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  3. MultiVersus officially closes down and is delisted today

MultiVersus officially closes down and is delisted today

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  • simple@lemm.eeS [email protected]
    This post did not contain any content.
    gradually_adjusting@lemmy.worldG This user is from outside of this forum
    gradually_adjusting@lemmy.worldG This user is from outside of this forum
    [email protected]
    wrote last edited by
    #3

    It's really gross how people's games can just be disappeared these days. GaaS is a terrible business model.

    S W L spankmonkey@lemmy.worldS R 7 Replies Last reply
    113
    • simple@lemm.eeS [email protected]

      Multiversus was one of the most mismanaged projects I've seen. Released in open beta for months, shut down for a year, re-released as literally the same game but worse and with more microtransactions, then quickly died.

      Shame. It was fun to play for a while.

      ampersandrew@lemmy.worldA This user is from outside of this forum
      ampersandrew@lemmy.worldA This user is from outside of this forum
      [email protected]
      wrote last edited by
      #4

      I think the mismanagement comes from thinking that any fighting game can keep up with the cadence and business model of League of Legends. You'll see this again with 2XKO, even if they've got a year's worth of character releases already done ahead of time to give them a head start.

      1 Reply Last reply
      11
      • simple@lemm.eeS [email protected]

        Multiversus was one of the most mismanaged projects I've seen. Released in open beta for months, shut down for a year, re-released as literally the same game but worse and with more microtransactions, then quickly died.

        Shame. It was fun to play for a while.

        Z This user is from outside of this forum
        Z This user is from outside of this forum
        [email protected]
        wrote last edited by
        #5

        It really sucked because Smash Bros is basically the only other big platform fighter on the market. Multiversus was set up to actually be a viable alternative to smash, it was massively popular at first, and they had such an amazing library of characters to pull from. The game had everything going for it. And they just blew it. So badly.

        spankmonkey@lemmy.worldS S 2 Replies Last reply
        20
        • simple@lemm.eeS [email protected]
          This post did not contain any content.
          missingno@fedia.ioM This user is from outside of this forum
          missingno@fedia.ioM This user is from outside of this forum
          [email protected]
          wrote last edited by
          #6

          They're patching it to be playable offline, but only if you've previously downloaded the game.

          Why not just leave that version up instead of delisting it? They could even sell it. Would be seen as a success story for preservation instead of another loss, and it's especially baffling because it's a fully avoidable loss.

          ? 1 Reply Last reply
          103
          • gradually_adjusting@lemmy.worldG [email protected]

            It's really gross how people's games can just be disappeared these days. GaaS is a terrible business model.

            S This user is from outside of this forum
            S This user is from outside of this forum
            [email protected]
            wrote last edited by [email protected]
            #7

            The business model isn't terrible, it makes money, but it is terrible for the consumer

            envy@fedia.ioE cilethesane@lemmy.caC 2 Replies Last reply
            4
            • S [email protected]

              The business model isn't terrible, it makes money, but it is terrible for the consumer

              envy@fedia.ioE This user is from outside of this forum
              envy@fedia.ioE This user is from outside of this forum
              [email protected]
              wrote last edited by
              #8

              If the business model were successful, then the GaaS model wouldnt be full of bloated corpses of failed projects

              S 1 Reply Last reply
              10
              • gradually_adjusting@lemmy.worldG [email protected]

                It's really gross how people's games can just be disappeared these days. GaaS is a terrible business model.

                W This user is from outside of this forum
                W This user is from outside of this forum
                [email protected]
                wrote last edited by
                #9

                It's not going anywhere until people stop playing the games.

                gradually_adjusting@lemmy.worldG 1 Reply Last reply
                27
                • missingno@fedia.ioM [email protected]

                  They're patching it to be playable offline, but only if you've previously downloaded the game.

                  Why not just leave that version up instead of delisting it? They could even sell it. Would be seen as a success story for preservation instead of another loss, and it's especially baffling because it's a fully avoidable loss.

                  ? Offline
                  ? Offline
                  Guest
                  wrote last edited by
                  #10

                  According to the bean counters this will save them $17/month in hosting costs

                  G G 2 Replies Last reply
                  41
                  • envy@fedia.ioE [email protected]

                    If the business model were successful, then the GaaS model wouldnt be full of bloated corpses of failed projects

                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #11

                    If you think that GaaS means that you have more failed projects, then look at how many normal games failed before launch.

                    ampersandrew@lemmy.worldA 1 Reply Last reply
                    7
                    • S [email protected]

                      If you think that GaaS means that you have more failed projects, then look at how many normal games failed before launch.

                      ampersandrew@lemmy.worldA This user is from outside of this forum
                      ampersandrew@lemmy.worldA This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #12

                      GaaS means you have ongoing expenses after launch in a way that normal games do not. The costs are higher, but they keep chasing the much larger reward that only a super small percentage will ever achieve.

                      1 Reply Last reply
                      10
                      • W [email protected]

                        It's not going anywhere until people stop playing the games.

                        gradually_adjusting@lemmy.worldG This user is from outside of this forum
                        gradually_adjusting@lemmy.worldG This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #13

                        I'm not playing them as hard as I can.

                        Live service games have been failing constantly, so unless the change is happening already I don't think they're deterred. That perpetual revenue stream is some exec's idea of a lottery ticket.

                        N 1 Reply Last reply
                        35
                        • gradually_adjusting@lemmy.worldG [email protected]

                          It's really gross how people's games can just be disappeared these days. GaaS is a terrible business model.

                          L This user is from outside of this forum
                          L This user is from outside of this forum
                          [email protected]
                          wrote last edited by [email protected]
                          #14

                          ::: spoiler spoiler
                          askldjfals;jflsad;
                          :::

                          1 Reply Last reply
                          0
                          • gradually_adjusting@lemmy.worldG [email protected]

                            It's really gross how people's games can just be disappeared these days. GaaS is a terrible business model.

                            spankmonkey@lemmy.worldS This user is from outside of this forum
                            spankmonkey@lemmy.worldS This user is from outside of this forum
                            [email protected]
                            wrote last edited by [email protected]
                            #15

                            There are a very small number of games where a changing world is a benefit to the game, although sometimes the approach also means skimping on some development before going live.

                            Helldivers 2 is an example of a game that benefits from the changing world approach of GaaS and it doesn't have predatory monetization. Playing the game gives enough in game currency to buy optional equipment needed for the changing world even if you only play a few hours a week. Heck, play it more regularly and you can afford most of the thematic warbonds which again and not necessary. The changing world and adding more enemy units keeps the game fresh over time, and the evolving story is like playing a giant semi shared campaign. You play a small part in a shared experience. I don't think doing the game as a single or coop campaign would have been a better experience.

                            That said, when they do end the ongoing campaign at some point it would be awesome to have some kind of automated system campaign for people to still do things. It wouldn't be as focused, but it would extend the game's life.

                            MultiVersus was hurt by trying to do SaaS because they added more predatory monetization after the beta where it was bad enough and tried to milk it for everything to the detriment of the gameplay. It is a great example of a game where the SaaS approach was terrible, and that is the case for the vast majority of SaaS games.

                            1 Reply Last reply
                            3
                            • Z [email protected]

                              It really sucked because Smash Bros is basically the only other big platform fighter on the market. Multiversus was set up to actually be a viable alternative to smash, it was massively popular at first, and they had such an amazing library of characters to pull from. The game had everything going for it. And they just blew it. So badly.

                              spankmonkey@lemmy.worldS This user is from outside of this forum
                              spankmonkey@lemmy.worldS This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #16

                              The beta was fun, although the monetization was bad even back then.

                              But the official release made all the wrong decisions to amplify the worst parts of gameplay and dial up the monetization. It was like they got all the player feedback backwards.

                              1 Reply Last reply
                              2
                              • ? Guest

                                According to the bean counters this will save them $17/month in hosting costs

                                G This user is from outside of this forum
                                G This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #17

                                Do you even have to pay hosting costs, if you put a game on steam or does valve not distribute your game for free?

                                If I'd have to guess the bigger issues with a game like this would be licensing or that delisting allows some form of tax advantageous asset depreciation.

                                P S 2 Replies Last reply
                                24
                                • gradually_adjusting@lemmy.worldG [email protected]

                                  It's really gross how people's games can just be disappeared these days. GaaS is a terrible business model.

                                  R This user is from outside of this forum
                                  R This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #18

                                  The catch is a free to play online gaming service isn’t a “game you own” in most cases.

                                  1 Reply Last reply
                                  3
                                  • simple@lemm.eeS This user is from outside of this forum
                                    simple@lemm.eeS This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #19

                                    It's not going anywhere until people stop playing the games spending ridiculous amounts of money in them.

                                    Fixed that for you. The problem isn't the casual players, it's the people spending $500+ worth of skins and battle passes on one game. Those are the reason GaaS are so successful.

                                    W 1 Reply Last reply
                                    21
                                    • simple@lemm.eeS [email protected]

                                      It's not going anywhere until people stop playing the games spending ridiculous amounts of money in them.

                                      Fixed that for you. The problem isn't the casual players, it's the people spending $500+ worth of skins and battle passes on one game. Those are the reason GaaS are so successful.

                                      W This user is from outside of this forum
                                      W This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #20

                                      If people play, it becomes popular, which attracts more players, which attracts spending. Even if you spend $0, you are still supporting the type of game it is by playing it.

                                      S 1 Reply Last reply
                                      15
                                      • C This user is from outside of this forum
                                        C This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #21

                                        I would venture to guess it's to avoid potential licensing issues that could arise down the road that they don't want to deal with.

                                        spankmonkey@lemmy.worldS 1 Reply Last reply
                                        5
                                        • simple@lemm.eeS [email protected]
                                          This post did not contain any content.
                                          vivianrixia@piefed.socialV This user is from outside of this forum
                                          vivianrixia@piefed.socialV This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #22

                                          This game could have easily been another Marvel Rivals. An absolute success using its strong IPs in a game type that is underrepresented. There's no other big name doing Smash Bros style combat, and definitely not outside of Nintendo's platform. The elements were all there to make this a successful game, but they completely blew the execution.

                                          D 1 Reply Last reply
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