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  3. My health potions are green and poisons are red

My health potions are green and poisons are red

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rpgmemes
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  • J [email protected]

    Why should your fantasy game be limited by something like "health". Whether you die should be based on vibes.

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    wrote last edited by
    #56

    DM: Roll a Vibe Check

    Player: I rolled Dark Green

    DM: Ooohhh...

    1 Reply Last reply
    12
    • J [email protected]

      Why should your fantasy game be limited by something like "health". Whether you die should be based on vibes.

      H This user is from outside of this forum
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      wrote last edited by
      #57

      My vibe is slightly hurt with a hint of mental damage

      1 Reply Last reply
      5
      • T [email protected]

        Toss a lighted match into the growing puddle.

        Match goes out.

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        wrote last edited by
        #58

        Shoot it directly with a flamethrower.

        Puddle burns slightly like a gas stove before going out again.

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        12
        • K [email protected]

          Purple: Magic??

          Green: Life/death??

          Red: Life/fire??

          Blue: Magic/cold??

          Honestly the only colour I don't feel uncertain about is orange, that's always bad.

          Also on the topic of health potions, a great piece of advice I once heard was that if your players are in a foreign land, remove health potions. Give them health biscuits and watch them reconcile with God.

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          wrote last edited by
          #59

          Orange is machinery/technology

          1 Reply Last reply
          4
          • goldholz@lemmy.blahaj.zoneG [email protected]

            Then you are an undead

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            wrote last edited by
            #60

            Divinity Original sin vibes

            1 Reply Last reply
            1
            • carbonicedragon@pawb.socialC [email protected]

              Or radiation perhaps?

              J This user is from outside of this forum
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              wrote last edited by
              #61

              I like the fallout approach

              Green glow: radiation
              Brown water: radiation
              Bottled Water: Good!
              Not really, believe it or not, radiation. (You must be thinking of purified water)

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              4
              • T [email protected]

                The old TSR/SSI game Unlimited Adventures had randomized potion colors. It's also how I learned that khaki is not pronounced 'kahiki' when trying to explain what was going on to someone (I knew khakis as a type of trouser not a color).

                https://en.wikipedia.org/wiki/Forgotten_Realms%3A_Unlimited_Adventures

                Edit: or maybe I'm thinking of another gold-box game if that one didn't have some random generation. Hrm.

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                wrote last edited by
                #62

                Pixel dungeon does the same thing, you don't know when you start a run what any color potion does. So they're randomized.

                1 Reply Last reply
                9
                • T [email protected]

                  I hate dragons. Controversial take but like just come up with some other mystical creatures! have some fun with it! if rather interact with a pink unicorn plushie than fight another dragon

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                  wrote last edited by
                  #63

                  Granted.

                  Anthrax the Destroyer is how hiding among stuffed animals.

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                  1
                  • S [email protected]

                    I love the possibility of having a red/green colorblind character and having to roll to hopefully pick the right potion when they both health potion and poison in their bag.

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                    wrote last edited by [email protected]
                    #64

                    I feel like any decent adventurer would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values...

                    R mousekeyboard@ttrpg.networkM 2 Replies Last reply
                    0
                    • T [email protected]

                      "There are no 'rules' for fantasy"

                      Wrong. To write good Fantasy (of SciFi), you have to go through a process called "World Building" where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).

                      Funny, though, that e.g. many literature teachers / professors don't even know about the idea of World Building.

                      derpykat5@ttrpg.networkD This user is from outside of this forum
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                      wrote last edited by
                      #65

                      A clearer way to phrase it might be "there are no rules for the genre of fantasy". An individual world needs self-contained rules, yes, but just because Tolkien's Dwarves have beards regardless of gender doesn't mean that your Dwarves need to be the same.

                      C 1 Reply Last reply
                      9
                      • M [email protected]

                        The pulp is from fruit, right? The pulp is from fruit, right!?

                        goldmage263@sh.itjust.worksG This user is from outside of this forum
                        goldmage263@sh.itjust.worksG This user is from outside of this forum
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                        wrote last edited by
                        #66

                        ... yes^tm^

                        1 Reply Last reply
                        1
                        • T [email protected]

                          Nah this one is easy.

                          If it's green and sparkly, it's a good thing. If it's green and bubbly, it's a bad thing.

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                          wrote last edited by
                          #67

                          Green w/ sparkly bubbles = Happy Drunk

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                          2
                          • otter@lemmy.dbzer0.comO [email protected]

                            If you don't think soup is addicting, you haven't had soup.

                            B This user is from outside of this forum
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                            wrote last edited by
                            #68

                            It's a potion that cures hunger.

                            otter@lemmy.dbzer0.comO swedneck@discuss.tchncs.deS 2 Replies Last reply
                            2
                            • T [email protected]

                              "There are no 'rules' for fantasy"

                              Wrong. To write good Fantasy (of SciFi), you have to go through a process called "World Building" where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).

                              Funny, though, that e.g. many literature teachers / professors don't even know about the idea of World Building.

                              B This user is from outside of this forum
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                              wrote last edited by
                              #69

                              Rules for fantasy writers.

                              For a post centered on reading, the actual comprehension of what is being said in this thread is poor.

                              T 1 Reply Last reply
                              1
                              • ? Guest

                                No I'm not kidding.

                                Come at me bro

                                Or on me

                                Either or

                                underpantsweevil@lemmy.worldU This user is from outside of this forum
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                                wrote last edited by
                                #70

                                If they don't taste like peppermint, I'm sending them back.

                                1 Reply Last reply
                                1
                                • B [email protected]

                                  Rules for fantasy writers.

                                  For a post centered on reading, the actual comprehension of what is being said in this thread is poor.

                                  T This user is from outside of this forum
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                                  wrote last edited by
                                  #71

                                  Why do you imagine that the,post is about reading?

                                  B 1 Reply Last reply
                                  0
                                  • B [email protected]

                                    It's a potion that cures hunger.

                                    otter@lemmy.dbzer0.comO This user is from outside of this forum
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                                    wrote last edited by
                                    #72

                                    Potion of Hospitality +3

                                    1 Reply Last reply
                                    1
                                    • T [email protected]

                                      "There are no 'rules' for fantasy"

                                      Wrong. To write good Fantasy (of SciFi), you have to go through a process called "World Building" where you lay down the rules of your world. Properly done, the amount of World Building exceeds the actual works by far. It is absolutely necessary to create a core of inner logic to the story. You are not bound by the rules of our world, yes, but you are bound by the rule of consistency. If you violate those, you automatically write crap Fantasy (or SciFi).

                                      Funny, though, that e.g. many literature teachers / professors don't even know about the idea of World Building.

                                      R This user is from outside of this forum
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                                      wrote last edited by
                                      #73

                                      Also the important rule here is everything not explained to be different is assumed to be the same as our understanding of the real world.

                                      T 1 Reply Last reply
                                      1
                                      • E [email protected]

                                        I feel like any decent adventurer would develop a system. I hear blind people will fold their paper money a certain way so they can differentiate between the different values...

                                        R This user is from outside of this forum
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                                        wrote last edited by
                                        #74

                                        Sure but it falls apart when an asshole gives them a dollar change instead of a 20 and they fold it as a 20. Any system relies on having trust that the system was done correctly as you can't verify.

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                                        0
                                        • R [email protected]

                                          Also the important rule here is everything not explained to be different is assumed to be the same as our understanding of the real world.

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                                          wrote last edited by
                                          #75

                                          That is part of world building, too. If your fantasy world needs more explaining than storytelling, something is seriously wrong.

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