojo@lemmy.worldM This user is from outside of this forum
                        [email protected]
                        wrote on last edited by [email protected]
                        #21

                        this is where dm'ing is much more about storytelling and less about direct mechanics.

                        for example, in this case I'd let them attack the kraken, only for them to realize as the crossbow bolt sails up towards the eye, then down, into the sea... "Your weapon doesn't have the range, for shit's sake, the arms are hundreds of feet long, it's much larger and further away than you assumed." Block out a disengagement - it grabs a few villagers and smashes some stuff (roll for athletics to dodge flying debris) and is gone leaving a trail of slime and destruction to the sea before you know what's happened.

                        Now, when they follow the fucker to it's lair.... then it's on like donkey kong lol, stupidity can only survive so many attempts.

                        1 Reply Last reply
                        11
                        • A [email protected]

                          It's kinda a game flaw. Combat is usually encouraged by most modules, and fleeing is typically a bad option mechanically. So what else do players do?

                          The only solution is to make running the painfully obvious choice

                          J This user is from outside of this forum
                          J This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #22

                          Some games ask the players to define the stakes and goals when a conflict starts. This can help keep players on track.

                          Like, the players are on a journey through the mountains, and as they pass through a tunnel they encounter a giant spider. The default mode is "fight the spider to the death!". But if you ask the players again "what is your goal here?" they might remember it's "get through the mountains", not "kill everything we meet." Now they might focus on how to get past it safely.

                          If the DM rewards players for advancing their goals instead of just murder, that can also encourage non-murder behavior.

                          1 Reply Last reply
                          3
                          • sundray@lemmus.orgS [email protected]

                            "Yes! A critical hit!"

                            kichae@wanderingadventure.partyK This user is from outside of this forum
                            kichae@wanderingadventure.partyK This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #23

                            * Laughs in Pathfinder 2 level scaling.

                            1 Reply Last reply
                            2
                            • dmmacniel@feddit.orgD [email protected]

                              okay, the Kraken takes 1 damage.

                              anunusualrelic@lemmy.worldA This user is from outside of this forum
                              anunusualrelic@lemmy.worldA This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #24

                              I'll try a backstab!

                              1 Reply Last reply
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