Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

  1. Home
  2. Games
  3. Video Game Preservation Through Decompilation

Video Game Preservation Through Decompilation

Scheduled Pinned Locked Moved Games
10 Posts 9 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M This user is from outside of this forum
    M This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1
    This post did not contain any content.
    S lena@gregtech.euL 2 Replies Last reply
    95
    • M [email protected]
      This post did not contain any content.
      S This user is from outside of this forum
      S This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      Decompilation is definitely the path forward. Not only does it preserve games and allow you to play enhanced native versions, they're totally legal and won't get you into hot water. I played Mario 64 and Ocarina of Time at 60fps and it was glorious.

      borari@lemmy.dbzer0.comB 1 Reply Last reply
      18
      • S [email protected]

        Decompilation is definitely the path forward. Not only does it preserve games and allow you to play enhanced native versions, they're totally legal and won't get you into hot water. I played Mario 64 and Ocarina of Time at 60fps and it was glorious.

        borari@lemmy.dbzer0.comB This user is from outside of this forum
        borari@lemmy.dbzer0.comB This user is from outside of this forum
        [email protected]
        wrote last edited by
        #3

        Wait, what? Distributing decompiled code from a proprietary source is completely legal? Is that actually correct?

        I was under the impression that the source code is copyrighted, as is the compiled build of the game, and that decompiling the game is a violation of the Terms of Service, which would make distributing it still illegal. I'd love to be wrong about this though.

        turkalino@lemmy.yachtsT S N 3 Replies Last reply
        4
        • borari@lemmy.dbzer0.comB [email protected]

          Wait, what? Distributing decompiled code from a proprietary source is completely legal? Is that actually correct?

          I was under the impression that the source code is copyrighted, as is the compiled build of the game, and that decompiling the game is a violation of the Terms of Service, which would make distributing it still illegal. I'd love to be wrong about this though.

          turkalino@lemmy.yachtsT This user is from outside of this forum
          turkalino@lemmy.yachtsT This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          The ORIGINAL source code is copyrighted, but decompiling does not give you the original source code. Decomp tools give you generic variable names like unsigned_int_4 and then it’s up to you to decipher what the purpose of the variable even is and give it a relevant name. So it’s virtually impossible you’ll get a character-for-character match to the original.

          Also, decomps have different levels of accuracy. You may get something that is a perfect behavioral match, even though there’s differences in the instructions being run. You may get an instruction-perfect match but not a byte-perfect match between the binaries.

          IANAL but this is what I’ve learned from following decomp projects on YouTube

          C 1 Reply Last reply
          18
          • M [email protected]
            This post did not contain any content.
            lena@gregtech.euL This user is from outside of this forum
            lena@gregtech.euL This user is from outside of this forum
            [email protected]
            wrote last edited by
            #5

            It would be cool if there was a law mandating that companies release the source code of a product after they stop distributing it, or maybe something like 15 years after its initial release.

            Or just make all software open source ¯\_(ツ)_/¯

            haui_lemmy@lemmy.giftedmc.comH 1 Reply Last reply
            25
            • turkalino@lemmy.yachtsT [email protected]

              The ORIGINAL source code is copyrighted, but decompiling does not give you the original source code. Decomp tools give you generic variable names like unsigned_int_4 and then it’s up to you to decipher what the purpose of the variable even is and give it a relevant name. So it’s virtually impossible you’ll get a character-for-character match to the original.

              Also, decomps have different levels of accuracy. You may get something that is a perfect behavioral match, even though there’s differences in the instructions being run. You may get an instruction-perfect match but not a byte-perfect match between the binaries.

              IANAL but this is what I’ve learned from following decomp projects on YouTube

              C This user is from outside of this forum
              C This user is from outside of this forum
              [email protected]
              wrote last edited by
              #6

              Yeah. And all the big projects so far have required a "legally dumped" ROM as an input.

              S 1 Reply Last reply
              5
              • borari@lemmy.dbzer0.comB [email protected]

                Wait, what? Distributing decompiled code from a proprietary source is completely legal? Is that actually correct?

                I was under the impression that the source code is copyrighted, as is the compiled build of the game, and that decompiling the game is a violation of the Terms of Service, which would make distributing it still illegal. I'd love to be wrong about this though.

                S This user is from outside of this forum
                S This user is from outside of this forum
                [email protected]
                wrote last edited by
                #7

                Yes, reverse engineering is totally legal. The big asterisk here is that you can't distribute any assets the company owns, so you need the original game files regardless to play the decompiled version.

                1 Reply Last reply
                9
                • borari@lemmy.dbzer0.comB [email protected]

                  Wait, what? Distributing decompiled code from a proprietary source is completely legal? Is that actually correct?

                  I was under the impression that the source code is copyrighted, as is the compiled build of the game, and that decompiling the game is a violation of the Terms of Service, which would make distributing it still illegal. I'd love to be wrong about this though.

                  N This user is from outside of this forum
                  N This user is from outside of this forum
                  [email protected]
                  wrote last edited by [email protected]
                  #8

                  "Legal" is a very strong word here.

                  A better statement would be that there hasn't really been a major court case regarding decompiling source for hobby use and most cases where it is used for profit or piracy are no nos for existing reasons. But for education purposes or to develop and interface, it is a grey area. In large part because said education makes you toxic as hell in industry and said interfaces are usually for things that violate the license agreement and TOS because the software didn't provide an interface for a reason.

                  And then you run into cases where the act of bypassing protections to get the binaries in the first place put you in further hot water. Sort of like how the (way over simplified) argument that you are legally allowed to have a backup of your video games but the act of making said backup gets REALLY sketchy in a lot of cases.

                  I would probably phrase it more as "decompiling source code is not illegal. How you use it might be"


                  Its also always worth remembering that law comes from precedent. And it is rarely in anyone's interest for stuff like this to go to trial. So there will be a few landmark cases that cover VERY specific use cases and a LOT of cases of big lawyers saying "Do you really wanna fuck with us?" and getting a C&D and a settlement.

                  1 Reply Last reply
                  6
                  • lena@gregtech.euL [email protected]

                    It would be cool if there was a law mandating that companies release the source code of a product after they stop distributing it, or maybe something like 15 years after its initial release.

                    Or just make all software open source ¯\_(ツ)_/¯

                    haui_lemmy@lemmy.giftedmc.comH This user is from outside of this forum
                    haui_lemmy@lemmy.giftedmc.comH This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #9

                    Great thinking. It wont ever happen though because that would be sOcIaLiSm.

                    1 Reply Last reply
                    4
                    • C [email protected]

                      Yeah. And all the big projects so far have required a "legally dumped" ROM as an input.

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #10

                      I believe that's to get the assets (i.e. the textures, character models, etc) which are still covered by copyright and so can't be included in the decomp projects

                      1 Reply Last reply
                      1
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      Powered by NodeBB Contributors
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups