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Debunking the grey market beyond Steam

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  • K [email protected]

    You started in with being extremely rude so I'm just gonna move to ignoring your other commentary now.
    Shocking I know.

    S This user is from outside of this forum
    S This user is from outside of this forum
    [email protected]
    wrote last edited by
    #109

    Sorry that my mean words hurt you more than Valve abusing you.

    K 1 Reply Last reply
    0
    • misk@sopuli.xyzM [email protected]

      PC gamers are stuck because Steam is a self-perpetuating monopoly. If your entire library is on Steam, and Steam has almost all of the games you’ll just keep on buying there for convenience (and that’s what happens, analysts estimate 90% market share). Alan Wake 2 wasn’t profitable until EGS exclusivity expired because gamers opted to wait rather than buy this gem of a game on a different platform (that gives away games like candy).

      Even if you think that Valve are just the best, aren’t you worried that having one good option is being one good option away from having no good options?

      S This user is from outside of this forum
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      wrote last edited by
      #110

      Alan Wake 2 wasn’t profitable until EGS exclusivity expired

      Well yeah, because EGS sucks.

      If you look at Steam's competitors, none of them are really developing their feature set. So even if customers were dissatisfied w/ Steam, who is actively trying to earn their business?

      aren’t you worried that having one good option is being one good option away from having no good options?

      Sure, I'd love it if another platform stepped up to actually compete w/ Steam.

      My expectations are fairly low: it needs to work well on Linux. Heroic largely resolves that for EGS and GOG, but I'm not particularly interested in supporting a platform that only works because some community project has done the work for them. So if GOG supported Galaxy on Linux as a first class citizen, I'd probably still use Heroic, but I'd buy a lot more games from them. But as it stands, GOG is one update away from blocking access to my games through a launcher, and dealing w/ WINE/Proton directly is a pain. EGS is so far away from what I care about that I don't think they could ever earn my business, but who knows, maybe they'll surprise me.

      But the fact that we're even having this discussion is a testament to Steam's success. Heroic probably wouldn't be a thing w/o Valve's investment into Proton/WINE, so GOG/EGS wouldn't even be a consideration for me at all. But since that work was done, I now have more options. I've played some GOG and EGS games through Heroic, so it's not even theoretical, they are realistic alternatives.

      It's important to note that at every turn, Valve has earned my trust. When games are pulled from their store, owners of those games still have access (e.g. I bought Rocket League on Steam, and when they went EGS exclusive, I still had the old version of the game). They have a solid refund policy, and they have gone out of their way to make things more pleasant for their customers. Even if they didn't have a dominant market position, I'd probably still choose them just based on the user experience. So yeah, not having a realistic alternative isn't great, but I don't think it's because of anything nefarious Valve has done, but instead lack of interest by their competitors.

      misk@sopuli.xyzM 1 Reply Last reply
      2
      • ulrich@feddit.orgU [email protected]

        CDPR judges that selling on Steam is enough of a boost that it's worth the cost.

        I literally just explained this in the comment you just replied to.

        Want your game on Windows PC? Upload an EXE somewhere. Sell a disc. Run your own launcher. Or license out to Steam/Epic/whoever.

        You can upload it wherever you want and create whatever launcher you want, you will be unsuccessful. Fucking EA did this for 8 years, failed, and went back to Steam. As did Ubisoft. You simply won't be successful without Steam. That's what a monopoly is.

        pory@lemmy.worldP This user is from outside of this forum
        pory@lemmy.worldP This user is from outside of this forum
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        wrote last edited by
        #111

        Ah yes. Massively unsuccessful games like... checks notes League of Legends. World of Warcraft. Fortnite: Battle Royale.

        The magic part of the PC is that if your independently distributed game does fail, you can still, after the fact, decide to slap it on someone's storefront in a desperate attempt for eyeballs - see Overwatch 2. Why not double dip? It only costs you hypothetical money you haven't made yet. Am I supposed to be sad that E fucking A failed to install their shareholder value store on my computer?

        ulrich@feddit.orgU 1 Reply Last reply
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        • S [email protected]

          No, it's not. That's an entirely different policy that you keep bringing up for no reason. That policy is also anti-consumer bullshit but I digress. What I'm referring to is the following shady wording:

          Initial pricing as well as proposed pricing adjustments will be reviewed by Valve

          chairmanmeow@programming.devC This user is from outside of this forum
          chairmanmeow@programming.devC This user is from outside of this forum
          [email protected]
          wrote last edited by [email protected]
          #112

          What? That wording isn't even relevant to the case. That's just Valve saying they will do a review of the price changes on Steam. They set out no specific requirements (other than a minimum price of $0.99, but will try to catch errors based on their pricing recommendations). It's similar to how Valve reviews new store pages and provides recommendations to devs on how to improve them. They do have rules against games set up for card farming scams, but that makes sense.

          Wolfire's case is about how Valve as an extremely large player is impossible to go around, so game devs have no choice but to accept their 30% fee if they want to reach most of the market out there. Valve then uses these fees to entrench this supposed monopoly position (Wolfire specifically cites the acquisition of WON back in the day, which Valve eventually shut down and merged with Steam).

          Wolfire argues that a fair price is much lower than 30%, and that Valve should lower the fee and therefore have less funds to fight their competitors, creating a more competitive environment.

          1 Reply Last reply
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          • S [email protected]

            Nobody said anything about Steam keys. They don't let you sell games at lower prices, period.

            Also, there is no mention of said policy in either the OP article, nor the separate article about the lawsuit it links to.

            Are you being serious, right now? The source isn't 2 clicks away so therefore it doesn't exist? Lawsuits are literally public knowledge. You should inform yourself about a topic before you get into a conversation about it.

            Here. Perhaps you can stop defending the billion dollar company now.

            maxwellfire@lemmy.worldM This user is from outside of this forum
            maxwellfire@lemmy.worldM This user is from outside of this forum
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            wrote last edited by [email protected]
            #113

            As far as I can tell, the lawsuit alleges that steam threatened pulling their (wolfire games) steam sales if they sold elsewhere for cheaper. Which would be bad if true. However, this does not appear to be anywhere in steam's actual seller agreement. The only clause in that agreement is about steam keys being sold for cheaper, which is why the other poster was focusing on that.

            That allegation seems to be that steam in practice is threatening things that are outside of the contract itself.

            Edit: I read the emails from the lawsuit discovery (page 160–) and it seems like most of them are about steam keys and their policy on that, which seems more reasonable. But there are definitely a few emails that explicitly go beyond that

            "You can definitely participate in sales off-
            steam, and we don’t want to discourage or prevent that. But in terms of promo visibility, regardless of Steam keys, we do try to think really hard about customers and put ourselves in their shoes. If the game is discounted down to $15 on Steam, and then it goes into a bundle or subscription with ten other games for $6 a few days or weeks later.., that really sucks for the people who bought at the way higher price! Why did you market me a $15 price if the game is actually selling for more like $1 somewhere else? For instance, we’d probably want to avoid running a 50% discount on a game if it was going to be a free giveaway on another store a week later, even if the giveaway had nothing to do with Steam Keys."

            Which seems pretty straightforward. Some of the other emails also imply that they might choose not to sell the game at all on steam if you do that.

            1 Reply Last reply
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            • S [email protected]

              Only if you are selling a steam key elsewhere

              No. That's not true. You're spreading misinformation. Read the fucking lawsuit.

              kolanaki@pawb.socialK This user is from outside of this forum
              kolanaki@pawb.socialK This user is from outside of this forum
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              wrote last edited by
              #114

              Until the case is concluded, all we have to go on is what Wolfire says. And considering who the head of that developer is, I would not take their word for anything.

              1 Reply Last reply
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              • pory@lemmy.worldP [email protected]

                Ah yes. Massively unsuccessful games like... checks notes League of Legends. World of Warcraft. Fortnite: Battle Royale.

                The magic part of the PC is that if your independently distributed game does fail, you can still, after the fact, decide to slap it on someone's storefront in a desperate attempt for eyeballs - see Overwatch 2. Why not double dip? It only costs you hypothetical money you haven't made yet. Am I supposed to be sad that E fucking A failed to install their shareholder value store on my computer?

                ulrich@feddit.orgU This user is from outside of this forum
                ulrich@feddit.orgU This user is from outside of this forum
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                wrote last edited by [email protected]
                #115

                Massively unsuccessful games like... checks notes League of Legends. World of Warcraft.

                These games are both about as old as Steam itself. Their playerbase was created in a different market.

                Am I supposed to be sad that E fucking A failed to install their shareholder value store on my computer?

                No, you're just supposed to recognize why it failed.

                pory@lemmy.worldP 1 Reply Last reply
                2
                • T [email protected]

                  The wolfire games lawsuit is so damn cringe.

                  No company is your friend, but there's a reason Steam is number 1. The reinvestment in the platform and breadth of features steam has is unrivaled.

                  Epic has been trying for nearly a decade now and their store doesn't even have 1/4 the features of steam.

                  I love GoG though. For me they offer something steam can't, installers for my games.

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                  wrote last edited by
                  #116

                  there's a reason Steam is number 1

                  Monopoly, and Stockholmed G*mers

                  T 1 Reply Last reply
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                  • ulrich@feddit.orgU [email protected]

                    Massively unsuccessful games like... checks notes League of Legends. World of Warcraft.

                    These games are both about as old as Steam itself. Their playerbase was created in a different market.

                    Am I supposed to be sad that E fucking A failed to install their shareholder value store on my computer?

                    No, you're just supposed to recognize why it failed.

                    pory@lemmy.worldP This user is from outside of this forum
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                    wrote last edited by [email protected]
                    #117

                    For me, it failed because I wasn't willing to install some shareholder-driven company's storefront app on my computer just to play Mass Effect 3, so I pirated Mass Effect 3. Then I got to watch it fail because it turns out I wasn't the only one willing to skip/pirate games because they came with Origin attached to them.

                    Epic's exclusives are the exact same.

                    I get my PC games from five sources. Steam, GOG's website, Itch's website, standalone launchers (I'd probably be okay with a "store" of games as small as the Riot launcher, but I don't use that because I don't install rootkit anticheat), and piracy. Launcherless Itch and GOG have convenience parity with piracy with the added benefit of the devs getting paid (and the ease of acquiring updates), and I'll usually use them over Steam if available. Itch could easily get bought by a corp like Humble did and CDPR is already a shareholder value company, but they sell DRM-free products that I can use even after the stores die / sell out.

                    A recent launch I paid for and didn't use Steam for is "The Bazaar" - it has a standalone launcher. The game went pay to win so I uninstalled it, but its lack of presence on Steam didn't keep me from playing it.

                    I'll use stuff other than Steam no problem. But I'll always cheer when a platform owned and operated by a shareholder backed company dies in favor of one that isn't. My experience in the hobby space of PC gaming is better when there aren't exclusives locked on EA Origin or UPlay or Microsoft UWP store or Epic, because I might want to play those games without installing a stock-ticker company's adware on my computer. Having the space "capitalism free" is unrealistic, unless we're talking "pirate everything". I'll settle for "profit driven" over "YOY growth driven" leaders in the space any day of the week.

                    Now, if Steam's position as the best distributor/launcher platform is a de facto "monopoly", what's the solution to that? Anecdotally I know plenty of people that play non-Steam games while not playing any Epic games. Epic tries to fight Steam by directly paying developers to not publish on Steam, and also effectively guaranteeing studios a financial success by cutting a deal to put their game up for "free" on the Epic storefront. Plenty of games have been "Free" on Epic while full price on Steam. Valve tries to fight Epic by... Acting like Epic doesn't exist. They don't chase exclusives or get into a price war with Epic.

                    Steam is the most popular platform for PC game releases. A subset of users will not consider ever using other platforms. If we accept this as the definition of "monopoly" the way we'd say Windows has a monopoly on x64 PCs, how would changing the revenue split for devs (which appears to be the issue this company's suing Valve over) alleviate this "monopoly"? Sounds to me like forcing Steam to explicitly allow "the game is more expensive on Steam" tactics would just make Steam even more of a no-brainer for devs over stuff like Epic or their own platform.

                    You could say that paying the devs/studios a better cut is the point, and I'd see the validity in the argument. But it's completely unrelated to whether or not Valve operates as a monopoly.

                    ulrich@feddit.orgU 1 Reply Last reply
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                    • chairmanmeow@programming.devC [email protected]

                      It is true. Valve does not enforce price parity for non Steam keys. Here is an example where the dev says that they are offering a better price on EGS because of the better cut:

                      https://twitter.com/HeardOfTheStory/status/1700066610302603405

                      https://store.epicgames.com/en-US/p/heard-of-the-story-ff3758

                      https://store.steampowered.com/app/1881940/Heard_of_the_Story/

                      Pretty clear example of the same game having a lower base price on Epic than on Steam.

                      Wolfire claiming Valve does this is something different from Valve actually doing it, and that's where the dispute lies. According to Valve, Wolfire's explanation of the price parity policy is incorrect.

                      Here's the policy itself: https://partner.steamgames.com/doc/features/keys#3

                      You should use Steam Keys to sell your game on other stores in a similar way to how you sell your game on Steam. **It is important that you don’t give Steam customers a worse deal than Steam Key purchasers. **

                      The policy is pretty leanient regarding the "worse deal" aspect. You're allowed to have a sale on one platform but not on Steam, as long as you offer "something similar" at a different moment to Steam users too.

                      It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

                      Even if you violate this policy, Valve will still sell your game, they may just stop providing you with Steam keys to sell.

                      I don't see Wolfire winning this tbh.

                      toribor@corndog.socialT This user is from outside of this forum
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                      wrote last edited by
                      #118

                      So can developers just 'create' steam keys out of thin air that can be used to activate their game on steam? Does Valve get paid when the keys are created or activated? Or not at all?

                      Seems fair maybe if it's using all of Steams infrastructure, considering developers can distribute the game themselves without steam keys.

                      chairmanmeow@programming.devC 1 Reply Last reply
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                      • misk@sopuli.xyzM [email protected]

                        Despite facing increased competition in the space, not least from the Epic Games Store, Valve's platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

                        Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

                        This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it's perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

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                        wrote last edited by
                        #119

                        Glad to see lawsuits against Valve.

                        I love them as a company and I buy my games on Steam first, (GOG is my second choice)... but we need their monopoly reigned in. If not by a viable competitor than by making Valve beholden to their clients and not vice versa.

                        V 1 Reply Last reply
                        4
                        • G [email protected]

                          there's a reason Steam is number 1

                          Monopoly, and Stockholmed G*mers

                          T This user is from outside of this forum
                          T This user is from outside of this forum
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                          wrote last edited by
                          #120

                          The other competitors are kinda shit.

                          GoG is dope for giving install files and being DRM free.

                          But acting like steam isn't legitimately the best platform by a country mile is crazy.

                          1 Reply Last reply
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                          • pory@lemmy.worldP [email protected]

                            For me, it failed because I wasn't willing to install some shareholder-driven company's storefront app on my computer just to play Mass Effect 3, so I pirated Mass Effect 3. Then I got to watch it fail because it turns out I wasn't the only one willing to skip/pirate games because they came with Origin attached to them.

                            Epic's exclusives are the exact same.

                            I get my PC games from five sources. Steam, GOG's website, Itch's website, standalone launchers (I'd probably be okay with a "store" of games as small as the Riot launcher, but I don't use that because I don't install rootkit anticheat), and piracy. Launcherless Itch and GOG have convenience parity with piracy with the added benefit of the devs getting paid (and the ease of acquiring updates), and I'll usually use them over Steam if available. Itch could easily get bought by a corp like Humble did and CDPR is already a shareholder value company, but they sell DRM-free products that I can use even after the stores die / sell out.

                            A recent launch I paid for and didn't use Steam for is "The Bazaar" - it has a standalone launcher. The game went pay to win so I uninstalled it, but its lack of presence on Steam didn't keep me from playing it.

                            I'll use stuff other than Steam no problem. But I'll always cheer when a platform owned and operated by a shareholder backed company dies in favor of one that isn't. My experience in the hobby space of PC gaming is better when there aren't exclusives locked on EA Origin or UPlay or Microsoft UWP store or Epic, because I might want to play those games without installing a stock-ticker company's adware on my computer. Having the space "capitalism free" is unrealistic, unless we're talking "pirate everything". I'll settle for "profit driven" over "YOY growth driven" leaders in the space any day of the week.

                            Now, if Steam's position as the best distributor/launcher platform is a de facto "monopoly", what's the solution to that? Anecdotally I know plenty of people that play non-Steam games while not playing any Epic games. Epic tries to fight Steam by directly paying developers to not publish on Steam, and also effectively guaranteeing studios a financial success by cutting a deal to put their game up for "free" on the Epic storefront. Plenty of games have been "Free" on Epic while full price on Steam. Valve tries to fight Epic by... Acting like Epic doesn't exist. They don't chase exclusives or get into a price war with Epic.

                            Steam is the most popular platform for PC game releases. A subset of users will not consider ever using other platforms. If we accept this as the definition of "monopoly" the way we'd say Windows has a monopoly on x64 PCs, how would changing the revenue split for devs (which appears to be the issue this company's suing Valve over) alleviate this "monopoly"? Sounds to me like forcing Steam to explicitly allow "the game is more expensive on Steam" tactics would just make Steam even more of a no-brainer for devs over stuff like Epic or their own platform.

                            You could say that paying the devs/studios a better cut is the point, and I'd see the validity in the argument. But it's completely unrelated to whether or not Valve operates as a monopoly.

                            ulrich@feddit.orgU This user is from outside of this forum
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                            wrote last edited by
                            #121

                            Everyone is not you

                            pory@lemmy.worldP 1 Reply Last reply
                            1
                            • ulrich@feddit.orgU [email protected]

                              Everyone is not you

                              pory@lemmy.worldP This user is from outside of this forum
                              pory@lemmy.worldP This user is from outside of this forum
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                              wrote last edited by [email protected]
                              #122

                              If there weren't enough people put off by Origin and uPlay to not install them or use them to buy games, Origin and uPlay would still exist. Steam didn't kill them, all it did was exist and be a better platform that people actually wanted to use. There's a whole graveyard of companies that tried to make "our own Steam". Fucking Discord tried to do it. What's that going to do for a marketplace where you're selling "licenses" to users? What good's your licensed copy of Fallout New Vegas on Amazon Prime Games Launcher when that launcher no longer exists? Say what you will about Steam, most people are pretty confident it'll still be around in eight years.

                              If there weren't enough people put off by the Epic Games Store, the EGS wouldn't still be paying developers to put their shit on the store. Steam hasn't killed it, and isn't even attempting to kill it. It's just existing and being a better platform that people actually want to use. If EGS can't compete with Steam while giving shit away for free, that's not a "Steam monopoly" it's an indicator of how dogshit the opinion of Epic as a corporation and storefront is.

                              Origin failed because nobody wanted it. uPlay failed because nobody wanted it. The perks (being able to buy exclusives) weren't worth the downsides (literally just making another account and installing another program on your computer). I think that's beautiful. I hope it happens to Epic next.

                              Steam's existence as an IPO/enshittification-proof platform has prevented the PC gaming storefront market from going the way of Netflix. Remember that? We had cable channels, pay-per-views, piracy, and VHS/DVDs/blu-rays as the only way to watch movies at home. Then a Blockbuster-over-mail company started getting licenses to let you pay to watch movies at home with one subscription, which was a massive success. Then every other IP holder went "hey wait, why are we paying Netflix when we could just eat the whole pie ourselves" and now we have Netflix Disney+ Max Peacock AppleTV+ Amazon Prime Video Fandango Paramount+ AMC+ Philo Hulu Tubi Fubo Dippy Weeno Poob all trying to be the new Netflix. And because Netflix itself is a shareholder-value-driven company, it's putting ads in its paid product and jacking up prices and paying for exclusivity.

                              Y'know what people do seem to like? Microsoft Gamepass. I'll never install it myself, same reason I'll never install the Epic Games Store. But Microsoft is using an even less consumer friendly strategy (timed access to games with a subscription) to propose the same "upsides" as EGS (you don't have to pay full price for games).

                              1 Reply Last reply
                              3
                              • misk@sopuli.xyzM [email protected]

                                You’re still hung up that there’s consensus on anarchism and libertarianism being so generic terms that they’re near synonymous? I mean, if you made some arguments to the contrary then this comment would carry some weight. Other than that, please see comment you responded to again, it’s applicable to you too.

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                                wrote last edited by
                                #123

                                What the fuck are you talking about? It's well known history that the right wing in the United States saw how successful the word was in leftist movements and aped it as their own word. If that's the kind of research you do you make people dumber. https://en.m.wikipedia.org/wiki/Libertarianism

                                Libertarianism in the United States (1943 - 1980s)
                                H. L. Mencken and Albert Jay Nock were the first prominent figures in the United States to describe themselves as libertarian as synonym for liberal. They believed that Franklin D. Roosevelt had co-opted the word liberal for his New Deal policies which they opposed and used libertarian to signify their allegiance to classical liberalism, individualism and limited government.[166]

                                LITERALLY YOU WERE INSULTING PEOPLE FOR NOT READING WIKIPEDIA

                                misk@sopuli.xyzM 1 Reply Last reply
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                                • misk@sopuli.xyzM [email protected]

                                  Despite facing increased competition in the space, not least from the Epic Games Store, Valve's platform is synonymous with PC gaming. The service is estimated to have made $10.8 billion in revenue during 2024, a new record for the Half-Life giant. Since it entered the PC distribution space back in 2018, the rival Epic Games Store has been making headway – and $1.09 billion last year – but Steam is still undeniably dominant within the space.

                                  Valve earns a large part of its money from taking a 20-30% cut of sales revenue from developers and publishers. Despite other storefronts opening with lower overheads, Steam has stuck with taking this slice of sales revenue, and in doing so, it has been argued that Valve is unfairly taking a decent chunk of the profits of developers and publishers.

                                  This might change, depending on how an ongoing class-action lawsuit initiated by Wolfire Games goes, but for the time being, Valve is making money hand over fist selling games on Steam. The platform boasts over 132 million users, so it's perfectly reasonable that developers and publishers feel they have to use Steam – and give away a slice of their revenue – in order to reach the largest audience possible.

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                                  wrote last edited by [email protected]
                                  #124

                                  ITT: People saying Steam is bad and a monopoly, no I won't name reasons why. Do your research.

                                  B 1 Reply Last reply
                                  6
                                  • Q [email protected]

                                    Glad to see lawsuits against Valve.

                                    I love them as a company and I buy my games on Steam first, (GOG is my second choice)... but we need their monopoly reigned in. If not by a viable competitor than by making Valve beholden to their clients and not vice versa.

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                                    wrote last edited by
                                    #125

                                    In what way are they not, or what actions should be taken?

                                    misk@sopuli.xyzM 1 Reply Last reply
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                                    • misk@sopuli.xyzM [email protected]

                                      You know that Proton is just streamlined and better funded Wine, a project with decades of history by now? If you’re looking for someone to thank for funding it, it’s CodeWeavers.

                                      How’s your freedom to resell your games? Console gamers still have boxes and second hand market. Valve killed that on PC. Gamers ate Microsoft for attempting that, Valve somehow got away with it. At the time people said „but the prices are better” but how good are discounts these days?

                                      Next thing you’ll tell me Android is good for Linux. How’s that working out for everyone?

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                                      wrote last edited by
                                      #126

                                      Ok be honest you're trolling right?

                                      misk@sopuli.xyzM 1 Reply Last reply
                                      1
                                      • S [email protected]

                                        Yes. That is exactly the issue. It's not only Steam Keys either as some of the cultists would have you believe. Valve does require you to offer Steam Keys on other stores at the same price that you offer the game on Steam but that's not all. Now, while they don't specifically forbid you to offer different prices on stores that have nothing to do with Steam, they do reserve the right (do whatever the hell you want with this one simple trick!) to veto pricing on Steam for any reason. This has been historically used by Valve to block games that offer better pricing on competing stores. It goes something like this:

                                        1. I make a game and decide I want to make $7 per sale so I publish it on my site at $7.
                                        2. I want the game to be accessible to a wider audience so I publish it on other stores.
                                        3. Epic takes 12% so I price it at $8 there in order to keep making $7 per sale
                                        4. Steam takes 30% so I price it at $10 there for the same reason.
                                        5. Valve says $10 isn't a fair price and refuses to elaborate why, reminding me that they reserve the right to veto any price on Steam for any reason.
                                        6. I make my game $10 on all other stores
                                        7. Valve magically decides $10 was actually a fair price all along and finally publishes the game on Steam.
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                                        D This user is from outside of this forum
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                                        wrote last edited by
                                        #127

                                        Wait, not trying to be a "cultist" here, but if Valve requires devs/publishers to "offer Steam Keys on other stores at the same price that you offer the game on Steam", then why do I keep finding Steam Keys much much cheaper elsewhere? Like, all the time...

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                                        • T [email protected]

                                          I mean there's still no user review system lol.

                                          That is storefront 101 and they still don't have it.

                                          Congratulations for not using the other systems they have I guess?

                                          Many of steams users engage at least a little with a lot of what steam offers.

                                          Hell steam has integrated VR support, steam link for remote play, and fantastic 2FA account protection.

                                          Epic is way behind

                                          L This user is from outside of this forum
                                          L This user is from outside of this forum
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                                          wrote last edited by
                                          #128

                                          Storefront 101 supposedly yet it took steam almost a decade to implement and is largely useless due to being filled with jokes and sourced from people who don't actually understand how to review something.

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