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  3. What games are just objective masterpieces?

What games are just objective masterpieces?

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  • kinther@lemmy.worldK [email protected]

    Personally I think story can make a game stand out far more than graphics or gameplay. I also disagree that the game boiled down to one question. While it was the primary focus of the narrative, the underwater laboratories and world building/history was amazing.

    J This user is from outside of this forum
    J This user is from outside of this forum
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    wrote last edited by
    #267

    I don't disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.

    But I guess it largely just boils down to the fact Soma just didn't do much for me.

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    • M [email protected]

      It does have a couple sore points. The whole aimbots running rampant was awful. And it was one of the first major games to introduce and popularize micro transactions.

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      wrote last edited by
      #268

      Both true points, however Its still my favorite game of all time. To be fair I am a fanboy, my steam year in review last year was 99% TF2. I don't really play any other games besides tf2 still.

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        subject106@jlai.luS This user is from outside of this forum
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        wrote last edited by [email protected]
        #269

        I'd say :

        • The first Deus Ex and its first prequel Human Revolution
        • Mafia I
        • Max Payne 1 and 3
        • Crash Bandicoot 1
        • Age of Empires II
        • GTA III
        • Doom 1/2
        • First Half-Life
        • First Unreal
        • Doom 3
        • Duke Nukem 3D
        • Morrowind
        • Skyrim (modded and fixed, vanilla is pure garbage)
        • Blood Omen 1
        • Silent Hill 1 and 2
        • Resident Evil 1 and 4 (and their remakes)
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        • W [email protected]
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          _cryptagion@lemmy.dbzer0.com_ This user is from outside of this forum
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          wrote last edited by
          #270

          Nobody can answer that question objectively.

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          • M [email protected]

            I love that you included 1.6. I spent my all teenage years staying up all night playing this. I was thinking single player epics but this is absolutely a masterpiece.

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            M This user is from outside of this forum
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            wrote last edited by
            #271

            Yeah, me too... man, I would play 16+ hours on some weekends... I was kinda good, too. Too young, but godly reflexes. I still think about those days sometimes...

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            • M [email protected]

              Yeah, me too... man, I would play 16+ hours on some weekends... I was kinda good, too. Too young, but godly reflexes. I still think about those days sometimes...

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              wrote last edited by
              #272

              I'll sit and watch old matches from of semi finals from 2004. Every round. I can't get enough of the strategy and presicion. I'm so grateful for the memories and friends but also sad because, how do you replicate an era like that? A game that perfect? ESEA, HLTV demos, frag movies, forums. It was the best man.

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              • J [email protected]

                I don't disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.

                But I guess it largely just boils down to the fact Soma just didn't do much for me.

                F This user is from outside of this forum
                F This user is from outside of this forum
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                wrote last edited by [email protected]
                #273

                I'd recommend playing SOMA again, but this time get extremely baked before you play. I'm joking (not really) but I found that game's story so profound and interesting. It was like the most twisted unsettling environment I've ever seen. It had basic walking sim mechanics but being able to explore the environment and look at things up close was just really enjoyable.

                Also, I Inverse Tonemapped the game from SDR to HDR, so while not the best use of HDR, the added contrast gave the game a more pleasing spooky vibe. I also ran it at 4x DLDSR so it was very sharp.

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                • F [email protected]

                  I'd recommend playing SOMA again, but this time get extremely baked before you play. I'm joking (not really) but I found that game's story so profound and interesting. It was like the most twisted unsettling environment I've ever seen. It had basic walking sim mechanics but being able to explore the environment and look at things up close was just really enjoyable.

                  Also, I Inverse Tonemapped the game from SDR to HDR, so while not the best use of HDR, the added contrast gave the game a more pleasing spooky vibe. I also ran it at 4x DLDSR so it was very sharp.

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                  wrote last edited by
                  #274

                  The setting was definitely interesting. However the main story was a bit too much of a one trick pony - who is the real you.

                  !Additionally they kinda cheat in the story telling around who lives on. It's not random chance, each time they replicate their memories it just makes a clone. The original was never going to make it to the end.!<

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                  • J [email protected]

                    The setting was definitely interesting. However the main story was a bit too much of a one trick pony - who is the real you.

                    !Additionally they kinda cheat in the story telling around who lives on. It's not random chance, each time they replicate their memories it just makes a clone. The original was never going to make it to the end.!<

                    F This user is from outside of this forum
                    F This user is from outside of this forum
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                    wrote last edited by
                    #275

                    Dude that's literally the point! It throws in your face that it's copy and paste, not cut and paste, yet your character Simon refuses to acknowledge it. Same with the survivors who killed themselves after being scanned for the ark because they wanted to achieve "continuity." It's explained but they just can't accept it because it means they're going to die.

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                    • F [email protected]

                      Dude that's literally the point! It throws in your face that it's copy and paste, not cut and paste, yet your character Simon refuses to acknowledge it. Same with the survivors who killed themselves after being scanned for the ark because they wanted to achieve "continuity." It's explained but they just can't accept it because it means they're going to die.

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                      wrote last edited by
                      #276

                      Yeah, but my point is that it's apparent from scene 1 when "Simon" wakes up the first time. Just cause he doesn't get it doesn't mean the player doesn't have to deal with the same concept getting rehashed over and over.

                      There was no build up of the concept or iteration on the idea. It's just the same arc from the first 10-15 minutes of the gameplay playing out again and again. Except they swap it up at the end to try to make it hit harder, but to me it just felt played out.

                      I get why people like it, but it just didn't have the pay off for me.

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