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Satanic Math

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  • G [email protected]

    Could you imagine doing 666 damage in one turn? I’d be riding that high for weeks.

    H This user is from outside of this forum
    H This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #19

    Weeks? More like decades.

    1 Reply Last reply
    10
    • R [email protected]

      Good point, actually. Seems like these days, a lot of people wouldn't change their opinion after seeing what this grandma saw.

      S This user is from outside of this forum
      S This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #20

      These days, some people wouldn't even attempt to see the game with their own eyes and completely makes up their mind based on one FB post.

      1 Reply Last reply
      29
      • Z [email protected]

        And then, In nomine satanis/Magna Veritasuse a D666

        R This user is from outside of this forum
        R This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #21

        Knock #2 by the merry mushmen has a set of actual d666 tables for generating a pact with a devil.

        1 Reply Last reply
        2
        • sweetcitrusbuzz@beehaw.orgS [email protected]

          Exactly why I dislike D&D, it's more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.

          thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
          thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #22

          I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

          Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

          Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

          sweetcitrusbuzz@beehaw.orgS jackbydev@programming.devJ eyedust@lemmy.dbzer0.comE K S 5 Replies Last reply
          10
          • eyedust@lemmy.dbzer0.comE [email protected]

            You should check out GURPS. Its a simpler system with universal campaigns (modern, fantasy, mech, dimension hopping, steampunk). The system is super easy. You start with 100 points to make your character. You can spend them on stats, skills, spells, and perks. You can even gain more points by taking quirks.

            You roll 3d6 for everything. Your goal is to get under your skill number. Fireball of 13 needs to roll under 13. If its raining or something, your GM can choose to put a -4 on that. So now you need to roll under 9. Just simple addition and subtraction, but it works really well.

            sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
            sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #23

            Ooo, that sounds awesome! Thank you for sharing!

            1 Reply Last reply
            5
            • thisisamanwhoknowshowtogling@lemmy.dbzer0.comT [email protected]

              I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

              Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

              Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

              sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
              sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #24

              Oh wow, it sounds so much simpler and easier. Thanks for expanding on the other person's point!

              thisisamanwhoknowshowtogling@lemmy.dbzer0.comT 1 Reply Last reply
              7
              • sweetcitrusbuzz@beehaw.orgS [email protected]

                Oh wow, it sounds so much simpler and easier. Thanks for expanding on the other person's point!

                thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
                thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
                [email protected]
                wrote on last edited by [email protected]
                #25

                I just wanted to make sure you understood that the complexity is loaded all at the front, during session 0. Its actually a good deal more complex, but you get to pick and choose what kinds of complexity you want and deal with it at character creation.

                Also, their supplemental books really helped me grow as a writer and gamemaster. Most of them tackle a genre and explore it thoroughly.

                sweetcitrusbuzz@beehaw.orgS 1 Reply Last reply
                3
                • R [email protected]

                  Good point, actually. Seems like these days, a lot of people wouldn't change their opinion after seeing what this grandma saw.

                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #26

                  The conspiracy and accusations must always go deeper.

                  I'm also surprised it ended with the grandma realizing it was just math, because it could have just as easily ended with her thinking that they're obviously hiding what the real game is about, and how bad it must be be that they'd go to such great lengths to cover it up.

                  I have to assume having a good, strong relationship with her grandchild must also be a contributing factor. If D&D remained something only anonymous ne'er-do-wells do, it'd be easy to continue buying into the satanic panic. But someone you know and trust to be responsible telling you it's no big deal might make it a bit easier to accept.

                  1 Reply Last reply
                  9
                  • thefuzzyfurrycomrade@pawb.socialT [email protected]

                    Source (Mastodon)

                    iavicenna@lemmy.worldI This user is from outside of this forum
                    iavicenna@lemmy.worldI This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #27

                    I am assuming this was the 2.5ed? THAC0 calculations was treated as an arcane knowledge that only DMs had access to

                    A 1 Reply Last reply
                    11
                    • thisisamanwhoknowshowtogling@lemmy.dbzer0.comT [email protected]

                      I just wanted to make sure you understood that the complexity is loaded all at the front, during session 0. Its actually a good deal more complex, but you get to pick and choose what kinds of complexity you want and deal with it at character creation.

                      Also, their supplemental books really helped me grow as a writer and gamemaster. Most of them tackle a genre and explore it thoroughly.

                      sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
                      sweetcitrusbuzz@beehaw.orgS This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #28

                      Oh, thanks! We really appreciate that!

                      That's great! šŸ™‚

                      1 Reply Last reply
                      2
                      • diplomjodler3@lemmy.worldD [email protected]

                        They're using Arabic numerals! It's obviously all a devilish ploy to subvert our pure Christian souls!

                        klaymore@sh.itjust.worksK This user is from outside of this forum
                        klaymore@sh.itjust.worksK This user is from outside of this forum
                        [email protected]
                        wrote on last edited by [email protected]
                        #29

                        Not at my games, we only use true American ternary - šŸ¦…, šŸ”, and šŸ›¢ļø

                        1 Reply Last reply
                        2
                        • thisisamanwhoknowshowtogling@lemmy.dbzer0.comT [email protected]

                          I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

                          Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

                          Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

                          jackbydev@programming.devJ This user is from outside of this forum
                          jackbydev@programming.devJ This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #30

                          I bought the Fate Accelerated Edition because it sounded fun but I've literally not found any published adventures. I've found campaign settings, yeah, but nothing explaining what an easy encounter should look like, how to structure an adventure, nothing.

                          Fate seems fun so I'm ready to be proved wrong.

                          eyedust@lemmy.dbzer0.comE 1 Reply Last reply
                          6
                          • thisisamanwhoknowshowtogling@lemmy.dbzer0.comT [email protected]

                            I'm going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

                            Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

                            Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

                            eyedust@lemmy.dbzer0.comE This user is from outside of this forum
                            eyedust@lemmy.dbzer0.comE This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #31

                            Thanks for this. Its been quite a while since I've played, so I was going off of fuzzy memory. I do still have all the books, but haven't opened them in a long time.

                            That's exactly it. You choose what you want your character to do and be within the GM's world type. Then you have one or two sessions really setting everything up for world, characters, story, progression, etc. After that you're done with the hard part. Heck, even the GM is done with it. They may need to reference material occasionally, but the game almost plays itself.

                            It's much, much more casual and focuses more on story and narrative. Its like if Choose Your Own Adventure was a game, the rolls only being there to add flavor and excitement to your adventures.

                            1 Reply Last reply
                            2
                            • jackbydev@programming.devJ [email protected]

                              I bought the Fate Accelerated Edition because it sounded fun but I've literally not found any published adventures. I've found campaign settings, yeah, but nothing explaining what an easy encounter should look like, how to structure an adventure, nothing.

                              Fate seems fun so I'm ready to be proved wrong.

                              eyedust@lemmy.dbzer0.comE This user is from outside of this forum
                              eyedust@lemmy.dbzer0.comE This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #32

                              Sorry that this is off-topic... but your avatar hit me in the feels. I can't explain fully. When I first became aware as a kid in school, like... first conscious memorized thoughts, I was staring at the Netscape Navigator loading animation. Now every time I see it there's this feeling. Like super nostalgic serotonin and dopamine running through my veins.

                              Such a small thing, but I almost cry every time I see it.

                              jackbydev@programming.devJ 1 Reply Last reply
                              2
                              • eyedust@lemmy.dbzer0.comE [email protected]

                                Sorry that this is off-topic... but your avatar hit me in the feels. I can't explain fully. When I first became aware as a kid in school, like... first conscious memorized thoughts, I was staring at the Netscape Navigator loading animation. Now every time I see it there's this feeling. Like super nostalgic serotonin and dopamine running through my veins.

                                Such a small thing, but I almost cry every time I see it.

                                jackbydev@programming.devJ This user is from outside of this forum
                                jackbydev@programming.devJ This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #33

                                That's because you need to wake up, eye dust! You need to break out of the simulation! It's still 1999 in here!

                                Just kidding lol. But thank you for sharing. I know the feeling you're talking about, just like a tidal wave of nostalgia that is utterly devastating. I can't think of anything off the top of my head that gives me that feeling, but I've felt it.

                                eyedust@lemmy.dbzer0.comE 1 Reply Last reply
                                4
                                • thefuzzyfurrycomrade@pawb.socialT [email protected]

                                  Source (Mastodon)

                                  K This user is from outside of this forum
                                  K This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #34

                                  People actually think D&D is Satanism? I thought it was a meme

                                  V W A mynameisatticus@lemmy.worldM S 6 Replies Last reply
                                  14
                                  • thefuzzyfurrycomrade@pawb.socialT [email protected]

                                    Source (Mastodon)

                                    kungfuratte@feddit.orgK This user is from outside of this forum
                                    kungfuratte@feddit.orgK This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #35

                                    Black Math.

                                    1 Reply Last reply
                                    6
                                    • thefuzzyfurrycomrade@pawb.socialT [email protected]

                                      Source (Mastodon)

                                      V This user is from outside of this forum
                                      V This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #36

                                      So was it better or worse than satanism?

                                      finishingdutch@lemmy.worldF 1 Reply Last reply
                                      16
                                      • K [email protected]

                                        People actually think D&D is Satanism? I thought it was a meme

                                        V This user is from outside of this forum
                                        V This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #37

                                        Thought. In the 80s and perhaps still in early 90s.

                                        1 Reply Last reply
                                        5
                                        • jackbydev@programming.devJ [email protected]

                                          That's because you need to wake up, eye dust! You need to break out of the simulation! It's still 1999 in here!

                                          Just kidding lol. But thank you for sharing. I know the feeling you're talking about, just like a tidal wave of nostalgia that is utterly devastating. I can't think of anything off the top of my head that gives me that feeling, but I've felt it.

                                          eyedust@lemmy.dbzer0.comE This user is from outside of this forum
                                          eyedust@lemmy.dbzer0.comE This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #38

                                          Lol! Well, you're probably not wrong.

                                          Yeah, its just a blast of feelings, hard to describe. Shooting stars can usually do it to me. Whether they're in a game or in real life.

                                          I used to sit in old WoW waaaay back in the day and watch the shooting stars in Arathi Highlands. That and Winterspring were my favorite areas.

                                          1 Reply Last reply
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