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  3. MultiVersus officially closes down and is delisted today

MultiVersus officially closes down and is delisted today

Scheduled Pinned Locked Moved Games
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  • V [email protected]

    The worst part, the demo was actually pretty good.

    They literally could have released this game with mod support, and sold it for $20 and it would have been a fun party game.

    Instead, they kept going on with BS games as a service.

    E This user is from outside of this forum
    E This user is from outside of this forum
    [email protected]
    wrote last edited by
    #65

    Games as a Service wasn't even the fatal flaw here. Brawlhalla is another platform fighter that is doing just fine off that model. The dev team for MultiVersus just couldn't handle the project, for one reason or another.

    A lot of speculation on the specifics of what went wrong, plenty of players looking for who to blame, but there will probably never be any reliable or concrete info on what exactly happened.

    1 Reply Last reply
    4
    • W [email protected]

      What are you suggesting? That on once a game goes online it'll require the company by law to keep it running forever?
      How many companies would still release games that requires backend if they knew it's a never ending endeavour even if they'll lose money from it?

      Running the infrastructure to host the game's baceknd requires money, and releasing the server code as binary or open source is not something that'll happen.

      So what is the end goal?

      T This user is from outside of this forum
      T This user is from outside of this forum
      [email protected]
      wrote last edited by [email protected]
      #66

      Interesting how strongly you are opposing an idea that noone proposed, which you would have known had you taken a look at the petition.

      W 1 Reply Last reply
      16
      • G [email protected]

        The reason that games are even hosted on "official" servers like these is to ensure the company can take the game down once the devs run out of time o the contract they made for all the IP's they use in said game. Otherwise its possible AND has been done before to let the players machines spin up a server each match.

        kolanaki@pawb.socialK This user is from outside of this forum
        kolanaki@pawb.socialK This user is from outside of this forum
        [email protected]
        wrote last edited by
        #67

        That could be one reason, at least in a game such as MultiVersus with different IPs being used.

        But they still lock down servers to their own shit when they own it all anyway and it's because they also sell you crap to have in the game. If you had your own server, you could just give yourself the stuff they sell since all those things are still in the game somewhere and the only barrier between you and the content is their servers checking to see if you paid for them.

        1 Reply Last reply
        2
        • S [email protected]

          It is kinda crazy how these always pop up immediately.

          m0op0o@mander.xyzM This user is from outside of this forum
          m0op0o@mander.xyzM This user is from outside of this forum
          [email protected]
          wrote last edited by
          #68

          Yeah I could not comment so quick unless I programmed something to do it for me....

          1 Reply Last reply
          0
          • W [email protected]

            Am not a gamer, and am not informed about your little battle. So i asked a quesion, not made an argument. From the responses to my questions it is obvious how spoiled and toxic your community is. Good luck đź©·

            Q This user is from outside of this forum
            Q This user is from outside of this forum
            [email protected]
            wrote last edited by
            #69

            You're not a gamer but you know how the server infrastructure has changed since Unreal released decades ago. Shove off, dickhead.

            W 1 Reply Last reply
            1
            • Q [email protected]

              You're not a gamer but you know how the server infrastructure has changed since Unreal released decades ago. Shove off, dickhead.

              W This user is from outside of this forum
              W This user is from outside of this forum
              [email protected]
              wrote last edited by [email protected]
              #70

              You are weird, probably why no one likes you. At least you have games

              you dumb fucks won't be able to maintain your own infra since you spend all your time playing games.

              This whole ordeal is so moronic

              1 Reply Last reply
              0
              • T [email protected]

                Interesting how strongly you are opposing an idea that noone proposed, which you would have known had you taken a look at the petition.

                W This user is from outside of this forum
                W This user is from outside of this forum
                [email protected]
                wrote last edited by
                #71

                What I'm proposing is for you to get a life and realize how pathetic you all sound

                1 Reply Last reply
                0
                • W [email protected]

                  What are you suggesting? That on once a game goes online it'll require the company by law to keep it running forever?
                  How many companies would still release games that requires backend if they knew it's a never ending endeavour even if they'll lose money from it?

                  Running the infrastructure to host the game's baceknd requires money, and releasing the server code as binary or open source is not something that'll happen.

                  So what is the end goal?

                  dremor@lemmy.worldD This user is from outside of this forum
                  dremor@lemmy.worldD This user is from outside of this forum
                  [email protected]
                  wrote last edited by [email protected]
                  #72

                  As you are not a gamer, I'll try to make it simple.

                  If a game ask for an online connection, is usually for three reasons:

                  • multiplayer, or some kind of social interaction
                  • drm, to make it harder to cheat, or redistribute cracked versions of said game
                  • telemetry, either to know how players plays their game, or to sell you as an ad target

                  When the publisher decide to stop the online component, to save a buck, it often mean the game stops working altogether because of the DRM part, as it basically refuses to start without the proper authorization from the now defunct server.

                  The petition do not ask them to keep running the server indefinitely, but rather to

                  • make it possible to bypass the DRM always online part to be able to play the single player part, if there is one. In most case, it is a simple change to do, a function to modify in order to always return "true" (game can be played)
                  • allow the end user to self host the server. It doesn't mean open-sourcing it, just to release the server software and allow to point to another server than the defunct ones

                  In both case, the code already exist, and the changes required are minimal, so why not do it? It costs barely anything to the devs/publisher, and gives the game a second life, even without official support.

                  But they don't. Mostly out of greed, to push people to buy the newest, micro-transaction infused game they wish to sell, sometimes even the same game with half the content replaced by micro-transaction (Overwatch 2 being the perfect example).
                  They don't want an older, maybe better game to overshadow their new shiny cash grab.

                  W 1 Reply Last reply
                  15
                  • I [email protected]

                    Gamers are by and large toxic and ignorant. The ask isn't as straightforward as they make it seem. It would require changes to the binaries and client code beforehand. This doesn't come for free. All the examples of 'how it used to work in the past' are predicated on the specific choices of development to go that route. If an application and server are not architected that way then releasing the server binaries do nothing for the community.

                    dremor@lemmy.worldD This user is from outside of this forum
                    dremor@lemmy.worldD This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #73

                    I'd agree for an MMO, which can be quite complex server-wise. But most "online single player" would be quite easy to modify.

                    I'm a software developer who worked with asynchronous online systems.
                    A simple disk caching system could replace any uploaded data, and any online call can be written to work with cached data with a few line of code. Heck, on some frameworks you could write a simple middleware to make it work without changing a line of the original code.
                    I could do it on such game in less than a week on a language I don't know, and probably a day or two on one I know about.

                    1 Reply Last reply
                    3
                    • W [email protected]

                      I clicked, and saw an incoherent wall of text. It is not that important for me to understand what you're whining about, and you fail to deliver your point in a manner which will result in any sympathy.

                      You are treating silliy video games as if it's a matter of life and death. Why would anybody take you seriously? You make ot so easy for them to milk you for money. I suggest grow up.

                      dremor@lemmy.worldD This user is from outside of this forum
                      dremor@lemmy.worldD This user is from outside of this forum
                      [email protected]
                      wrote last edited by [email protected]
                      #74

                      "Oh no, it isn't a 20s TikTok video!1! How could anyone understand such gibberish neatly organized text with detailed explaination of why preserving games is important!11!1"

                      But seriously, you are on a community about games, define yourself as not being a gamer, and clearly show you have no idea of the topic at hand, why do you even bother engaging in this conversation?
                      Just leave us, silly gamers, try to protect the medium we share and love, and continue on your way.
                      I doubt anything here is of any worth to you.

                      W 1 Reply Last reply
                      4
                      • G [email protected]

                        Pretty sure hosting costa arent it, the only thing possible woyld be licensing issues for the IP's otherwsie they could leave it on steam forever and STILL make money off of sales. There are games that do this by making the players host their own servers each match.

                        mrscottytay@sh.itjust.worksM This user is from outside of this forum
                        mrscottytay@sh.itjust.worksM This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #75

                        But they own the IPs...

                        1 Reply Last reply
                        1
                        • M [email protected]

                          It will never work

                          X This user is from outside of this forum
                          X This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #76

                          It worked for USB C? And y’all have alternate app stores over there too. I don’t believe it’s unrealistic to guarantee that a product you sell will remain functional after support ends.

                          M 1 Reply Last reply
                          0
                          • X [email protected]

                            It worked for USB C? And y’all have alternate app stores over there too. I don’t believe it’s unrealistic to guarantee that a product you sell will remain functional after support ends.

                            M This user is from outside of this forum
                            M This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #77

                            Eh, we'll see. USB C and other app stores made Apple gain less money, whereas this petition would make it cost more to implement such a thing, and could be a sizeable problem for specific games which heavily relies on proprietary algorithms or just the game itself, such as mmorpg, small companies…

                            W 1 Reply Last reply
                            0
                            • M [email protected]

                              Eh, we'll see. USB C and other app stores made Apple gain less money, whereas this petition would make it cost more to implement such a thing, and could be a sizeable problem for specific games which heavily relies on proprietary algorithms or just the game itself, such as mmorpg, small companies…

                              W This user is from outside of this forum
                              W This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #78

                              It's honestly very little work to implement a way for a game to be offline... Basically just remove the method that checks for a server and that's it...

                              What could be a bit more costly would be releasing server implementations so people can host their own game servers, but it should still be expected... Actually it wouldn't be that hard IF it's taking into account from the get go coz you can just release the last release before being shut down and that's it

                              M 1 Reply Last reply
                              1
                              • W [email protected]

                                It's honestly very little work to implement a way for a game to be offline... Basically just remove the method that checks for a server and that's it...

                                What could be a bit more costly would be releasing server implementations so people can host their own game servers, but it should still be expected... Actually it wouldn't be that hard IF it's taking into account from the get go coz you can just release the last release before being shut down and that's it

                                M This user is from outside of this forum
                                M This user is from outside of this forum
                                [email protected]
                                wrote last edited by [email protected]
                                #79

                                An online-only game without server requirement… isn’t a game anymore

                                And yea, if the law only applies in a couple of years, then all good since devs can take that in mind, which makes it a lot easier

                                W 1 Reply Last reply
                                1
                                • M [email protected]

                                  An online-only game without server requirement… isn’t a game anymore

                                  And yea, if the law only applies in a couple of years, then all good since devs can take that in mind, which makes it a lot easier

                                  W This user is from outside of this forum
                                  W This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #80

                                  It is if there's ways to shift the server connection to a community hosted server...

                                  1 Reply Last reply
                                  0
                                  • dremor@lemmy.worldD [email protected]

                                    "Oh no, it isn't a 20s TikTok video!1! How could anyone understand such gibberish neatly organized text with detailed explaination of why preserving games is important!11!1"

                                    But seriously, you are on a community about games, define yourself as not being a gamer, and clearly show you have no idea of the topic at hand, why do you even bother engaging in this conversation?
                                    Just leave us, silly gamers, try to protect the medium we share and love, and continue on your way.
                                    I doubt anything here is of any worth to you.

                                    W This user is from outside of this forum
                                    W This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #81

                                    This is a public forum, and you are acting like spoiled children. I'll comment as I please.

                                    Take all that superior knowledge you have about infrastructure and engineering and build your own games that conforms to your world view instead of gaming all day while complaining and consuming colorful energy drinks.

                                    If it was important to you as you claim, you wouldn't have supported the game publishers from the get go, but you do. It is just easier and funner to shit post instead of doing anything productive, right?

                                    Have fun in your little echo chamber of pathetic nonsense, no one will take you seriously.

                                    1 Reply Last reply
                                    0
                                    • dremor@lemmy.worldD [email protected]

                                      As you are not a gamer, I'll try to make it simple.

                                      If a game ask for an online connection, is usually for three reasons:

                                      • multiplayer, or some kind of social interaction
                                      • drm, to make it harder to cheat, or redistribute cracked versions of said game
                                      • telemetry, either to know how players plays their game, or to sell you as an ad target

                                      When the publisher decide to stop the online component, to save a buck, it often mean the game stops working altogether because of the DRM part, as it basically refuses to start without the proper authorization from the now defunct server.

                                      The petition do not ask them to keep running the server indefinitely, but rather to

                                      • make it possible to bypass the DRM always online part to be able to play the single player part, if there is one. In most case, it is a simple change to do, a function to modify in order to always return "true" (game can be played)
                                      • allow the end user to self host the server. It doesn't mean open-sourcing it, just to release the server software and allow to point to another server than the defunct ones

                                      In both case, the code already exist, and the changes required are minimal, so why not do it? It costs barely anything to the devs/publisher, and gives the game a second life, even without official support.

                                      But they don't. Mostly out of greed, to push people to buy the newest, micro-transaction infused game they wish to sell, sometimes even the same game with half the content replaced by micro-transaction (Overwatch 2 being the perfect example).
                                      They don't want an older, maybe better game to overshadow their new shiny cash grab.

                                      W This user is from outside of this forum
                                      W This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #82

                                      I agree with most of what you said,.

                                      On the other hand -

                                      1. If you don't like their approach, stop buying their games.
                                      2. Servers today are much more complex than what they were 25 years ago, and making them in such a way to any idiot could run on their laptop requires substantial effort. I can see how it might not be financially feasible for every company to do. Relaaing the server software will introduce a whole new category of issues that the company will need to face. Shipping a stack of 20 independent services that are orchestrated together is not a single binary, and is not meant to run on any platform.
                                      dremor@lemmy.worldD 1 Reply Last reply
                                      0
                                      • W [email protected]

                                        I agree with most of what you said,.

                                        On the other hand -

                                        1. If you don't like their approach, stop buying their games.
                                        2. Servers today are much more complex than what they were 25 years ago, and making them in such a way to any idiot could run on their laptop requires substantial effort. I can see how it might not be financially feasible for every company to do. Relaaing the server software will introduce a whole new category of issues that the company will need to face. Shipping a stack of 20 independent services that are orchestrated together is not a single binary, and is not meant to run on any platform.
                                        dremor@lemmy.worldD This user is from outside of this forum
                                        dremor@lemmy.worldD This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #83
                                        1. Well, I don't. It doesn't void my freedom to express my opinion on the matter.
                                        2. I also maintain server (my own, sometime other people server when asked to), and even worked with an open sourced MMO server (Ryzom). Those don't need to be hard to maintain, except if the architect is a idiot that followed the tend of "microservices", which does't make much sense for an MMO.

                                        If they aren't good enough to make software that makes sense, we'll find a way to make them work. Don't underestimate a band of hyperfocussed nerd.
                                        Some guy already programmed a whole unofficial MMO server from scratch, which ended up to be even better than the official one. Unfortunately is wasn't ever released for obvious copyright infringement reasons, but still.

                                        W 1 Reply Last reply
                                        0
                                        • M [email protected]

                                          It will never work

                                          P This user is from outside of this forum
                                          P This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #84

                                          Not with that attitude.

                                          1 Reply Last reply
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