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  3. James Bond Game From Hitman Dev Has a New Title, 007 First Light, Official Reveal This Week

James Bond Game From Hitman Dev Has a New Title, 007 First Light, Official Reveal This Week

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  • ukfilmnerd@feddit.ukU [email protected]

    I wonder how it will differ from just being Hitman in a tuxedo? Will it follow the games of years gone by and feature driving sections? 😁

    S This user is from outside of this forum
    S This user is from outside of this forum
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    wrote last edited by
    #5

    Gadgets man, I am picturing zipwire scene, paragliding, hopefully non quick time event action. The gadgets in Hitman were great for their role but there is a fantastical element to be pushed for 007

    ukfilmnerd@feddit.ukU A 2 Replies Last reply
    15
    • ukfilmnerd@feddit.ukU [email protected]

      I wonder how it will differ from just being Hitman in a tuxedo? Will it follow the games of years gone by and feature driving sections? 😁

      G This user is from outside of this forum
      G This user is from outside of this forum
      [email protected]
      wrote last edited by
      #6

      I'm expecting the biggest difference to be a removal or de emphasizing of the disguise system. Disguises are a core hitman mechanic but Bond very rarely uses them. (unless I'm forgetting stuff, and I haven't seen all of the movies) I'm not sure what would fill the gameplay void left by them, vehicles could do it if handled well.

      S 1 Reply Last reply
      5
      • S [email protected]

        Gadgets man, I am picturing zipwire scene, paragliding, hopefully non quick time event action. The gadgets in Hitman were great for their role but there is a fantastical element to be pushed for 007

        ukfilmnerd@feddit.ukU This user is from outside of this forum
        ukfilmnerd@feddit.ukU This user is from outside of this forum
        [email protected]
        wrote last edited by
        #7

        I had Nightfire, I think it was called, for my GameCube. My favourite level was driving the Aston Martin Vanquish through the small towns in the Alps.

        S 1 Reply Last reply
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        • ukfilmnerd@feddit.ukU [email protected]

          I had Nightfire, I think it was called, for my GameCube. My favourite level was driving the Aston Martin Vanquish through the small towns in the Alps.

          S This user is from outside of this forum
          S This user is from outside of this forum
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          wrote last edited by [email protected]
          #8

          Nightfire was ludicrous.

          As a kid, my neighbors and I would give everyone the Q claw, which is functionally a near infinite range, attaches to almost any surface, grapple hook.

          If you hold the button, you can remain suspended/attached... basically where ever.

          So, we would go with ... i forget the name, but some twiglight setting, older european town style map..

          ... and we would just all be zipping around like goddamn spiderman, because you can move so much faster with the q claw than by running...

          ... that, or camping in some absurd nook of the map, sniping people from a location that takes 45 seconds of insane platforming to get to.

          Nightfire had a goofy as fuck main story mode, but the multiplayer was underrated, may even count as 'hidden gem' status, imo.

          ampersandrew@lemmy.worldA 1 Reply Last reply
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          • G [email protected]

            I'm expecting the biggest difference to be a removal or de emphasizing of the disguise system. Disguises are a core hitman mechanic but Bond very rarely uses them. (unless I'm forgetting stuff, and I haven't seen all of the movies) I'm not sure what would fill the gameplay void left by them, vehicles could do it if handled well.

            S This user is from outside of this forum
            S This user is from outside of this forum
            [email protected]
            wrote last edited by
            #9

            Expand out the detective element, eavesdropping, tailing, building evidence. There are seeds to some of this in Hitmam but it would make sense in 007.

            1 Reply Last reply
            3
            • S [email protected]

              Nightfire was ludicrous.

              As a kid, my neighbors and I would give everyone the Q claw, which is functionally a near infinite range, attaches to almost any surface, grapple hook.

              If you hold the button, you can remain suspended/attached... basically where ever.

              So, we would go with ... i forget the name, but some twiglight setting, older european town style map..

              ... and we would just all be zipping around like goddamn spiderman, because you can move so much faster with the q claw than by running...

              ... that, or camping in some absurd nook of the map, sniping people from a location that takes 45 seconds of insane platforming to get to.

              Nightfire had a goofy as fuck main story mode, but the multiplayer was underrated, may even count as 'hidden gem' status, imo.

              ampersandrew@lemmy.worldA This user is from outside of this forum
              ampersandrew@lemmy.worldA This user is from outside of this forum
              [email protected]
              wrote last edited by
              #10

              Close! That was Agent Under Fire, not Nightfire. It's one of my favorite multiplayer shooters, specifically with nonsense like the Q Claw, Q Jet, and moon gravity turned on. Nightfire really pared back on the stuff that made Agent Under Fire ridiculous, and it was good for different reasons.

              S 1 Reply Last reply
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              • ampersandrew@lemmy.worldA [email protected]

                Close! That was Agent Under Fire, not Nightfire. It's one of my favorite multiplayer shooters, specifically with nonsense like the Q Claw, Q Jet, and moon gravity turned on. Nightfire really pared back on the stuff that made Agent Under Fire ridiculous, and it was good for different reasons.

                S This user is from outside of this forum
                S This user is from outside of this forum
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                wrote last edited by
                #11

                Ah crap, got my GC 007's mixed up!

                I am glad Im not the only one that enjoyed the absolute lunacy enabled by some of AoF's gamemodes, lol.

                1 Reply Last reply
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                • S [email protected]

                  Gadgets man, I am picturing zipwire scene, paragliding, hopefully non quick time event action. The gadgets in Hitman were great for their role but there is a fantastical element to be pushed for 007

                  A This user is from outside of this forum
                  A This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #12

                  i would like to see social spy craft stuff too. Dynamic dialog, interrogation, casino games, seducing NPcs etc

                  1 Reply Last reply
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                  • simple@lemm.eeS [email protected]
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                    wrote last edited by
                    #13

                    I don't know if I'm just jaded by everything recently but I find it extremely difficult to get excited about game announcements these days until I've seen for myself how it plays

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                    • simple@lemm.eeS [email protected]
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                      wrote last edited by
                      #14

                      Yeah cool not gonna buy it. The day IOI decided to put an elderly abuser and sexual assaulter in their game was the day I stopped buying and playing their games.

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