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  3. The signatures are still coming and it's already making an impact

The signatures are still coming and it's already making an impact

Scheduled Pinned Locked Moved Games
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  • K [email protected]
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    mentaledge@sopuli.xyzM This user is from outside of this forum
    mentaledge@sopuli.xyzM This user is from outside of this forum
    [email protected]
    wrote last edited by
    #21

    You are being stopped from stopping people playing their games.

    That's a double negative bruh, as in, it reduces overrall limitations in the world for what people are allowed to do.

    1 Reply Last reply
    15
    • K [email protected]

      That's good news. Means the initiative has a shot.

      It was disquieting back when they were just flat out ignoring it.

      sibbo@sopuli.xyzS This user is from outside of this forum
      sibbo@sopuli.xyzS This user is from outside of this forum
      [email protected]
      wrote last edited by
      #22

      They were probably thinking that by openly opposing it before it collected enough signatures, they would have given it more publicity and hence made more people sign it.

      1 Reply Last reply
      21
      • K [email protected]
        This post did not contain any content.
        D This user is from outside of this forum
        D This user is from outside of this forum
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        wrote last edited by
        #23

        Muh business model 😢

        1 Reply Last reply
        13
        • K [email protected]
          This post did not contain any content.
          T This user is from outside of this forum
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          wrote last edited by
          #24

          Lol publishers curtail developer choice, gtfo

          1 Reply Last reply
          14
          • R [email protected]

            I'm speaking from ignorance but isn't the server backend often licensed and they couldn't release it if they wanted, even as binaries? Granted, going forward they'd have to make those considerations before they accept restrictive licenses in core parts of their game. And the market for those licenses will change accordingly. So there core of your argument is correct.

            dunstabzugshaubitze@feddit.orgD This user is from outside of this forum
            dunstabzugshaubitze@feddit.orgD This user is from outside of this forum
            [email protected]
            wrote last edited by
            #25

            lots of licensed or bought code in development in general, but knowing that you'll have to provide code to the public eventually, means that you'll have to take this into consideration when starting a project.

            S 1 Reply Last reply
            26
            • spankmonkey@lemmy.worldS [email protected]

              When starting a new game, don't include that stuff. Not including proprietary stuff without meeting the licensing requirements is already a step in the process.

              S This user is from outside of this forum
              S This user is from outside of this forum
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              wrote last edited by
              #26

              "That stuff" is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.

              S spankmonkey@lemmy.worldS B 3 Replies Last reply
              7
              • spankmonkey@lemmy.worldS [email protected]

                When starting a new game, don't include that stuff. Not including proprietary stuff without meeting the licensing requirements is already a step in the process.

                T This user is from outside of this forum
                T This user is from outside of this forum
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                wrote last edited by
                #27

                There is a reason it's included though. Stuff like fmod, bink video etc. does complicated things that you otherwise need to implement yourself.

                spankmonkey@lemmy.worldS 1 Reply Last reply
                15
                • dunstabzugshaubitze@feddit.orgD [email protected]

                  lots of licensed or bought code in development in general, but knowing that you'll have to provide code to the public eventually, means that you'll have to take this into consideration when starting a project.

                  S This user is from outside of this forum
                  S This user is from outside of this forum
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                  wrote last edited by
                  #28

                  Which is doable, but is additional time and money.

                  dunstabzugshaubitze@feddit.orgD B H 3 Replies Last reply
                  2
                  • S [email protected]

                    "That stuff" is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.

                    S This user is from outside of this forum
                    S This user is from outside of this forum
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                    wrote last edited by
                    #29

                    So you're telling me that this could disrupt the anti-cheat industry, which is currently responsible for a lot of the Windows platform lock in the gaming industry and is tied to a lot of potential security vulnerabilities because it goes to a much higher level of privilege than a reasonable user would expect a game to need? I already wish I was in the right geographic area to sign, you don't need to sell me on it twice!

                    M 1 Reply Last reply
                    24
                    • K [email protected]
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                      P This user is from outside of this forum
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                      wrote last edited by
                      #30

                      1.2 million as of now. So fucking proud to be European.

                      1 Reply Last reply
                      14
                      • S [email protected]

                        "That stuff" is often core to the game. Any anti-cheat library, for example. On the client site, libraries like physx, bink video, and others are all proprietary and must be replaced and tested before it can be released in a working state. Few companies would release a non-functional game and let reviewers drag them through the mud for it.

                        spankmonkey@lemmy.worldS This user is from outside of this forum
                        spankmonkey@lemmy.worldS This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #31

                        None of those things will be affected because this isn't about making games open source. It is about making games that have a design that allows them to potentially function indefinitely instead of allowing the companies to design them with planned obsolescence like tying single player games to server verification.

                        1 Reply Last reply
                        43
                        • K [email protected]
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                          surp@lemmy.worldS This user is from outside of this forum
                          surp@lemmy.worldS This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #32

                          Good so that means they won't pre plan bullshit games that are money grabs destined to fail. Go fuck yourselves companies that do that.

                          1 Reply Last reply
                          13
                          • S [email protected]

                            Let's be real, open sourcing it isn't "hardly any work". All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.

                            D This user is from outside of this forum
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                            wrote last edited by
                            #33

                            That's why i also said provide, not just open source. They can release a binary.

                            1 Reply Last reply
                            17
                            • T [email protected]

                              There is a reason it's included though. Stuff like fmod, bink video etc. does complicated things that you otherwise need to implement yourself.

                              spankmonkey@lemmy.worldS This user is from outside of this forum
                              spankmonkey@lemmy.worldS This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #34

                              When the law passes, the owners of proprietary functionality will adapt their licensing to meet the requirrments or go out of business when everyone stops using them.

                              T 1 Reply Last reply
                              41
                              • S [email protected]

                                Which is doable, but is additional time and money.

                                dunstabzugshaubitze@feddit.orgD This user is from outside of this forum
                                dunstabzugshaubitze@feddit.orgD This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #35

                                codifying in law that your customers must be able to run a server for your game, when you stop running them has the consequence, that you'll have to buy licenses that allow you to give binaries or code for those things to your customers. every middleware or library that does not allow that won't be a viable product anymore. It's not more dev work, it will change how licensing in game development for middleware and such will be done.

                                1 Reply Last reply
                                20
                                • Y [email protected]

                                  Choice to do what?

                                  These are their two points:

                                  Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

                                  I feel like the first is fair enough at the moment, but with accompanying laws it could be resolved. Eg once a developer enacts an end of life plan, their legal culpability is removed. Plus give the right tools for moderation and the community can take care of it.

                                  Second is just a cop out I think. "Many titles are designed from the ground up to be online only" - that's the whole point. It's not retroactive, so you don't need to redesign an existing game. But going forward you would need to plan for the eventual end of life. Developers have chimed in that it can be done.

                                  N This user is from outside of this forum
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                                  wrote last edited by
                                  #36

                                  once a developer enacts an end of life plan, their legal culpability is removed
                                  What legal culpability? If you are not hosting anything then you wont be liable for anything. It is not like if you create a painting and someone defaces it with something that you become liable for that... That would be insane.

                                  1 Reply Last reply
                                  5
                                  • tabbsthebat@pawb.socialT [email protected]

                                    Companies would still be cutting flour with chalk if they had their way. "It's limiting blah blah blah" that's the point you corpos, consumer rights are about the consumer not the bottom line

                                    B This user is from outside of this forum
                                    B This user is from outside of this forum
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                                    wrote last edited by
                                    #37

                                    History taught us that corpos would literally burn the world for a few more bucks. And by history, I mean right now.

                                    H 1 Reply Last reply
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                                    • rustyfish@lemmy.worldR [email protected]

                                      Even if this would be true (which it isn’t, it’s made up bullshit): I do not give a crap.

                                      No, I do not care about the publisher.

                                      No, I do not care about the studio.

                                      No, I do not care about the developer anymore too.

                                      I do not give a single fuck about any of them anymore. I want to own the game I buy. I don’t want anyone being able to pull the plug. I also want to own the hardware or console I buy. I am ready to watch their existence to crumble as long as I get what I want.

                                      These people lied and conned this hobby of mine into monetised shite. I hope a lot of them somehow crash and burn. Would laugh and dance when they croak. I can play Factorio and Terraria until the heat death of the universe. Your new Assassins Blood Pack: Revenge of the Fortnite 2 Deluxe Bundle MMO-Life Service Definitive Expansion Season Pass DLC Dark of the Moon Surprise Mechanic won’t be missed anyway.

                                      i_love_fft@jlai.luI This user is from outside of this forum
                                      i_love_fft@jlai.luI This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #38

                                      I don't care about publishers.

                                      I don't care about studios.

                                      One of my friend is a game developer in a big studio, he basically breathes game mechanics. He develops new mechanics in his spare time, repurposing board game elements he owns. He would do that even if it wasn't his job. He's awesome

                                      I do care about developers.

                                      1 Reply Last reply
                                      14
                                      • K [email protected]
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                                        M This user is from outside of this forum
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                                        wrote last edited by
                                        #39

                                        Uhhhhhhhhhhhhhhhh ya.....

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                                        • K [email protected]
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                                          mitm0@lemmy.worldM This user is from outside of this forum
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                                          wrote last edited by
                                          #40

                                          First of all, the devs don't have any choice, the Pencil-pushers do

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