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  3. A game you "didn't know it was bad 'til people told you so"?

A game you "didn't know it was bad 'til people told you so"?

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  • T [email protected]

    What was the bug and workaround? 🙂

    V This user is from outside of this forum
    V This user is from outside of this forum
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    wrote last edited by
    #131

    when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).

    And here is an excerpt from the manual: "Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do
    not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well."

    T 1 Reply Last reply
    16
    • D [email protected]

      Usually, whenever people talk about A, you get a few of the following arguments:

      • The story is bad/too childish
      • Laws/Judges are overall a terrible mechanic
      • Learning skills from equipment is bad
      • SRPGs need permadeath
      • Send missions are bad and just there to promote the game with having 300 missions

      Of course, I disagree with all of these. Actually, these are some of my favorite things about this game.

      F This user is from outside of this forum
      F This user is from outside of this forum
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      wrote last edited by
      #132

      Yeah I don't see those are negative honestly. The send missions inflated the numbers and I don't love that you can get locked out of stuff easily but it's totally fine

      icastfist@programming.devI 1 Reply Last reply
      1
      • V [email protected]

        when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).

        And here is an excerpt from the manual: "Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do
        not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well."

        T This user is from outside of this forum
        T This user is from outside of this forum
        [email protected]
        wrote last edited by [email protected]
        #133

        Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.

        A shame the game was so rushed or I'm sure the dev would have fixed that in code.

        V 1 Reply Last reply
        4
        • swelter_spark@reddthat.comS [email protected]

          I really enjoyed Mass Effect: Andromeda.

          Z This user is from outside of this forum
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          wrote last edited by
          #134

          I will continue to defend Andromeda. Yes it has its flaws, but no more than the original trilogy. It could’ve been the start of a cool new trilogy.

          swelter_spark@reddthat.comS 1 Reply Last reply
          8
          • C [email protected]

            There were so many issues

            • Final boss was lame and level leading to it was slow and tedious completely killing the momentum
            • Camera system was wonky
            • Rocket nozzle barely got any play
            • Jet nozzle was too difficult to control to be useful outside of specific racing segments
            • Pachinko machine physics were fucked
            • The lily pad level was unfairly difficult
            • There was no way to track which blue coins you found. Like even a grey coin marker for already collected coins would have been super helpful.
            • The reward for getting blue coins was pathetic
            • Yoshi was criminally underutilized. The whole juice mechanic was used like twice.

            The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.

            paranomaly@sh.itjust.worksP This user is from outside of this forum
            paranomaly@sh.itjust.worksP This user is from outside of this forum
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            wrote last edited by
            #135

            If I remember right, both Legend of Zelda Windwaker and Mario Sunshine were either rushed to an end or released early, leading both to come out unfinished. I the details on why are hazy, but I think they were pushed to try and make up for poor sales of the Gamecube at large or to make up for other gaps in the schedule.

            S 1 Reply Last reply
            3
            • omegamanthethird@lemmy.worldO [email protected]

              I loved FO3. And coming from Bethesda, I was expecting a sandbox.

              Actually, do people hate FO3? I thought it was well liked, even amongst New Vegas fanatics.

              paranomaly@sh.itjust.worksP This user is from outside of this forum
              paranomaly@sh.itjust.worksP This user is from outside of this forum
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              wrote last edited by
              #136

              It got a lot of backwards hate when 76 came out and it was suddenly really trendy to hate Bethesda. This is not to say that lots of people changed their mind on the game, though I'm sure some did, more that people who didn't like the game got more confident to speak up about disliking it. This is also around the same time the New Vegas became a huge darling in popular opinion.

              1 Reply Last reply
              2
              • flamingos@feddit.ukF [email protected]

                Fallout 3. The criticism is absolutely fair*, but it was the first RPG I ever played and I'm still very fond of it.

                * I never got the 'metros are hard to navigate' criticism, I never had that issues. Most of them are pretty linear.

                paranomaly@sh.itjust.worksP This user is from outside of this forum
                paranomaly@sh.itjust.worksP This user is from outside of this forum
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                wrote last edited by
                #137

                Not going to lie, I like it quite a bit more than New Vegas. I understand several criticisms that people have, but 3 was by far the better experience for me.

                I 1 Reply Last reply
                5
                • T [email protected]

                  Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.

                  A shame the game was so rushed or I'm sure the dev would have fixed that in code.

                  V This user is from outside of this forum
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                  wrote last edited by [email protected]
                  #138

                  he was forced to release it quickly to coincide with the film's release. For comparison, it used to take a team of devs a couple of months to make a game. He had 6 weeks.

                  Also, if you read the manual, this essentially never happened to you. It was easy to avoid.

                  You also needed to read the manual. The game did stuff that other games at the time didn't, for example, a contextual button. You couldn't know what would happen unless you read the manual to learn what the icons meant. A lot of people never did and so decided that the game was bad.

                  A 1 Reply Last reply
                  7
                  • T [email protected]

                    Same here, I always liked SA1 more than SA2. I remember being so amazed that you could pick any character to play next and then you'd find out, in any order you chose, how their stories would intersect with one another. SA2 felt like a downgrade without that. I also liked the art style of the first game over the second one.

                    jimmux@programming.devJ This user is from outside of this forum
                    jimmux@programming.devJ This user is from outside of this forum
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                    wrote last edited by
                    #139

                    SA2 just wasn't as satisfying for me. There was too much rail grinding, which isn't much fun when overused, because you're barely controlling anything.

                    icastfist@programming.devI 1 Reply Last reply
                    3
                    • ampersandrew@lemmy.worldA [email protected]

                      Have you played 1, 2, or New Vegas?

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                      wrote last edited by [email protected]
                      #140

                      1 & 2 I played a little bit. NV I 100% on steam a couple years ago and 360 many years ago. I did actually play 4 for about an hour. Was annoyed with how things had changed lol

                      1 Reply Last reply
                      0
                      • W [email protected]

                        Interesting I don't think I've seen anyone call it the best before. I loved the shit out of ff7/9/10 and was so excited for 12 and it was one of the first big gaming letdowns I can remember. Ive still had the heart to pick it back up.

                        D This user is from outside of this forum
                        D This user is from outside of this forum
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                        wrote last edited by
                        #141

                        I've seen a lot of people recently give it praise. I think 4, 9, and 12 all seem to be looked back at far better than their original reception.

                        1 Reply Last reply
                        1
                        • none_dc@lemmy.worldN [email protected]

                          I'm talking about games that you still like but you had no idea were criticized so much.

                          The perfect example for me is Sonic Unleashed.

                          I admit that the game has its bad things, but I would have never imagined that it was so hated at the time... Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that "Sonic was never good", "Sonic had a rough transition to 3D" nonsense.

                          F This user is from outside of this forum
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                          wrote last edited by
                          #142

                          Final Fantasy 8. I loved it but apparently I was in the minority.

                          twinklebreeze@lemmy.worldT S A D A 5 Replies Last reply
                          17
                          • none_dc@lemmy.worldN [email protected]

                            I'm talking about games that you still like but you had no idea were criticized so much.

                            The perfect example for me is Sonic Unleashed.

                            I admit that the game has its bad things, but I would have never imagined that it was so hated at the time... Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that "Sonic was never good", "Sonic had a rough transition to 3D" nonsense.

                            X This user is from outside of this forum
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                            wrote last edited by [email protected]
                            #143

                            Kings quest 8. Universally panned as a "bad Kings quest game" and I agree, It's a terrible entry to the kings quest series. But when you look at this quirky adventure game from a modern perspective you can see it was really ahead of it's time. It has an unmatched vibe and atmosphere.

                            1 Reply Last reply
                            4
                            • F [email protected]

                              Final Fantasy 8. I loved it but apparently I was in the minority.

                              twinklebreeze@lemmy.worldT This user is from outside of this forum
                              twinklebreeze@lemmy.worldT This user is from outside of this forum
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                              wrote last edited by
                              #144

                              I still love it.

                              1 Reply Last reply
                              4
                              • none_dc@lemmy.worldN [email protected]

                                I'm talking about games that you still like but you had no idea were criticized so much.

                                The perfect example for me is Sonic Unleashed.

                                I admit that the game has its bad things, but I would have never imagined that it was so hated at the time... Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that "Sonic was never good", "Sonic had a rough transition to 3D" nonsense.

                                M This user is from outside of this forum
                                M This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #145

                                Assassin's Creed Odyssey apparently, according to reddit a few years ago, was looked at as being shitty I guess? Not the best one?

                                It's the only one I played, and I played it 3 times with ~240 hours. Kassandra is my favorite character ever, in any video game. I loved the world, its beauty, the ships and sea, and shooting arrows through rocks as a demo god.

                                I've still not touched any other assassins game.

                                P S 2 Replies Last reply
                                13
                                • M [email protected]

                                  Assassin's Creed Odyssey apparently, according to reddit a few years ago, was looked at as being shitty I guess? Not the best one?

                                  It's the only one I played, and I played it 3 times with ~240 hours. Kassandra is my favorite character ever, in any video game. I loved the world, its beauty, the ships and sea, and shooting arrows through rocks as a demo god.

                                  I've still not touched any other assassins game.

                                  P This user is from outside of this forum
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                                  wrote last edited by
                                  #146

                                  Odyssey was really good in a vacuum. Ive heard it described best as that it was a good action RPG set in Greece, but not a good Assassins Creed game. The main issue being that stealth was usually a huge focus in previous titles, but this one seemed to favor general combat and didnt even have the signature wrist blade until the DLC.
                                  Also a bunch of the story seemed to return pieces of previous lore, some setup in just the previous game that came out a year prior. Overall though I did enjoy the game!

                                  M 1 Reply Last reply
                                  11
                                  • ? Guest

                                    I rented Superman 64 as a kid, never knowing it was a universally hated game. We had fun with the weird multiplayer mode where you fly around in weird pod things. I remember flying through the rings too. The whole game makes zero sense in hindsight.

                                    icastfist@programming.devI This user is from outside of this forum
                                    icastfist@programming.devI This user is from outside of this forum
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                                    wrote last edited by
                                    #147

                                    The game became that shitshow because Warner Bros execs got pissed that a "no-name" yuropeean company got the rights to make a licensed Superman game (because they were the only company that bothered to bid), so they did a lot of time-wasting requests to the developers.

                                    https://www.retrojunk.com/a/C1CKNP9rjC/the-story-behind-superman-64

                                    D 1 Reply Last reply
                                    5
                                    • jimmux@programming.devJ [email protected]

                                      SA2 just wasn't as satisfying for me. There was too much rail grinding, which isn't much fun when overused, because you're barely controlling anything.

                                      icastfist@programming.devI This user is from outside of this forum
                                      icastfist@programming.devI This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #148

                                      A literal "on-rails" experience

                                      1 Reply Last reply
                                      3
                                      • none_dc@lemmy.worldN [email protected]

                                        I'm talking about games that you still like but you had no idea were criticized so much.

                                        The perfect example for me is Sonic Unleashed.

                                        I admit that the game has its bad things, but I would have never imagined that it was so hated at the time... Although, that could be extended to the entire Sonic franchise, since for many years I was not aware at all of that "Sonic was never good", "Sonic had a rough transition to 3D" nonsense.

                                        D This user is from outside of this forum
                                        D This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #149

                                        Most games that dont scale into 100+ hours. I never reach that point anyway.

                                        1 Reply Last reply
                                        3
                                        • V [email protected]

                                          he was forced to release it quickly to coincide with the film's release. For comparison, it used to take a team of devs a couple of months to make a game. He had 6 weeks.

                                          Also, if you read the manual, this essentially never happened to you. It was easy to avoid.

                                          You also needed to read the manual. The game did stuff that other games at the time didn't, for example, a contextual button. You couldn't know what would happen unless you read the manual to learn what the icons meant. A lot of people never did and so decided that the game was bad.

                                          A This user is from outside of this forum
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                                          wrote last edited by
                                          #150

                                          Yeah, I played it as a teenager on emulation and was pretty mystified at why it was considered so much worse than the other things available on the system. Why would people love Adventure but hate this?

                                          V 1 Reply Last reply
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