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Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

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474 Topics 5.5k Posts
  • 64 Votes
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    Now you know and no worries if you decide to do the romance path and watch the sex scene, other players won't be made aware.
  • Expedition 33's Composer Breaks Down the Soundtrack

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    This game is pretty high on my list to check out, but I didn't realize the music was so amazing. I went right over to buy the album on Bandcamp. Saved the video to watch later given the mention of spoilers, I want to go into this one blind.
  • I'm laughing for real right now

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  • 125 Votes
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    A
    I absolutely recommend it! Slope's Game Room has an excellent, 2 hour retrospective you can put on while you work if you want a pretty good deep dive. Other than that, I recommend getting yourself set with some emulators so you can kind of dig through the series. A lot of the early games are difficult and I think it's perfectly fine to kind of just pick through them a bit, get a taste, move on, return to the ones you like, etc. You can absolutely feel the arc of design elements through the early series up to the pinnacle, Rondo of Blood. That's because it was all being done by Konami teams, often who knew eachother or were handing the projects off. Rondo hits this sweet spot where you can feel the inspiration of old vampire novels combined with dramatic stage plays (the stages have dynamic names like Feast of Flames instead of just area descriptors), told with 80's anime cutscenes, wrapped into a videogame package. It's truly a work of art that both wears its influences on its sleeve and also that couldn't really exist the way that it does in any other medium. So where do you even go from there? Symphony of the Night! It takes everything that works about Rondo and kicks it to 11 while flipping the franchise on its head with an absolutely rocking soundtrack and sprawling castle. You can enjoy these games in a vacuum, sure. But playing the series up to that point gives you a real appreciation for what they were going for and how they accomplished it. I don't even think you really need to play them in order because going back and returning to previous entries almost feels like fitting in missing pieces of a puzzle. The series flounders a bit when it hits 3D, but it will always have a special place in my heart. Koji Igarashi takes the Symphony of the Night formula and basically owns the handheld world, especially from Aria of Sorrow into the DS trilogy, A++. Ultimately I think he developed that formula enough on his own that breaking it off into the Bloodstained series feels right and good, I think he's better off this way not weighed down by Konami and the Castlevania franchise, but in this way, we still feel that arc of development. Bloodstained: Ritual of the Night actually took a bit to grow on me, but once it did, I saw it as the most Igavania game that ever existed, he has refined the formula. All this to say that we just don't get experiences like this anymore, where series have the proper time to cook and develop. Instead we get Concord where they pour millions into something and try and ram it down your throat, "You WILL enjoy this new franchise. You WILL pick one of these characters as your favorite to get invested in, even though we've given you no reason. You WILL make this your ONE game you play because ........ reasons?" Ditto Marathon. Ditto MindsEye (likely). Ditto all the other rubbish they keep pushing out. EDIT: OH MY GOD! And the Castlevania DLC for Vampire Survivors, how could I even forget. It's been a Castlevania wasteland for years and that DLC is some of the best I ever played. Completely the Richter scenario and getting to the end of it legit made me cry, it was such a love letter to fans and felt like a huge emotional, respectful sendoff for the series that Konami will never give us It's so good, if you're a Castlevania fan you should absolutely play it and if not, save it til the end because it's incredible and bittersweet.
  • Steam Deck / Gaming News #18

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    kinther@lemmy.worldK
    Im honestly not a fan of Expedition 33 right now. I dislike the dodge/parry mechanics being nearly a requirement. Im going to give it a few more tries before I give up entirely.
  • Tango Gameworks is back with a new look... and a new website!

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    lo-fi chill.
  • 106 Votes
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    I'm holding out for AAAAA.
  • The Long Dark gets a big free visual enhancement update out now

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    It's a great game with great gameplay and which is surprisingly replayable in survival mode if you go a year or two between plays. It's also one which, IMHO, doesn't need visual enhancements - their choice of visual style was masterful (it works and is a lot cheaper in terms of 3D modelling costs that something more realistic would have been) and it's the gameplay (which is pretty much all emergent gameplay in survival mode with no fixed set-pieces, though on a fixed game map) that makes it a great game.
  • 214 Votes
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    First Souls game for me. I got 170H in and had to stop. Absolutely no idea where to go, no boss has given me any issues at all, I refuse to look up anything online. I hope to get back to it one day. I think the issue was there were so many pauses between me finding where to advance the story and where that actual location was.
  • 55 Votes
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    ncase! Site is full of fun and educational interactables, highly recommend. Though I did not know about this one, so thanks for the post
  • List of Fan (OpenSource) Ports/Remakes of Games

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    ace_garp@lemmy.worldA
    Thrive was inspired by Spore, and many others. https://www.revolutionarygamesstudio.com/
  • 180 Votes
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    ashtear@lemm.eeA
    Has happened multiple times in Australia. Very similar to that for films, the rating board process mostly regulates games in development. In the US, for example, the AO rating will prevent your game from being sold at mass market storefronts. When your game has borderline content, it's a back-and-forth process that's resolved before release.
  • Wow, this is bad.

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    eldritch@lemmy.worldE
    Look at out this way. Either they are desperate. Or were significant enough to bother spamming?
  • Cyberpunk 2 is now in preproduction, CD Projekt says

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    S
    I never said that I said the game doesn't feel complete without it
  • Fixing broken Oblivion Remastered difficulty without mods?

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    sanctus@lemmy.worldS
    I have a maxed out character and expert still makes everything a brick wall. The balancing just truly sucks in Oblivion, especially since everything levels with you. The best thing to do is lean into the jank. Minmax completely and expert will become more fun. This game wasn't mean to be played seriously, it was made to break.
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    sibbo@sopuli.xyzS
    Looks awesome!
  • I made cards enemy horde indie game

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  • 13 Votes
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    qubaxr@lemmy.worldQ
    Oh yes, I got all preachy and forgot to actually comment on your content CRUNCHY!
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