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  3. Lies of P: Overture devs actually rewarded for making a solid DLC in rare industry W: Getting a bonus, 2 weeks vacation, and a free Switch 2

Lies of P: Overture devs actually rewarded for making a solid DLC in rare industry W: Getting a bonus, 2 weeks vacation, and a free Switch 2

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  • mintiefresh@piefed.caM [email protected]
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    wrote last edited by
    #21

    I'd like it better if they got a more permenant raise.

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    • N [email protected]

      Friendly reminder: This is NOT a "W"

      Yes, it is better to have incentives tied to metacritic scores and units sold rather than... your actual existence.

      But it is still the same bullshit. That is even worse in the era of chud influencers looking for the latest game to blame all the sins of the world on.

      This article is basically the equivalent of "In rare economic W, man succeeds in using bootstraps to climb out of The Pit"

      I This user is from outside of this forum
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      wrote last edited by [email protected]
      #22

      The entire point is this:

      • the company is doing well
      • the company is rewarding its employees because the company is doing well

      In a world where companies boast record profits in the same breathe as they announce mass layoffs, this is good news.

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      • N [email protected]

        They actually did a lot of rebalancing of difficulty and P Organ (hee hee) progression alongside this. Mortismal touched on this in their video.

        But Lies of P, at its core, is a game about parrying. You can get a long way with dodging and i-frames (I didn't do a deep dive on how good of a dodge P has but it is definitely on the lower end of the genre) but basically the last three or four bosses of the core game more or less require parries and guard breaks to have any chance of damaging them.

        I loved Lies of P but the difficulty progression is REAL bad. Sekiro actually had similar issues but at least had Genichiro 2 to try and force you to learn (and then Ape to drill that in). Whereas Lies of P lets you play "wrong" for like 16 hours.

        addie@feddit.ukA This user is from outside of this forum
        addie@feddit.ukA This user is from outside of this forum
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        wrote last edited by
        #23

        Agreed. Amazing game, but it's because most of it is excellent so the jank is easy to ignore, rather than the whole thing being polished.

        I think they made the parry-heavy emphasis of the game even more difficult to 'read' by having all the early enemies be very twitchy robots with difficult-to-anticipate parry timings. It becomes much easier to get the timing right once the enemies become more 'organic' a bit later. That's also the point where you have some better gear and some level ups, so it's not quite so brutal.

        Giving the early enemies slow, smooth attacks with big swings would make sense for robots, sort out the difficulty curve, and give you plenty of chance to get used to parries. They can reasonably require a lot of damage so ripostes would be the only way to effectively defeat them - health which you could reasonably remove from a lot of the late-game enemies who are stupidly robust.

        Never felt like P actually has iframes on his dodge? It's serviceable enough when the important thing is to move away from where an attack is going to land, but it's certainly not a Dark Souls-style 'dodge through the attack'. It's not Sekiro's 'running away to tease out an attack you can punish' either, he's a very slow dude in comparison.

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        • mintiefresh@piefed.caM [email protected]
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          wrote last edited by
          #24

          All I get from my company is more work.

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