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  3. What games are just objective masterpieces?

What games are just objective masterpieces?

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  • W [email protected]
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    wrote last edited by
    #136

    Albion by BlueByte

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    • E [email protected]

      Curious to hear what the criteria for "masterpiece" is, otherwise I think it is just peoples' subjective opinion of what makes a great game that they also think others might agree about being a great game. Genuinely curious, interested in discussion, not saying this to shut down any of the answers here.

      dual_sport_dork@lemmy.worldD This user is from outside of this forum
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      wrote last edited by
      #137

      Historically a masterpiece has been a (or the) work that demonstrates an artist is capable of utilizing their medium to its fullest extent, i.e. it has been mastered. Per ye olde Wiki:

      Historically, a "masterpiece" was a work of a very high standard produced by an apprentice to obtain full membership, as a "master", of a guild or academy in various areas of the visual arts and crafts.

      In that light, I'd say the best qualified would be games that completely utilized the capabilities of the platform they were designed for or, perhaps of interest to more people, expanded what everyone thought could be done with those systems. Games which were furthermore well polished and complete, and did not have much room for improvement taking into account the constraints they had to work with at the time. (For instance: No duh we could make Mario 64 run at a higher framerate and have better textures to look nicer on hardware now. That doesn't mean it wasn't arguably a masterpiece of its time, on the system it was on.) This doesn't just have to be technical stuff -- It could be the way the game used storytelling, its gameplay mechanics, or anything else.

      L icastfist@programming.devI 2 Replies Last reply
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      • B [email protected]

        Journey

        There is not a single word in the game, barely any control but the game take you through an emotional story.

        It's multiplayer in a sense that you might meet another player, they can help you, you can help them or just continue on your path and despite not having any words it just fell like a genuine, pure connection with someone.

        And the music is amazing.

        dual_sport_dork@lemmy.worldD This user is from outside of this forum
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        wrote last edited by
        #138

        Journey is indeed absolutely fantastic. It finally got a PC port a while ago after languishing on the PS3 for quite some years, and its hardware requirements are probably low enough in the modern era that practically anybody should be able to experience it.

        My only gripe is that online randos seem not to understand the meditation achievement, and get antsy when you try to entice them to sit there with you until the achievement pops. And since you can't type at them you can't communicate to them what's going on.

        I got the trophy on PS3 back in the day but I haven't successfully wrangled anybody into helping me get the Steam achievement for that yet...

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        • K [email protected]

          Zelda Breath of the wild for me. Don't get me wrong I enjoyed Tears of the Kingdom but breath of the wild scratched a perfect itch for me. Especially master mode. Well over 1000 hours played.

          dual_sport_dork@lemmy.worldD This user is from outside of this forum
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          wrote last edited by
          #139

          I also maintain that Breath of the Wild was superior to Tears of the Kingdom. Apparently this opinion makes Zelda fans incredibly salty.

          K 1 Reply Last reply
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          • W [email protected]
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            wrote last edited by
            #140

            My Picks...

            Deus Ex (So many games try to be this and fail)

            Cyberpunk (This one eventually measured up)

            Alpha Centauri (Innovation mixed with familiarity and setting)

            Fallout 2 (they're all good. Fallout 2 is special)

            Kotor (Star Wars story telling in a beautiful way)

            Baldur's Gate 2 and 3 (I'm stunned that 3 was a worthy successor)

            Homeworld (One of the World's truly beautiful games)

            C blackmist@feddit.ukB 2 Replies Last reply
            13
            • D [email protected]

              Super Hexagon

              It's about as simple as a 'modern' game can be (I read there was even a port of it to Commodore 64.) but it's a finely tuned machine. When you lose - and you will, a lot - it feels like mostly your own fault and not the game's.

              The difficulty levels very accurately start at Hard for the easiest one. There are 6 total levels, the next 5 difficulties are Harder, Hardest, Hardester, Hardestest, and Hardestestest.

              With much time and luck I can beat the first level (unlocking the 4th). On a lost save I had unlocked the 5th level by completing the 2nd, and have only ever seen the 6th in videos from other people. I would have to beat the 3rd to see it myself, and that's not happening.

              The criteria to beat a level is "last for 60 seconds".

              dual_sport_dork@lemmy.worldD This user is from outside of this forum
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              wrote last edited by
              #141

              I thought at first you guys were thinking of this, and I was puzzled. Then I looked it up.

              Crivens, it's like a combination of Tempest and Flappy Bird, but since it's a Terry Cavanagh game it's also been whacked over the head soundly with VVVVVV.

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              • W [email protected]
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                wrote last edited by
                #142

                Metal Gear Solid 1-4. Ecco the dolphin? šŸ˜‚ Good one!

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                • W [email protected]
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                  deczzz@lemmy.dbzer0.comD This user is from outside of this forum
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                  wrote last edited by
                  #143

                  Oh forgot. Best multiplayer game ever has to be Counter Strike 1.6, CS:GO and potentially CS2 in a few years.

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                  • coelacanth@feddit.nuC [email protected]

                    Baldur's Gate 3 is a good game and a worthwhile experience but you can absolutely make quite a lot of very valid critiques about it.

                    snotflickerman@lemmy.blahaj.zoneS This user is from outside of this forum
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                    wrote last edited by
                    #144

                    Yeah for a third person isometric RPG with non-linear branching storylines and deep thoughtful story, Disco Elysium positively blows BG3 out of the water.

                    coelacanth@feddit.nuC 1 Reply Last reply
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                    • dual_sport_dork@lemmy.worldD [email protected]

                      Historically a masterpiece has been a (or the) work that demonstrates an artist is capable of utilizing their medium to its fullest extent, i.e. it has been mastered. Per ye olde Wiki:

                      Historically, a "masterpiece" was a work of a very high standard produced by an apprentice to obtain full membership, as a "master", of a guild or academy in various areas of the visual arts and crafts.

                      In that light, I'd say the best qualified would be games that completely utilized the capabilities of the platform they were designed for or, perhaps of interest to more people, expanded what everyone thought could be done with those systems. Games which were furthermore well polished and complete, and did not have much room for improvement taking into account the constraints they had to work with at the time. (For instance: No duh we could make Mario 64 run at a higher framerate and have better textures to look nicer on hardware now. That doesn't mean it wasn't arguably a masterpiece of its time, on the system it was on.) This doesn't just have to be technical stuff -- It could be the way the game used storytelling, its gameplay mechanics, or anything else.

                      L This user is from outside of this forum
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                      wrote last edited by
                      #145

                      Then Breath of the Wild and Tears of the Kingdom belong to that category - run smoothly as fuck on one of the lamest consoles there is, and are beautiful and complex.

                      dual_sport_dork@lemmy.worldD 1 Reply Last reply
                      4
                      • S [email protected]

                        Heres a list of some favorites:

                        Imperfect perfection: Morrowind

                        Perfect perfection: Starcraft Brood War

                        Objective perfection: Plants vs Zombies

                        Subjective perfection: Knights of the Old Republic

                        Perfect for its time: Gauntlet IV

                        Perfect timeless: Sonic 2

                        Perfect for its genre: LOZ Minish Cap

                        Perfect All-in-one: Shenmue II

                        snotflickerman@lemmy.blahaj.zoneS This user is from outside of this forum
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                        wrote last edited by
                        #146

                        Glad to see some love for Shenmue

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                        • L [email protected]

                          Then Breath of the Wild and Tears of the Kingdom belong to that category - run smoothly as fuck on one of the lamest consoles there is, and are beautiful and complex.

                          dual_sport_dork@lemmy.worldD This user is from outside of this forum
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                          wrote last edited by
                          #147

                          ...Just don't look at it too hard when you go to the Great Deku Tree in BotW.

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                            wrote last edited by
                            #148

                            ketsui deathtiny

                            castlevania: aria of sorrow

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                            • snotflickerman@lemmy.blahaj.zoneS [email protected]

                              Yeah for a third person isometric RPG with non-linear branching storylines and deep thoughtful story, Disco Elysium positively blows BG3 out of the water.

                              coelacanth@feddit.nuC This user is from outside of this forum
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                              wrote last edited by
                              #149

                              BG3 has some very fun gameplay at times, such as the much-lauded variety with which you can deal with the Goblin Camp in Act 1. That's where it shines.

                              The writing is not really comparable. BG3 is in the "fine for a video game" territory. Disco Elysium's writing is art, both the narratives, the characters, the themes and even the prose itself.

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                              • J [email protected]

                                There hasnt been yet a game that could replicate the experience I ld had when I played Planescape: Torment

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                                wrote last edited by
                                #150

                                Was it the game, or was it the life you had while playing the game?

                                A 1 Reply Last reply
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                                  wrote last edited by
                                  #151

                                  I don't see them in the comments so: UFO 50 and OneShot.

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                                  • dual_sport_dork@lemmy.worldD [email protected]

                                    I also maintain that Breath of the Wild was superior to Tears of the Kingdom. Apparently this opinion makes Zelda fans incredibly salty.

                                    K This user is from outside of this forum
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                                    wrote last edited by
                                    #152

                                    It's the vibe. TotK just... Feels more industrial, and less clean and hopeful. BotW was just so pretty and you HAD to walk to places or glide the first time. The machines in TotK made it so easy to skip the nature that it felt less rewarding to play. Like, if you could just snap your fingers and have the perfect house immediately with no work, no effort, the house wouldn't feel as rewarding as one you built with your own skill.

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                                    • G [email protected]

                                      For be it's still System Shock 2

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                                      wrote last edited by
                                      #153

                                      Have you played Prey? Only other game to scratch that same itch for me.

                                      icastfist@programming.devI 1 Reply Last reply
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                                        wrote last edited by
                                        #154

                                        I see Outer Wilds here but not Nioh 2, so I'm posting about Nioh 2.

                                        Soulsian adventure with ninja gaiden blood, extremely high amount of endgame content, wild depth of character building, lots of avenues to increase your character's power with many "correct answers" to the question of "how should I make my dude stronger". Dropped a while before the most recent push for graphical fidelity with AI upscaling/antialiasing so it actually runs well on a large majority of steam hardware surveys machines.

                                        It's hard early on, but provides the player with tons of options when it comes to progressing through stages and bosses, flexible movesets for each class of weapon and access to potent tools like Gun and turning into an enemy that killed you a dozen times the first time you saw it briefly. The endgame goes beyond replaying through the game into dungeons made of fragments of the stages and some more unique maps (The Abyss). There's a hefty amount of individual bosses to learn, and incentive to do some of the more fun fights in the game multiple times - a lot of which do not require a run back through a stage to get to them. The game does itself a service by breaking up gameplay into chunks with a world map you launch missions from, some of which are just a singular straight up boss fight.

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                                          wrote last edited by
                                          #155

                                          Prey, System Shock 2, Outer Wilds, and Undertale are fully-realized microcosms where the primary game is unfolding the complex origami of the setting. All of them absolutely beautiful to experience.

                                          idunnololz@lemmy.worldI 1 Reply Last reply
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