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  3. What games are just objective masterpieces?

What games are just objective masterpieces?

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  • W [email protected]
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    sixtyforce@sh.itjust.worksS This user is from outside of this forum
    sixtyforce@sh.itjust.worksS This user is from outside of this forum
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    wrote last edited by [email protected]
    #20

    Age of Empires 2 /w The Conquers expansion pack.

    Roller Coaster Tycoon 1. (2 was weaker without OpenRCT2, the real masterpiece, but idk if unfinished projects should count or not)

    Quake 3 Arena, Unreal Tournament 1999 GOTY, Worms Armageddon, SimCity 3000 Unlimited, Forza Horizon 2 / Motorsport 3, Need for Speed Underground 1, Clonk! Rage, Metal Gear Solid 1/2/3, Ace Combat 4, Okami, Tokyo Jungle, Zelda BOTW, Mario Odyssey, Sven Co-Op, Killing Floor 1, Final Fantasy 7, LISA: The Painful, Everhood 1, Deus Ex 1, Left 4 Dead 1/2, Portal 2, Battlefield Bad Company 2... Champions of Norrath and Return to Arms, Diablo 1, Baldur's Gate 3 makes the list...NIER both games. Planet MiniGolf.

    I could go on and on.

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    • W [email protected]
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      snotflickerman@lemmy.blahaj.zoneS This user is from outside of this forum
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      wrote last edited by [email protected]
      #21

      Holy shit somehow no one has mentioned:

      Nier Automata

      It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.

      On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel... (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)

      Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, "the medium is the message" and unlike other developers Taro's writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)

      It's basically impossible to not break down into tears at the ending.

      Don't write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.

      T S B M mintiefresh@lemmy.caM 7 Replies Last reply
      39
      • W [email protected]
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        wrote last edited by
        #22

        Heres a list of some favorites:

        Imperfect perfection: Morrowind

        Perfect perfection: Starcraft Brood War

        Objective perfection: Plants vs Zombies

        Subjective perfection: Knights of the Old Republic

        Perfect for its time: Gauntlet IV

        Perfect timeless: Sonic 2

        Perfect for its genre: LOZ Minish Cap

        Perfect All-in-one: Shenmue II

        P snotflickerman@lemmy.blahaj.zoneS 2 Replies Last reply
        9
        • I [email protected]

          None. There's no such thing as an objective master piece. Games are art which is, by definition, subjective.

          Edited to add, well this was way more controversial than I thought it would be.

          L This user is from outside of this forum
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          wrote last edited by [email protected]
          #23

          ::: spoiler spoiler
          askldjfals;jflsad;
          :::

          seathru@lemmy.sdf.orgS K 2 Replies Last reply
          8
          • W [email protected]
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            wrote last edited by
            #24

            Hades. Transcends the rogue-like genre through incredible writing, art direction, and music. The gameplay is some of the most addictive I’ve ever played. I’m at over 200 hours logged and I still get lost in it.

            1 Reply Last reply
            10
            • W [email protected]
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              wrote last edited by
              #25
              • dark souls
              • elden ring
              • bloodborne
              • sekiro
              • outer wilds
              • doom 2016
              • binding of isaac
              S 1 Reply Last reply
              11
              • snotflickerman@lemmy.blahaj.zoneS [email protected]

                Holy shit somehow no one has mentioned:

                Nier Automata

                It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.

                On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel... (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)

                Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, "the medium is the message" and unlike other developers Taro's writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)

                It's basically impossible to not break down into tears at the ending.

                Don't write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.

                T This user is from outside of this forum
                T This user is from outside of this forum
                [email protected]
                wrote last edited by
                #26

                I didn’t know Chris Plante is on Lemmy.

                snotflickerman@lemmy.blahaj.zoneS shrodes@lemmy.worldS 2 Replies Last reply
                3
                • L [email protected]

                  ::: spoiler spoiler
                  askldjfals;jflsad;
                  :::

                  seathru@lemmy.sdf.orgS This user is from outside of this forum
                  seathru@lemmy.sdf.orgS This user is from outside of this forum
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                  wrote last edited by
                  #27

                  I think the word you are looking for is pedant.

                  Better vocabulary will help get your point across better. Without also sounding like an edgy atheist teen.

                  L 1 Reply Last reply
                  6
                  • W [email protected]
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                    charonn0@startrek.websiteC This user is from outside of this forum
                    charonn0@startrek.websiteC This user is from outside of this forum
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                    wrote last edited by
                    #28

                    Left4Dead2 (also L4D1)

                    H 1 Reply Last reply
                    6
                    • capuccino@lemmy.worldC [email protected]

                      Portal 2.

                      saltsong@startrek.websiteS This user is from outside of this forum
                      saltsong@startrek.websiteS This user is from outside of this forum
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                      wrote last edited by
                      #29

                      Portal 1 was flawless. Portal 2 had a crucial flaw.

                      Specifically, it was not Portal 1. Everything else was perfect.

                      capuccino@lemmy.worldC 1 Reply Last reply
                      53
                      • W [email protected]
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                        wrote last edited by
                        #30

                        Psychonauts 1 and 2.

                        Some of the most imaginative big budget games in existence, from themes to art style to level design

                        1 Reply Last reply
                        12
                        • snotflickerman@lemmy.blahaj.zoneS [email protected]

                          Holy shit somehow no one has mentioned:

                          Nier Automata

                          It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.

                          On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel... (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)

                          Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, "the medium is the message" and unlike other developers Taro's writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)

                          It's basically impossible to not break down into tears at the ending.

                          Don't write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.

                          S This user is from outside of this forum
                          S This user is from outside of this forum
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                          wrote last edited by
                          #31

                          Nier Automata

                          I loved Nier Replicant, but didn't get into Automata, maybe I'll give it another shot. I do love that style of storytelling though.

                          1 Reply Last reply
                          5
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                            yareckt@lemmynsfw.comY This user is from outside of this forum
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                            wrote last edited by [email protected]
                            #32

                            Half-life 3
                            Mario 69
                            Pokemon Asbestos
                            Super Smash Bros Bawl (if you ban Metaknight)

                            1 Reply Last reply
                            4
                            • R [email protected]
                              • dark souls
                              • elden ring
                              • bloodborne
                              • sekiro
                              • outer wilds
                              • doom 2016
                              • binding of isaac
                              S This user is from outside of this forum
                              S This user is from outside of this forum
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                              wrote last edited by
                              #33

                              Someone likes a challenge. 🙂

                              1 Reply Last reply
                              10
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                                wrote last edited by
                                #34

                                Super Metroid is still the first that comes to mind. Amazing experience from start to finish.

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                                6
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                                  wrote last edited by
                                  #35

                                  Super Metroid

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                                  11
                                  • saltsong@startrek.websiteS [email protected]

                                    Portal 1 was flawless. Portal 2 had a crucial flaw.

                                    Specifically, it was not Portal 1. Everything else was perfect.

                                    capuccino@lemmy.worldC This user is from outside of this forum
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                                    wrote last edited by
                                    #36

                                    Are you saying that Portal 2 is not perfect due is a sequel?

                                    saltsong@startrek.websiteS N 2 Replies Last reply
                                    7
                                    • capuccino@lemmy.worldC [email protected]

                                      Are you saying that Portal 2 is not perfect due is a sequel?

                                      saltsong@startrek.websiteS This user is from outside of this forum
                                      saltsong@startrek.websiteS This user is from outside of this forum
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                                      wrote last edited by
                                      #37

                                      Not a sequel. Just because it's not Portal 1. The fact that it's second is not the problem. The problem is that the first one was flawless.

                                      T akasazh@feddit.nlA 2 Replies Last reply
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                                        wrote last edited by
                                        #38

                                        Red Alert 2

                                        Heroes of Might and Magic 3

                                        Super Mario Brothers 3

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                                          wrote last edited by
                                          #39

                                          I think Outer Wilds is the most unique and fantastic way to tell a story I've ever experienced. Truly open in a way I've not seen before or since.

                                          With the banger of a soundtrack too, I just can't bring myself to rate other games higher than it; even if I enjoy them more, Outer Wilds is probably the best game I've ever played.

                                          Slay the Spire probably makes the list as it's inspired countless tweaks on its incredibly balanced deck building experience

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