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  3. The Witcher 4 | Gameplay Tech Demo

The Witcher 4 | Gameplay Tech Demo

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  • D [email protected]

    So they should omit the tech demo because people can’t read? Nah. And what was wrong with the Witcher 3‘s launch? Is this about the color grading again?

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    [email protected]
    wrote last edited by
    #26

    I'm not blaming CDPR on that fact but the user.

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    • S [email protected]

      I believe it. I've had access to a ps5 devkit and UE5 in the past.

      What I don't believe is that they can actually run a full-fledged game on the same hardware at the same level of fidelity

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      wrote last edited by
      #27

      Interesting thing is, they never claimed they can 😀

      I am not even sure how far along they are with the game, so maybe they aren't in a position to talk about performance and visual fidelity, but this is going to make people think this is how Witcher 4 will look and run.

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      • teft@lemmy.worldT [email protected]

        What does it matter what it was running on? This looks pre rendered and anything pre rendered will look good even on a potato. Case in point Blizzard’s old pre renders in warcraft and diablo.

        Don’t get me wrong, i’m excited for new witcher, just be realistic on the requirements. I’d rather not have another cyberpunk ps4 fiasco.

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        wrote last edited by
        #28

        Well it is so you know you're going to get something similar if you own a ps5

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        • ? Guest

          Interesting thing is, they never claimed they can 😀

          I am not even sure how far along they are with the game, so maybe they aren't in a position to talk about performance and visual fidelity, but this is going to make people think this is how Witcher 4 will look and run.

          S This user is from outside of this forum
          S This user is from outside of this forum
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          wrote last edited by
          #29

          No one has been doing that kind of claims directly since... TW3 actually ? Or maybe Watch Dogs. Epic Games and CDPR know that every content creator under the sun will run with that and make these claims for them to start the hype machine.

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          • S [email protected]

            No one has been doing that kind of claims directly since... TW3 actually ? Or maybe Watch Dogs. Epic Games and CDPR know that every content creator under the sun will run with that and make these claims for them to start the hype machine.

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            wrote last edited by
            #30

            Yeah... I was going to say this can blow up on their face if the game isn't that good, but even when it happened with Cyberpunk 2077, they still made tons of money, and everyone seems to have forgotten that it ever happened, so maybe it won't really matter to them.

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            • S [email protected]

              That's not unbelievable. If the trees voxelization thing is just a visualisation mode in the engine, it's stupidly easy to "ship" it into a dev build and activate it with a shortcut. Hell the nanite visualisation thing they showed on foliage before that one is exactly that, and iirc enabled by default in dev, you just need to toggle a cvar to see it.

              Source : have worked on UE5 games

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              wrote last edited by [email protected]
              #31

              The presentation looks too fluid. I don‘t see any room or reason to use a controller live on stage there other than to pretend. The entire thing looks scripted through and through so why would you even make Ciri controlled live there? Feel free to send me time codes where the camera itself actually looks like it‘s controlled by the guy behind the pult, though. I can‘t see anything. It looks like a normal tech demo with preselected inputs to me and I see no reason why they would give the guy control over anything.

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              • astigma@feddit.ukA [email protected]

                While this is definitely real-time and in-engine, it's so heavily scripted and such a small vertical slice of the game that it can't be used as a representation of the final game at all. CDPR have learned nothing from Cyberpunk and Witcher 3 launches, it seems.

                ETA: CDPR have clarified that this isn't The Witcher 4 but the way they speak about the features demonstrated makes me think that wasn't their original intention when showing this on stage and that they're already trying to walk some of it back.

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                wrote last edited by
                #32

                They've come out and said specifically this is a tech demo in the world of the Witcher 4 but its not actually witcher 4 the game. As in, they're showing off the new tech, like foliage nanite.

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                • T [email protected]

                  Skellige is celtic, not nordic. Think Ireland/Scotland rather than Norway/Sweden.

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                  wrote last edited by
                  #33

                  Skellige was very clearly heavily Nordic inspired. Ragh nahr Roog?

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                  • L [email protected]

                    Surely digital foundry will find improvements but to me this doesn't look that different than witcher 3. Better animations and hair looks better I think? Never noticed lod transitions myself. The promise of increaaed interactivity means nothing in a trailer neither. I only hope it has better multi core performance especially with ray tracing

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                    wrote last edited by
                    #34

                    I'm sorry, but you are blind, if you feel this way.

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                    • R [email protected]

                      Skellige was very clearly heavily Nordic inspired. Ragh nahr Roog?

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                      T This user is from outside of this forum
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                      wrote last edited by
                      #35

                      The Scottish Hebrides have changed hands between Celtic, Norse, and later Scots ownership multiple times. The area has a smorgasbord of cultural influences.

                      Skellige is similar, it's Celtic with a huge slathering of Nordic, but still ultimately Celtic at the end of the day.

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