MultiVersus officially closes down and is delisted today
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What are you suggesting? That on once a game goes online it'll require the company by law to keep it running forever?
How many companies would still release games that requires backend if they knew it's a never ending endeavour even if they'll lose money from it?Running the infrastructure to host the game's baceknd requires money, and releasing the server code as binary or open source is not something that'll happen.
So what is the end goal?
Better service for the community. Take a look over towards Spellbreak for a second and you'll see a community that has taken what Proletariat had given them after an acquisition by Blizzard and started doing private servers to keep their game functional. I think there's much to learn from this End-of-Service model, perhaps we could have more privately hosted servers to reduce their overhead if companies truly loved their fanbase; might even be feasible to follow that model from the start for f2p games so the official servers are more capable for tourneys and the like. Either way the goal is end user satisfaction, so if those means are preservation or archival like with Yu-Gi-Oh! Cross Duel, then so be it the fanbase does what they want ultimately, but we just ask companies to offer their olive branch so that all their precious arts don't drown in the ever expanding sea of data.
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What are you suggesting? That on once a game goes online it'll require the company by law to keep it running forever?
How many companies would still release games that requires backend if they knew it's a never ending endeavour even if they'll lose money from it?Running the infrastructure to host the game's baceknd requires money, and releasing the server code as binary or open source is not something that'll happen.
So what is the end goal?
Am not a gamer, and am not informed about your little battle. So i asked a quesion, not made an argument. From the responses to my questions it is obvious how spoiled and toxic your community is. Good luck 🩷
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Oh for fuck sake, this has never been a good argument, and people who keep repeating these argument-questions (almost like they're a copy paste) either never read what Stop Killing Games demands, or lack the reading comprehension necessary to understand it.
The third option would be malicious sabotage, but I'm hoping it's just one of the two stupidity options.
It is kinda crazy how these always pop up immediately.
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Am not a gamer, and am not informed about your little battle. So i asked a quesion, not made an argument. From the responses to my questions it is obvious how spoiled and toxic your community is. Good luck 🩷
Just click the link and inform yourself. Could have answered the question yourself within minutes.
It's clear you do not actually want answers at all. I hate your pretentious attitude. -
Am not a gamer, and am not informed about your little battle. So i asked a quesion, not made an argument. From the responses to my questions it is obvious how spoiled and toxic your community is. Good luck 🩷
FAQ page has your exact question answered - saved you one click from the link above. Clearly a lot of effort has been put into the site because online spaces we've enjoyed can't be enjoyed any further even if we were interested in maintaining them ourselves as volunteers.
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What are you suggesting? That on once a game goes online it'll require the company by law to keep it running forever?
How many companies would still release games that requires backend if they knew it's a never ending endeavour even if they'll lose money from it?Running the infrastructure to host the game's baceknd requires money, and releasing the server code as binary or open source is not something that'll happen.
So what is the end goal?
Releasing the server code as binary is how it used to work, and there's no reason it can't work that way again. It's one of several ways to satisfy the petition.
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It will never work
wrote last edited by [email protected]Even if it doesn't work, I'd at least want to let people try and get practice doing something about a problem (even if that's just leaving a comment on social media to direct others to sign a petition that will eventually get lawmakers' attention with enough signatures based on that country's laws, because that still has more chance for good than yet another comment about X Thing Bad. Even though I agree with a lot of Lemmy's X Thing Bad takes), makes them more likely to do something in the future. At least they can walk away saying "I tried". Some people might see no guarantee of results for their time and think of it as time wasted, and that is their choice, but I don't really see a reason to say "that'll never work" without any offer of alternative. Most charitably, you are trying to save them time and disappointment, trying to prevent a "it didn't work, activism does not work, I'll never do anything like that again" attitude if it fails, but I think a lot of people are just seeing the comment as pointless negativity.
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What are you suggesting? That on once a game goes online it'll require the company by law to keep it running forever?
How many companies would still release games that requires backend if they knew it's a never ending endeavour even if they'll lose money from it?Running the infrastructure to host the game's baceknd requires money, and releasing the server code as binary or open source is not something that'll happen.
So what is the end goal?
You know you can still play Unreal Tournament online against other people? That game came out in 1999!
The problem you sketch has been solved already.
All it takes is for the game developer to release the server binaries. And for fans of the game to run servers.
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Am not a gamer, and am not informed about your little battle. So i asked a quesion, not made an argument. From the responses to my questions it is obvious how spoiled and toxic your community is. Good luck 🩷
Gamers are by and large toxic and ignorant. The ask isn't as straightforward as they make it seem. It would require changes to the binaries and client code beforehand. This doesn't come for free. All the examples of 'how it used to work in the past' are predicated on the specific choices of development to go that route. If an application and server are not architected that way then releasing the server binaries do nothing for the community.
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It's not just limited to games...
We see it most prevalently in games because the gaming industry is massive. But this can also happen to your car... Or your fridge...
Here's a fun story:
There were these few blind people who volunteered to have cybernetic implants that would help them (partially) see. The company went under, the patent is held by a patent troll, but the people still have those implants in their head... Which have now either shut down or are malfunctioning...
Hack the planet, indeed.
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Just click the link and inform yourself. Could have answered the question yourself within minutes.
It's clear you do not actually want answers at all. I hate your pretentious attitude.I clicked, and saw an incoherent wall of text. It is not that important for me to understand what you're whining about, and you fail to deliver your point in a manner which will result in any sympathy.
You are treating silliy video games as if it's a matter of life and death. Why would anybody take you seriously? You make ot so easy for them to milk you for money. I suggest grow up.
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FAQ page has your exact question answered - saved you one click from the link above. Clearly a lot of effort has been put into the site because online spaces we've enjoyed can't be enjoyed any further even if we were interested in maintaining them ourselves as volunteers.
Its like the 6th on the lost or something. Clearly a lot of thought.
Running the infrastructure today is not the same as it was back when unreal was first released, for many many reasons.
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Gamers are by and large toxic and ignorant. The ask isn't as straightforward as they make it seem. It would require changes to the binaries and client code beforehand. This doesn't come for free. All the examples of 'how it used to work in the past' are predicated on the specific choices of development to go that route. If an application and server are not architected that way then releasing the server binaries do nothing for the community.
Yeah exactly but I don't think anyone here is capable of comprehending that.
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What are you suggesting? That on once a game goes online it'll require the company by law to keep it running forever?
How many companies would still release games that requires backend if they knew it's a never ending endeavour even if they'll lose money from it?Running the infrastructure to host the game's baceknd requires money, and releasing the server code as binary or open source is not something that'll happen.
So what is the end goal?
From the FAQ of stopkillinggames.com website
Q. Aren't you asking companies to support games forever? Isn't that unrealistic?
A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree that it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way.
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The worst part, the demo was actually pretty good.
They literally could have released this game with mod support, and sold it for $20 and it would have been a fun party game.
Instead, they kept going on with BS games as a service.
Games as a Service wasn't even the fatal flaw here. Brawlhalla is another platform fighter that is doing just fine off that model. The dev team for MultiVersus just couldn't handle the project, for one reason or another.
A lot of speculation on the specifics of what went wrong, plenty of players looking for who to blame, but there will probably never be any reliable or concrete info on what exactly happened.
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What are you suggesting? That on once a game goes online it'll require the company by law to keep it running forever?
How many companies would still release games that requires backend if they knew it's a never ending endeavour even if they'll lose money from it?Running the infrastructure to host the game's baceknd requires money, and releasing the server code as binary or open source is not something that'll happen.
So what is the end goal?
wrote last edited by [email protected]Interesting how strongly you are opposing an idea that noone proposed, which you would have known had you taken a look at the petition.
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The reason that games are even hosted on "official" servers like these is to ensure the company can take the game down once the devs run out of time o the contract they made for all the IP's they use in said game. Otherwise its possible AND has been done before to let the players machines spin up a server each match.
That could be one reason, at least in a game such as MultiVersus with different IPs being used.
But they still lock down servers to their own shit when they own it all anyway and it's because they also sell you crap to have in the game. If you had your own server, you could just give yourself the stuff they sell since all those things are still in the game somewhere and the only barrier between you and the content is their servers checking to see if you paid for them.
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It is kinda crazy how these always pop up immediately.
Yeah I could not comment so quick unless I programmed something to do it for me....
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Am not a gamer, and am not informed about your little battle. So i asked a quesion, not made an argument. From the responses to my questions it is obvious how spoiled and toxic your community is. Good luck 🩷
You're not a gamer but you know how the server infrastructure has changed since Unreal released decades ago. Shove off, dickhead.
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You're not a gamer but you know how the server infrastructure has changed since Unreal released decades ago. Shove off, dickhead.
wrote last edited by [email protected]You are weird, probably why no one likes you. At least you have games
you dumb fucks won't be able to maintain your own infra since you spend all your time playing games.
This whole ordeal is so moronic